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Posts tagged “E3 2012”

Feature: CDP At E3, Pt 2

CD Projekt On Game Of Thrones, Sex’s Place In Gaming

Yesterday, I mind-melded with CD Projekt CEO and owner of the most victorious last name ever, Marcin Iwinski, on all things Cyberpunk. Also, DRM. However, with those topics covered and safely underneath fluffy wordblankets of information, the conversation weaved its way toward the next natural stop. I'm speaking, of course, of Westeros. Read on for Iwinski's thoughts concerning parallels between The Witcher and Game of…

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Feature: Fluffy Dimension: Behind The Seams

Kim Swift On Quantum Conundrum’s Past, Present, Future

It's the final day of E3. Most attendees have died exhausted and alone, with only XXXL shirts and fliers for NOS energy drinks as bartering chips in their bid to enter the pearly gates of the great beyond. I shuffle into a tiny booth cubicle - technically for an appointment, but mostly in vain hope of discovering some hidden developer pillow mountain. Inside, I instead find…

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Feature: Metro Interview, Pt 2

4A Talks Multiplayer Metro, PC-Specific Features

On Friday, I picked Metro: Last Light communication lead Huw Beynon's brain about wising up to the fact that players don't want "dumbed down" games and, er, wrote an ode to a gas mask. It's incredibly promising things like these that set Metro apart, and yet - this time around - it's opting to hop aboard the multiplayer train, which also contains, oh, you know,…

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Feature: Metro Interview, Pt 1

4A On Making Metro Smarter – Not Dumbing It Down

Metro 2033 had its fair share of rough edges. Shooting was clunky, some systems felt overly complex, and others were so under-explained that many players didn't even know they existed. Even so, a lot of love obviously went into the construction of its bombed-to-the-brink-of-extinction post-apocalyptic Russia. In smoothing out rough edges, however, many other game series have opted to lop off entire aspects of what…

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Feature: Deep Breaths

Why Metro: Last Light’s Best Character Is A Gas Mask

When I walked into the E3 demo room for Metro 2033 sequel Last Light, I was immediately presented with a small, thin military-green bag. Inside it, I found an actual, factual gas mask - sturdy yet pliable, and reeking of fresh-off-the-assembly-line rubber. It might seem like a curious object to take home from a gaming convention, but given the events that unfolded during Last Light's…

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Feature: Crafting Croft

The Two Deaths That Defined Tomb Raider

Tomb Raider's demo made me realize something: it'd be a stretch to call what we do in games killing. I mean, yeah, we're probably the only medium that can (and frequently does) tout multiple physics systems specifically capable of calculating the way bullet-perforated brain bits dance majestically through the air. But really, all we're doing is knocking down hyper-detailed action figures. We pull the trigger…

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Feature: Molyneux 2: Electric Boogaleux

Interview: Molyneux In The Moment, Pt 2

So then, cubes. Admittedly, they've been closely associated with games before, but during E3, Peter Molyneux told us about his ambitious plan to think outside the box by putting a mysterious item inside a box. As is typically the case with the extremely excitable mind behind Populous, Black & White, and Fable, it all sounds gleefully insane, and it showed in his blindingly sunny demeanor.…

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Hawken’s Next Step: Probably Story-Based Single-Player

As it stands, Hawken is the story of a few robots shooting a few other robots. Perhaps there's subtext and pentameter and denouements underneath it all, but right now, this is far from the Black Swan of artfully destructive mecha-ballets - let alone the Nutcracker. A recent live-action trailer, however, suggested that - for probably the first time in history - there's more than meets the…

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Feature: E3 2012 Diary

It’s The End Of E3 As We Know It, And I’m Feeling Fine

For whatever reason, the conclusion to this year's E3 found me sitting in a retro-style 1950s American diner. Brain nearly as fried as the egg on my sandwich, I couldn't help but zone out for worryingly long spells while reintroducing my body to the concept of nourishment. During my brief moments of lucidity, however, I noticed that game developers were just sort of appearing -…

