Posts Tagged ‘e3 09’

RPS At E3: Sweeping Up

Just admiring the view.

There are a few bits and pieces from E3 that I’ve yet to write about. I’ve also thoughts on the remarkable-looking Love to come, and details on a few of Paradox’s forthcoming games via Mr Stone. But here’s a few that were left over. Below there’s a few brief comments on Alpha Protocol, Alien Vs Predator and Rogue Warrior.

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RPS At E3: Global Agenda

A man by and explosion, yesterday.

Global Agenda requires you to change your mind. Despite being built in the Unreal 3 engine, and despite looking really rather fine, it presents itself as an MMO. It’s a third person view of your character, with a tray of icons along the bottom of the screen, health and energy top left. But try and play it like an MMO and you’re going to end up dying rather a lot. This is fast, it’s proper action, and until you accept both genres melded into one, you’re going to be rubbish at it. Or at least I was. And then it clicked.

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RPS At E3: Dragon Age – Origins

We've got to break THROUGH the ice!

There were surprisingly few disappointments at E3 this year. Most trips behind a closed door revealed something new and exciting, or reinforced enthusiasm for an ongoing project. EA’s demonstration of Dragon Age sadly did not. If the content shown was indicative, it seems reasonable to worry about with the forthcoming old-school fantasy RPG. I’m just hoping it was not.

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RPS At E3: Returns To Monkey Island

They now look the same in close up as they do in the main game.

Even a week after the announcement, the news that there’s to be more Monkey Island still seems hard to believe. LucasArts, once an adored development house, has become known in recent years for little other than churning out Star Wars themed products of varying quality. Attempts at new licences during president Jim Ward’s realm failed (possibly in no small part because they very were attempts to create new IP, rather than just damned fine solo games), seeing the company once more fall back into the space flick’s safety net. Last year saw Ward step down, and in April he was replaced by Darrell Rodriguez. A man who, if the murmurs I heard at E3 are true, is genuinely trying to see the company rediscover its roots. Then there’s the news that Telltale are to be making brand new episodic Monkey Island games, with original LucasArts developers on the project. Reimagining the original Monkey Island is an important act for a number of reasons.

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CrimeCraft Footage, Dev Speak


The other PC-based MMOFPS (or is it a PWNS?) at E3 was CrimeCraft. It’s operating along rather similar lines to APB: a gang-based theme, with guns, hip hop stylings, and ongoing RPG elements. Sadly there’s no open world combat, because the game is driven by story-led PvP and PvE in instanced missions. Despite being “massive” and being powered by the Unreal 3 engine, the footage here seems a little uninspiring, with sub-Gears of War combat and dreary environments. If it can’t offers ome of APB’s living world dynamism it seems unlikely to be the MMOFPS of the next couple of years. That’s not to say it won’t be a success, because I think gamers are more than ready for some hybrid games in the MMO vein. Anything with guns and persistent characters is going to get a fair shake. CrimeCraft is already offering beta signups, so that might be worth a look.
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RPS At E3: APB – The Most Important Game At E3

A gang, in a street, yesterday.

Of everything I saw at E3, APB stood out as the project with the greatest concentration of inspiration. Ignore the surprisingly crappy images that have been released so far – this one deserves your attention. During the presentation a colleague sat next to me leant in and said, “Bloody hell.” A minute or so later I replied, “This is the first original idea I’ve seen all week.” It’s very easy to think of APB as an online GTA. It certainly is a game focused around either committing or preventing crimes in an open city. But what makes APB stand out is just how damned smart it is.

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Metal Gear Solid 5 On PC. Woo?

HELLO MY NAME IS DAVE ROBO-CHIN

There isn’t much love for most of the MGS series in Castle Shotgun, but of course it has its fans and they’re totally entitled to that, regardless of the fact that we’ll eventually round them up and drown them all in the river. The news that the upcoming new’un, MGS: Rising – which apparently stars some half-robot ladyboy or something – is departing its traditional Sony-only shores for the PC (360 too) is a little surprising, though. I don’t believe we’ve had a Metal Gear since a port of number 2 yonks ago, so it’s odd for it to suddenly come back now.
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RPS At E3: Mass Effect 2

Spoilers are a weird thing when it comes to sequels. Especially sequels which promote themselves by throwing out mysteries and sly hints about the deaths of major characters. BioWare told us some answers today regarding the very beginning of Mass Effect 2. The very beginning. I’m going to share them, okay, but don’t say I didn’t warn you.

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E3 09 Diary: Day Three

Looking better every day.

I want to say something else, I want to bring you messages of cheer, tell you about so many of the great games I’ve seen, and prove that I’m not just an whining baby. But I am so tired. My eyes are bleary, my face is bleary, my entire being is bleary. This is the important message of E3: it makes you tired. But I will do other things than complain below! Nothing useful, of course.

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Mount & Blade: Warband: Multiplayer – Multiplayier!

HORSEY!

