Posts Tagged ‘e3 09’

RPS At E3: Sweeping Up

Just admiring the view.

There are a few bits and pieces from E3 that I’ve yet to write about. I’ve also thoughts on the remarkable-looking Love to come, and details on a few of Paradox’s forthcoming games via Mr Stone. But here’s a few that were left over. Below there’s a few brief comments on Alpha Protocol, Alien Vs Predator and Rogue Warrior.

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RPS At E3: Global Agenda

A man by and explosion, yesterday.

Global Agenda requires you to change your mind. Despite being built in the Unreal 3 engine, and despite looking really rather fine, it presents itself as an MMO. It’s a third person view of your character, with a tray of icons along the bottom of the screen, health and energy top left. But try and play it like an MMO and you’re going to end up dying rather a lot. This is fast, it’s proper action, and until you accept both genres melded into one, you’re going to be rubbish at it. Or at least I was. And then it clicked.

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RPS At E3: Dragon Age – Origins

We've got to break THROUGH the ice!

There were surprisingly few disappointments at E3 this year. Most trips behind a closed door revealed something new and exciting, or reinforced enthusiasm for an ongoing project. EA’s demonstration of Dragon Age sadly did not. If the content shown was indicative, it seems reasonable to worry about with the forthcoming old-school fantasy RPG. I’m just hoping it was not.

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RPS At E3: Returns To Monkey Island

They now look the same in close up as they do in the main game.

Even a week after the announcement, the news that there’s to be more Monkey Island still seems hard to believe. LucasArts, once an adored development house, has become known in recent years for little other than churning out Star Wars themed products of varying quality. Attempts at new licences during president Jim Ward’s realm failed (possibly in no small part because they very were attempts to create new IP, rather than just damned fine solo games), seeing the company once more fall back into the space flick’s safety net. Last year saw Ward step down, and in April he was replaced by Darrell Rodriguez. A man who, if the murmurs I heard at E3 are true, is genuinely trying to see the company rediscover its roots. Then there’s the news that Telltale are to be making brand new episodic Monkey Island games, with original LucasArts developers on the project. Reimagining the original Monkey Island is an important act for a number of reasons.

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CrimeCraft Footage, Dev Speak


The other PC-based MMOFPS (or is it a PWNS?) at E3 was CrimeCraft. It’s operating along rather similar lines to APB: a gang-based theme, with guns, hip hop stylings, and ongoing RPG elements. Sadly there’s no open world combat, because the game is driven by story-led PvP and PvE in instanced missions. Despite being “massive” and being powered by the Unreal 3 engine, the footage here seems a little uninspiring, with sub-Gears of War combat and dreary environments. If it can’t offers ome of APB’s living world dynamism it seems unlikely to be the MMOFPS of the next couple of years. That’s not to say it won’t be a success, because I think gamers are more than ready for some hybrid games in the MMO vein. Anything with guns and persistent characters is going to get a fair shake. CrimeCraft is already offering beta signups, so that might be worth a look.
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RPS At E3: APB – The Most Important Game At E3

A gang, in a street, yesterday.

Of everything I saw at E3, APB stood out as the project with the greatest concentration of inspiration. Ignore the surprisingly crappy images that have been released so far – this one deserves your attention. During the presentation a colleague sat next to me leant in and said, “Bloody hell.” A minute or so later I replied, “This is the first original idea I’ve seen all week.” It’s very easy to think of APB as an online GTA. It certainly is a game focused around either committing or preventing crimes in an open city. But what makes APB stand out is just how damned smart it is.

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