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Posts tagged “Dungeonland”

Brazilian Bundle: Super BR Jam

There was a time when I spent most of my day posting about bundles, to the extent that I didn't actually play any new games at all. I'd just list the contents of whatever bundle landed in my inbox, embed a video and check that the 'pay what you want' offer actually let people submit less than a dollar. Then I'd hit the publish button…

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Dungeonland Gets Infinite Dungeon, Free Goodies

Paradox's Dungeonland might have some quirks, bugs, and a giant happiness-slurping maw where a functional single-player mode should be, but it's a fine time on the whole. The arcade-y, asymmetrical ARPG even manages to be quite a stern test of swords and smarts - at least, for as long as it lasts. On the upside, developer Critical Studio's been packing its overwhelmingly purple loot pinata with…

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Feature: Gauntlet, or Golden Axe, or Cadillacs and Dinosaurs

Critical Paradox: Critical Explain Dungeonland

With Dungeonland having recently appeared in the gold-filled crypts of the internet, to a mixed critical reception, we thought we should catch up with developers Critical Studio, and see how they'd been getting on. This is their first game, so what had they learned? My questions were answered jointly by Mark Venturelli and Gabriel Texeira. There's a few new videos down there, too.

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You Must Be This Existent To Ride The Dungeonland

Are you real? For clarity's sake, I'm talking complete authenticity, here. Flesh, blood, bones, an un-cleavable tether to this plane of existence - all the necessary basics. If someone's gone back in time and successfully executed you, present you is still eligible so long as you're not disappearing hands-first. OK, do we have everything all squared away? Good, good. Then welcome to Dungeonland. Whereas before it…

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Step Right Up: Dungeonland Out This Month

I got a chance to go hands-on with Paradox's Dungeonland some many firework-and-goblin-giblet-obscured moons ago, and I actually had quite a time with it. That said, I don't think it's made its way onto many radars, and that's a shame. No, it didn't strike me as particularly earth-shaking, but playing as the dungeon master (or maestro, as he's now being called) against a hapless group…

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Clicky Mouse: Dungeonland Livestream Highlights

Did you miss the livestream of Dungeonland, the multiplayer fantasy theme park game with lashings of murder and (probably) lashings? There's no need to create paradoxical quandaries by travelling back in time using the modified toaster in your basement because Paradox were clever enough to record the whole thing. They even spliced a highlights package together because they know your time is precious. That's why…

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D’aww! Dungeonland Developers Did Documentary Diary

Dungeonland developers Critical Studio have take some time out of crafting their rather cute cartoon dungeon-crawling game to tell us about their rather cute cartoon dungeon-crawling game. The premise is that it's a medieval/fantasy themepark in which you undertake themeparkisations of normal dungeon-crawling activities. Only the themeparkness is a trick, and it's actually there to allow the Evil Overload to kill of the adventurers! Oh…

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Step Right Up: Dungeonland Beta Signups

Unlike intrepid magely adventurer Craig Pearson, I haven't played Dungeonland but when Paradox publish a fantasy-themed game in which players co-operate and die pathetically and hilariously, I reserve the right to compare that game to Magicka. Of course, I also reserve the right to say it doesn't actually sound all that similar to that particular four-player farce, with an emphasis on unique class abilities rather…

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Feature: "We can't have another Sword of the Stars II"

Paradox’s Plan To Finally Squash Its Bug Problem

Paradox has made an unlikely business out of almost exclusively publishing wonderfully off-kilter PC exclusives, but it's not all sunshine and (Wars of) roses. Stability has never been the Swedish conglomerate's strongsuit, and games like Sword of the Stars II, King Arthur II, and Magicka have generated an ugly cloud of bugs that swarms around its reputation, slowly but surely devouring goodwill bit-by-bit. But, contrary…

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Feature: Totally Underground

A Day In The Dungeons Of Mount Paradox

Recently, Paradox descended upon San Francisco with fire and sword, and – in the process – trapped me inside an honest-to-goodness dungeon. Admittedly, it looked a lot like a quaint yet upscale bar/music venue, but I knew the score: each and every journalist there was tethered to a row of diabolical calculation machines, and the loudspeakers crushed our spirits by first blaring Iron Maiden –…

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Feature: Tiny wizards

Hands-on: Dungeonland

I am a Mage, Ex-PC Zone writer and current Continue magazine editor Paul Presley is a Warrior, and Paul Dean of Sit Down & Shut Up is another Mage. He should have selected the Rogue: despite Dungeonland's cute set-up, a theme-park set, co-operative action RPG, it's a harsh game that needs the three corners of the set-up to work, but an errant button press launched…

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Paradox Party: Four Games Streamed Tonight

Paradox Interactive are getting a taste for the limelight. Mmm, citrussy. Tonight at 8PM CEST, which my brain refuses to accept is 7pm UK time, they'll be showing off four of their upcoming games on their Twitch TV channel. There's something for everyone, as long as you like 2D shooters, dwarf-based strategy, co-op action adventures , or competitive RTS. Do you like those? I'm interested…

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Paradox Reveal Three Games, One From Arrowhead

Run for higher ground, for the deluge has begun. As you may be aware, the GDC is in full swing now, which means announcements of a ludic nature are flooding my inbox and I only need to adjust the intricate series of valves that is my protective system ever so slightly to let them slip through, one at a time. Or maybe three at a…

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