Posts Tagged ‘Duelyst’

Duelyst shuts out players from Russia & other countries

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The makers of card game monster-battler Duelyst [official site] recently got into bed with publishers Bandai Namco. But now the problems of this transfer of power are rearing their heads and, oh no, they UGLY. The most noticeable issue is that some players from Russia and other non-US countries have found themselves locked out of the game. A game they’ve spent a huge amount of time and money on. And it appears this is part of a larger shutting down operation.
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Duelyst: Unearthed Prophecy expansion launched

94 new cards have arrived in fine free-to-play card battler Duelyst [official site] with the launch of its latest expansion, Unearthed Prophecy. This is the first big update since developers Counterplay Games cosied up to Bandai Namco. Let’s wish their partnership remains this fruitful.

Our boy Brendan’s indifference to digital cards is such that he once tore up a digital card gift for $5,000 on loofahs2u.com just to prove the point, but I know even he has been won over Duelyst (and got himself into some really daft situations). If you don’t dig Hearthstones and all that, maybe give this a crack. Read the rest of this entry »

Monster card battler Duelyst cosies up to Bandai Namco

My favourite take on monster chess and free-to-play collectible card game Duelyst [official site] is “partnering” with publisher Bandai Namco, say developers Counterplay Games. The deal won’t change the design team, say Counterplay, they’re still in charge of inventing horrible beasts and animating them with neato pixel art, but the publisher will now be in charge of managing the servers, advertising and customer service. This could be a good sign, or it could be a bad sign, or it could be a sign that reads: “I am not particularly significant”.
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Duelyst patch lets you mix and match

It's a rhyme, you see

Whoops, I missed this when it happened last week. Duelyst [official site], the collectible card game full of dumb possibilities, has been updated to allow for even more dumb possibilities. Wonderful! Usually, you can only build your decks of minions and monsters from a single faction (and some “neutral” cards if you like). But a new “Rift” mode is letting player draft cards from all factions into bulbous, weird decks, then fight it out with each other.
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Wot I Think: Faeria

We’re currently spoiled for choice when it comes to collectible card games. If you’re not into the traditional nature of the efficient Hearthstone, you might dip your toes into the monster chess of Duelyst, and if you don’t fancy that maybe you’ll swan off with the Gods of Smite Tactics (although I wouldn’t currently recommend it). Into this arena comes Faeria [official site] a board-game-card-game hybrid that moves slowly and methodically but soon reveals itself to be quietly clever. Read the rest of this entry »

Duelyst expands monster library with Ancient Bonds

It’s card game madness this week. Not only has Faeria announced plans for a co-op campaign but the third expansion for fellow minion battler Duelyst [official site] also came out yesterday. It’s called Ancient Bonds and, like the BBC’s Bruce Parry, it is all about dem tribes.
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Premature Evaluation: Smite Tactics

Every Monday Brendan prays to the gods of early access for favour, power and a winning hand. This week, the collectible card game battler Smite Tactics [official site]

Being a fan of Duelyst’s card-based lunacy, I was more than happy to dip my toes into Smite Tactics at Pip’s suggestion. It’s a spin-off CCG from the makers of the same-named MOBA, using their collected gods and mythical figureheads to get you collecting cards instead of pushing mid. Sadly, it’s as skeletal as an argonaut’s worst nightmare, in dire need of some fleshing out.
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The dumbest multiplayer fight I’ve ever had

I like Duelyst [official site], which is a surprise. The world of collectible card games is a giant skip full of broken stepladders and dirty blankets, but every so often you find a perfectly serviceable coffee table. Duelyst is my coffee table. I’ve been playing for 60+ hours, bullying my way up the ranks with questionable tactics and ugly monsters. But yesterday, at the stroke of midnight, I fought the dumbest, most spectacular multiplayer match I have ever played, not just in Duelyst, but probably any game. My trouble is: how do I explain this to someone who doesn’t fight in this sleazy free-to-play arena of monsters and microscopic maths? How do I communicate to you just how intractibly stupid this game was? Let’s try using words.
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Duelyst gets big changes, boss battles and free cards

If Hearthstone is the Pokemon of today’s free-to-play card battling, Duelyst [official site] sometimes feels like the Digimon – lesser-known but still beloved and popular enough to get by. Also: objectively better in every way. Some big changes are coming in the next patch though, including the addition of AI-controlled bosses who will change every week and bleed rewards when you defeat them. That’s good. Meanwhile, the daily challenges – small one-turn problems that are Duelyst’s equivalent to chess puzzles – are being put on hold. That’s sad.