Emerging from a cloud of dust of E3 is the sound of horse-feet. Hooves. That’s the word, hooves. Sorry – it’s early. As you’ll hopefully be aware, RPS-fave Mount & Blade is getting an expansion. In terms of features they revealed at E3, we’re talking about fancier graphics with redone models and – er – graphic effects I can’t be bothered listing and now 64 player multiplayer (with game modes including team death match and the iggy-pop-inspired Search & Destroy. Worth noting it’s more than just a MP expansion too – the SP will have the ability to become a faction ruler and force people to become your vassals, in a manner akin to how Jim rules RPS. Also, Soldier Morale, adding proper cowards. Run! Run from my horse feet. Er… gameplay trailer beneath the cut.
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E3 09 Diary: Day Two

Nope, not improved it.

I’m by far not the first to make this point, but the most extraordinary thing about being at E3 is you’ve absolutely no idea what’s going on at E3. If you want to know every announcement, every new game, every surprise revelation, then stay at home and refresh your favourite rolling news site. The last place you want to be is in the convention. The last place my feet want to be is in the convention. Once more I bring you my wholly unhelpful observations on E3. (Oh, and people demanded pictures, so included are two of the best you’ll ever see).

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RPS At E3: Just Cause 2

The only way to make an arrival

There have been two games that have made me laugh out loud at their sheer audacity during this E3, and one of them is Just Cause 2. You may remember that the original game from Avalanche in 2006, as famous for its infinite parachutes as it was for having an entire island to explore as you wished. There were some who found the unrealistic nature of endlessly spawning parachutes to be offputting. Ho boy, they’re not going to like Just Cause 2! Because, cor, it’s even more ludicrous.

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RPS At E3: Borderlands

We’ve finally seen Borderlands running. And how. The new graphical overhaul has received a lot of attention, but so far only been seen in screenshots (and the very brief glimpses in this trailer). It’s good news to report that it looks even more splendid when it’s moving. The concept-art-as-graphics design has completely won us over. But what about the game itself?

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RPS At E3: Mafia II’s Buzzsaw

He's fighting light itself.

A couple of months ago we brought you lots of information about 2K Czech’s forthcoming Mafia II. A new mission has been demoed at E3, this time one set near the beginning of the game in February 1945, so it’s time to tell you some more. (You can see some clips of it in the trailer released this week.) The war’s still raging, and Vito Scalleta was recently back from Europe, flat broke, looking to get himself some well paid work. Hello the mob. By the start of this mission, called The Buzzsaw, Vito’s already met his buddy Joe, along with Italian immigrant Henry, both acting as his wingmen. It’s time to go kill the Fat Man.

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E3 09: The Agency Developer Walkthrough


We’ve not been paying much attention to Sony Online Entertainment’s new MMO, spy-shooter The Agency, but since 2009 is clearly Year Of The Spy, we thought we’d best post up some of the E3 09 insight. In this case it’s a GameTrailer’s-acquired developer walkthrough, posted below. The game definitely has a whiff of City Of Heroes to it, in that the public areas are “City Of Spies”, but there’s nevertheless something quite refreshing about seeing someone playing real-time FPS (or TPS) combat in an MMO instance. It’s going to take some successful hands-on time with this to really convince me, however, as it does just seem a little lightweight. Being an MMO, I do wonder where the grind will come from, and how cookie-cutter those missions are really going to be. Anyway, go take a look.
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The Heroes And Villains Of Majesty 2

It’s not all impossi-budget shooters being shown to the drooling crowds at E3 here on RPS this week. For a change of pace, we’ve rounded up Steve Breslin and Alexey Kozyrev, editor and producer respectively on upcoming RTS/management/RPG sequel Majesty 2: The Fantasy Management Sim. They’d very much like to give you sterling people an exclusive look at the men, women, beasts and demonic rocky things that’ll be populating Maj2’s tongue-in-cheek world of war and greed. As well as that, there’s a fresh-from-the-show-floor developer interview to feast your ocular organs upon. Oh, and we’ve got a couple more of these developer write-ups due as Majesty 2 approaches its release later this year.
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E3 09 Diary: Day One

This is the high quality graphic you get when I'm on my netbook at half midnight in a freezing patio.

Hello! I’m at E3. I’ve been doing this job for over a decade, and I’ve never been before this year, so I feel at once all wizened and experienced, and young and naive. I’m settling for a compromise of old and tired. Since I’m here, and trying to find moments in which to write up bits and pieces (see today’s Brink and The Old Republic pieces), I figured I’d also write a bit about the whole experience. Um, I should make this pretty clear: this won’t be productive.

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RPS At E3: Star Wars – The Old Republic

Friendly chaps

A new class for BioWare’s forthcoming Star Wars MMO was revealed today: the Smuggler. Described by BioWare as, “The Han Solo fantasy,” the Smuggler is a ranged fighter who makes cunning use of a freshly revealed cover system. More details, plus a reaction to our seeing some fantastic battles, below.

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RPS At E3: Brink Revealed

After a mysterious announcement of Brink last week, we tracked down Splash Damage at E3 to see the game running.

With over a billion matches played over six years in Wolfenstein: Enemy Territory, London-based developers Splash Damage feel pretty cocksure of their multiplayer prowess. What makes Brink so interesting is that rather than simply repeating a tried and tested formula, once again they’re attempting something new. Brink is… well, this will take some explaining.

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