Posts Tagged ‘Drool’

RPS Advent Calendar, Dec 22nd: Thumper

SOMETHING BEHIND THE DOOR IS SCREAMING AND PULSING AND THROBBING AND THE BEAT GOES ON EVEN WHEN BONES HAVE VIBRATED TO DUST

Behind door 22 of our Advent Calendar, which celebrates the year’s best games, you’ll find the best music game of 2016. It’s Thumper [official site].

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Thumper thumping thumpees right in the eyes with VR

If you own a pair of cybergoggles and plan to jack your family into cyberspace this holiday season for giggles, plus do thump Thumper [official site] right in their eyes. The excellent musical hellride, which our Alec described as “knives in my skull” and which made John physically anxious, has now added support for Rift and Vive goggs, y’see. Please do share your videos of Uncle Sean stumbling round the tree holding, Event Horizon-style, his own plucked-out eyes. Read the rest of this entry »

How turns make Thumper feel physical

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Thumper [official site].

“When people say they’re injuring their thumbs it’s too bad, but it’s kind of the best compliment you can ever get,” says Thumper’s co-designer and artist, Brian Gibson. “It means their nervous system is on fire when they’re playing.”

Thumper is a game that you feel. As you hurtle down its sliver of track, every twist, scrape and jump has a physicality that transcends its fundamental nature as a call-and-response rhythm game. You can only really play Thumper once it’s bashed its way into your subconscious, when the lights and booming sound of the abstract hell you’re flying through can brutalise your brainstem into remembering patterns of threats. And the threats that get to you, the ones that really make your fingers claw the pad, are:

THE MECHANIC: Turns Read the rest of this entry »

Get Thumped On: Thumper Adds Permadeath Mode

You may have THUMP THUMP THUMPED the thumping great audiovisual assault of Thumper [official site] by now but you’ve not bested it. You’ve only made it angry. Thumper is back, faster and meaner. A new update has added a faster, harder, ‘Play +’ mode, where you’ll game over if you die once. Permadeath thumping. Oh you’ll take a thumping, chummo. Read the rest of this entry »

State of the Art: Thumper’s Bio-Metal Art And Insects

Thumper

Rhythm action beetle adventure-coaster Thumper [official site] is one of those elegant games with great core mechanics. I think a lot of people have been commenting on how it’s made them feel or on the slickness of the interactions, but I wanted to zero in on the look of the game. It’s this pared down bio-metallic thing, somewhere between a heavy metal album cover and a chrome-infused minimalist bar which ends up at sleek but unsettling. To delve deeper into Thumper’s aesthetic I spoke to Brian Gibson, the man behind the game’s art about colour, speed, focal point trickery and more!

As with all our art-focused features, just click on the individual images for a larger version:

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Wot I Think: THUMPER

THUMPER is knives in my skull.
THUMPER is fire in my veins.
THUMPER is the driving beat that has no beat, inhuman rhythm, a bug-eyed dance that starts in the shoulders, moves to the jaw, ends in a chin thrust mechanically forward with murderous intent.
THUMPER is a descent into Hell that transforms into liberation.
THUMPER is/is not a music game.
THUMPER is the videogame you should play today.

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THUMPER THUMPING THUMPTOBER THUMPTEENTH

You have to understand: I’m not supposed to be here. Something went wrong and I ended up in this dimension, one where we live on land not in water and our FPSs don’t roar like Devil Daggers and our rhythm games don’t rock faces like Thumper [official site]. This world is not right. But I am delighted that Devil Daggers slipped through a crack in reality, and now we have a date for when Thumper will follow – October 13th.

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THUMP THUMP THUMP THUMPER

THUMPER!

2016 is the year we eagerly sacrifice our ears to Devil Daggers and Thumper [official site]. They have earned them. We will be lucky to lose our hearing so gloriously.

2017 will be the year we welcome their followers, glad to have more aggressively overwhelming games.

2018 will be the year we smile and nod at their followers’ imitators.

2019 will be the year we wish everyone would go back to making pixel art puzzle-platformers about the Kübler-Ross model of grief.

But this is still 2016, when Devil Daggers is flipping excellent and Thumper looks ruddy brilliant. Look at (and listen to!) this thumping new trailer:

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Rhythm Violence: Thumper Coming To PC In 2016

THUMP!

The “rhythm violence” of the booming, screeching, and gorgeous Thumper [official site] left John and folks around him shaken and unsettled when he saw a demo at GDC. Elsewhere in the room, me and my chums muttered crudities along the lines of “sugar yes!” and “flippin’ A!” We’re pretty different people, me and John, but we broadly agree that Thumper looks quite something.

We’ve been posting about it for a while without formal confirmation of a PC release (so why’d developers Drool e-mail us, eh?) but now it’s official: Thumper is coming to PC in 2016.

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How Thumper Made A Lot Of People Very Uncomfortable

A few games stood out at this year’s GDC Experimental Gameplay Workshop, and I’ll be highlighting them in some individual posts. First dibs must go to the opening game, one of the most peculiar experiences I can remember, Thumper [official site].

Despite appearing like a thinned down Audiosurf, Thumper… well, it was something else.

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Rhythmic Violence: THUMPER

Rhythm action games are often beautifully abstract, and occasionally weird and cute, but they’re rarely terrifying. THUMPER [official site] is rhythmic intimidation. Rhythmic violence, according to the latest trailer, which you can see below. Created by two rhythm game veterans, it’s a game about a space beetle punching audio while zillapedes haunt the void and an “insane giant head from the future” eats, coughs and collapses music. It’s Wipeout via Richard D James and nineties Trent Reznor. Ibiza planted directly above the drowned, dreaming corpse-city R’lyeh.

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