Posts Tagged ‘Dylan Fitterer’

Audiosurf Adopts VR With Audioshield, Out Next Month

Perhaps the most difficult thing about demonstrating the virtues of virtual reality games is the fact that so much of the effect is lost when portrayed via flat video. With this in mind, the Fantastic Contraption guys have made some good videos recently using ‘mixed reality’ – a process where a combination of secondary cameras and in-game and in-headset footage is used to showcase how the game works. Audioshield [official site], successor to obstacle-dodging rhythm game Audiosurf, adopts a similar approach in its latest trailer to great effect.

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Audiosurf 2 Surfs Out Of Early Access With Demo

Audiosurf 2 [official site], the game which allows you to ‘ride’ your music on a neon futuristic racetrack, has left Steam Early Access today. It brings an updated Audiosurf experience, with new official game modes and skins alongside the 500+ already available on Steam Workshop. Not only that, but according to the developer the “UI is good now”, which is always a plus.

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Flip Side: Audiosurf 2 Leaving Early Access This Month

Audiosurf 2 [official site] is coming out on May 26th. “Oh,” says whatever voice I’ve created for the purposes of introducing this post (sounds a bit like an old mate of yours, one you don’t think about often and smile remembering, but underwater), “I thought it was out. It’s not out? It is out, isn’t it? No? Really?”

No, it’s still on Steam Early Access. The game which turns your songs into courses to race around gathering points launched into Early Access in October 2013 and creator Dylan Fitterer has worked on it since. Now he’s almost done, and mercy me I might get pulled back to old friendly rivalries.

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Have You Played… Audiosurf?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Girls Aloud song Biology isn’t just a piece of music to me, it’s a landscape. This because of the hours spent playing it over and over in Audiosurf [Steam page], an obstacle-dodging score attack game that captivated everyone in my social circle (and RPS) in 2008.

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Impressions: Audiosurf 2

WHAT?

What a strange game Audiosurf 2 is. It landed on Steam Early Access last week, just when I was in the mood to take a long road trip along Total Eclipse of the Heart. I tuned in, hoping to turn around at high speeds and make it to the end of the line. Here’s how it went.
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Audiosurf Air Coming To Steam Early Access Next Month

My eyes are ready

I have an unhealthy obsession with music visualizer games. Symphony and Frequency Domain have sated my rampant beatlust in recent years, but I don’t think anything will ever top my first love: Audiosurf. It’s not the most involved game ever, but that’s part of the charm for me. I can just zone out and dive headfirst into a neon-pulsing mouth of music, let it swallow me whole into a sea of flashing darkness. I like to play it before bed, when my brain’s still too fluttery for sleep. So I’ve been very eagerly awaiting its sequel, Audiosurf Air, while lamenting the disheartening lack of news surrounding it. But hark, what is that, speeding over the horizon in some kind of wonderful rocket car? Could it be? …No. But also yes! An announcement that we’ll be able to play Audiosurf Air very, very soon.

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Begging For Wub Wub: Audiosurf Air Trailer

I got one Alabama return, that'll take me far away from you, cause when you take me in your arms I turn to slave, but I can't be saved
Girls Aloud. Biology. Ninja Mono. That was my favourite Audiosurf gig. I’m keen to see what that bounciest of pop tracks will play like in Audiosurf Air, the sequel to the rather lovely music riding puzzle racing game. It was 2008 when Audiosurf came out, a pre-Skrillex world. If there was a game that could have benefited from ‘the drop’ it was Audiosurf. I hope there’s specific dubstep code in this version. Trailer is after the dropppppp.
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