Let’s have a more detailed look at the changes, and what else is good or sad.
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Have You Played… Duelyst?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I bounced off Hearthstone, and I couldn’t care less about Magic: The Gathering. If there was a Netrunner adaptation for the PC, I’d play that endlessly, but apart from that I tend to shy away from collectible card games. All that deck-stacking, all those tiny sums. It just feels dirty. So why do I love Duelyst so much?
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New Duelyst expansion lets itself in, makes itself at home

Oh, hey, is that Rise of the Bloodborn, the second expansion to free-to-play card-battler Duelyst [official site]? We didn’t see you come in. Oh, what’s that – you snuck in through patch 1.78, which went live a couple of days ago? Please, make yourself at home. I’ll just tidy up a bit while you get settled. Read the rest of this entry »

The 10 most intriguing PC gaming trends of 2016

As December approaches like a runaway sled and we prepare to say our goodbyes to 2016, it’s natural to reflect on the year as a whole. Those reflections could easily take the form of laments but we’re keeping our focus firmly on the world of PC games, where we’ve identified ten trends that may not have defined 2016, but have certainly helped to shape it. We delve into Sorcery and synthwave, DOOM and Danganronpa, and much more besides.

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Wot I Think: Duelyst

Duelyst is Hearthstone’s child. You can see the shared DNA everywhere, from the menu layout and free to play business model to specific minion abilities and hero powers. Almost everything Hearthstone does, however, Duelyst does better. I’ve spent years grinding away at the Hearthstone mill, but now I’ll never go back.

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Why Duelyst’s Developers Think Going Free-To-Play Was The Right Move

Despite a growing wealth of awesome free-to-play games, the term itself remains a dirty word for a lot of people. But free-to-play isn’t as black and white as some would like to believe. We’ve all paid top dollar for a game only to feel disappointed, and likewise, free-to-play doesn’t have to mean being drip-fed bits of game in between rigorous bouts of patting you down to find where your wallet is. And that’s exactly what Keith Lee and Emil Anticevic, head honchos over at Counterplay Games, the developer of Duelyst [official site], have been trying to prove.

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Free-To-Play Card Battler Duelyst Is Out Now

Tactics ‘Em Up Duelyst [official site] has left open beta to join the ranks of games that are really-for-real out now, no foolin’. It’s a free-to-play collectible card game with a tactical board on which you position units, whose cool blues and hot pinks initially saw it healthily Kickstarted back in March 2014. There’s a couple of new trailers below to mark the release.

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Giveaway: 10,000 Duelyst Closed Beta Keys

Duelyst [official site] raied double its modest Kickstarter target early last year, and impressed us in June when Marsh tried the free-to-play game’s closed alpha. He thought it a “whip-smart mixture of card play and turn-based tactics.” If you’d like to try it for yourself, we’ve got 10,000 keys to giveaway for the game’s ongoing closed beta.

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Impressions: Duelyst

If this year’s E3 was anything to go by, 2015 may well prove to be the year of the collectible card game. All the big names seemed to have one, but none of them seemed to be able to tell you why theirs was the one you should play. For me, these johnny-come-latelys may have already been rather handily upstaged: none seemed to advertise anything like the ingenuity of the free-to-play Duelyst [official site], with its whip-smart mixture of card play and turnbased tactics, whereby you summon fantastical units to a gridded arena and duke it out until one general falls.

It’s in closed alpha at the moment, and I’ve been really enjoying it – though I feel I’ve barely scratched the surface of the strategies that are possible. Luckily, I’ve been able to pick the ample brains of Counterplay Games’ Keith Lee about Duelyst’s six factions, their varied tactics and the long-term ambitions to use the aggregated wins and losses of players to inform an ongoing epic narrative.

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Oh: Kickstarted Tactics ‘Em Up Duelyst Will Be F2P Instead

Counterplay Games raised $137,707 (£90,000-ish) on Kickstarter in 2014 for Duelyst [official site] with a dream of turn-based tactical combat focused on competitive ranked multiplayer. It was to run under that quaint ‘pay-once-and-get-a-game’ model, with pledges offering the game starting at $15 (£10) and running up to $70 (£45) for versions with fancy skins and instant unlocks of units and spells. Well! Eleven months later, Counterplay have changed their minds, and announced it’ll be free-to-play.

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Revealed: Duelyst, Turn-Based Strategy From Diablo Devs

For eons now, humanity’s greatest philosophers, scientists, and Internet commenters have debated over the correct usage and spelling of the word “duel.” When you use that version? When is it “dual”? Despite being an incredibly simple binary, the true answer is still shrouded in mystery. And now, more confusion. A third entrant to the dual duel of due(a)ling-ness: Duelyst. It’s a gorgeous-looking turn-based strategy RPG from developers who headed up the likes of Diablo III, Ratchet and Clank, and Rogue Legacy, but it’s focused on rapid-fire Hearthstone-style competition instead of a winding Banner-Saga-esque, er, saga. Don’t let that frighten you off, though. There’s a lot of promise in this one. Also, it’s not free-to-play. One purchase, one even playing field. Reveal video/interview below.

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