Posts Tagged ‘DX12’

Vulkan API: It’s Gaming, Jim, But Not As We Know It

One API to rule them all. Wrong fantasy franchise, perhaps, but that’s the idea behind Vulkan, the snazzy open-source successor to OpenGL, alternative to Microsoft’s DirectX and something that might shake up gaming on everything from PCs to phones. But what’s an API? And why should you care? We’ll come to that. For now, if Vulkan is everything it’s cracked up to be, it’ll make games run faster and look better on your existing PC. It might make that SteamOS thing a goer, too. Anyway, version 1.0 is out, so the chattering weberati will be casually trading Vulkan references to prove their PC gaming prowess. Time to bone up. Plus I’ve just sat through a five-hour keynote stream on Vulkan from GDC 2016. So humour me. This stuff is actually quite interesting.

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Do DirectX 12 & Windows 10 Make Your Games Faster?

Something something low-level abstraction. Something something optimised pipelining.

The mixed blessings of Windows 10 have been ours to experience for a few weeks now, and that means a new gaming API thingy (technical term) in the form of DirectX 12. We’ve touched on the possible impact of DX12 for all things gaming previously, how it promises to unleash CPU performance for free, bring the PC level with consoles when it comes to reducing overheads and all that jazz. Well, now it’s out, some early DX12 software has emerged and there’s all kinds of intrigue going on between AMD and Nvidia, the big noises in PC gaming graphics.

So pull up a pew and let’s see if DX12 makes games run faster on the graphics card you’ve already got… Read the rest of this entry »

Week in Tech: DirectX 12 And Faster PC Games

It’s not a huge surprise. But it is interesting. Microsoft has lifted the lid on its latest graphics API, DirectX 12. And the big news isn’t a fancy new rendering technology. The big news is better performance. Just like AMD’s Mantle API, DX12 promises to reduce CPU loads when playing games by as much as 50 per cent. Intriguingly, DX12 is coming to the Xbox One and phones, too. Which brings us to the really good bit. It looks likely your existing graphics card will be compatible with DX12. And that includes Nvidia GPUs… Read the rest of this entry »