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Feature: Unsyndicated

Interview: Molyneux In The Moment, Pt 1

Peter Molyneux is excited. It's early in the morning of E3's notoriously draining day two, but it certainly doesn't show. The god of god games seems energized and animated - reinvigorated, even. Admittedly, this is a man who - in the past - has been known to become lightheaded at the prospect of hyper-realistic videogame acorns, but there's substance behind the passion this time around. After…

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Feature: Cyrodiil Welcomes Careful Grinders

Interview: Zenimax Defends Elder Scrolls Online

If you've only got 15 minutes to wow a crowd, it stands to reason that you'd unload your biggest guns until even the most ardent doubters would have no choice but to fly a white flag with your face on it. Elder Scrolls Online's E3 presentation, then, was worrisome. The action-based combat looked hollow and unconvincing, and we spent the bulk of our time watching…

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A Game of Dwarves Bedtime Story Trailer

Paradox's latest trailer for A Game Of Dwarves shows us the antagonist in the game - mages! Dastardly wizards, it seems, are responsible for dwarven hardships, and it'll presumably be the becowled-ones that you'll be taking on as you carve your kingdoms. The presentation of the backstory as a bedtime story is cute, too. Which sort of sums up this entire "if Bullfrog made dwarf…

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Yikes: Lucius Is Going To Hell In October

The Ladies & Gentlemen aboard the VG247 newsblimp have beamed up another interesting minor announcement, which is that Shiver Games' spooky Omen-like horror game Lucius, in which you play a demon-child offing people in a country house, is to arrive in October. It's an open world thing, which gives you the run of the house, allowing you some invention in how you kill off characters…

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Feature: "basically humanoid creatures"

Hieronymus: ACE Team Explain Zeno Clash II

Carlos Bordeu from ACE Team is excited about being able to talk about his new game, Zeno Clash II. And that makes for good reading. We talked to him about open worlds, new technology, and how a game inspired by "the punk fantasy art of John Blanche" is going to play. Read on for elucidation.

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Feature: Who Watches The Watch Dogs?

Hacker’s Paradise: Ubisoft On Watch Dogs

Much like the news that your house is being repossessed after a particularly brutal bout of identity theft, Watch Dogs came out of nowhere. Hot on the heels of a Ubisoft press conference that could charitably be described as "at least probably not offensive to some breeds of orangutan," Watch Dogs mopped up that particular mess and then some. Main character Pearce hacked everything from cell phones…

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“Sacrilegium” Is Actually What They Are Calling It

Topware and Reality Pump (who previously worked on the Two Worlds games) have just announced a survival horror game called, well, Sacrilegium. Starring a lady called Alex, it's an international tale of horror and combat, in which you'll meet numerous unsavoury characters, and uncover occult plots in North America and Europe. The gallery of images show a classically spooky world, where everyone is doing their…

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Feature: E3 2012 Diary

PC Gaming: E3’s Dirty Little Secret

It's a bit odd to cover E3 with a PC-focused slant. Initially, I felt horrifically out of place roaming the LA Convention Center's banner-plastered halls. The Kratoses and Master Chiefs of the world leered at me from their billowing sky perches, and I longed for the warm embrace of, say, a game about embracing people - as Rambo. Xbox controllers and PlayStation pads contorted showgoers'…

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Feature: The Definitive Voice

RPS Decides: Who Won E3 2012?

With all the press conferences over, and the action switching to the show floor, it's time to ask that all-important question: Who won E3? Because saying what games are coming out is a game. One you can win. And we decide who that was. Let's begin with the rules: Firstly, naturally, no slaps. Secondly, don't forget the Hotpants Bonus! And of course most importantly, dubstep.

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Agni’s Philosophy: Square’s Final Graphics Fantasy

There's a very good chance this will prove to be entirely irrelevant in time, given this is a blog about Spectrum Amiga board foot-to-ball PC gaming, but I post it as an honest point of curiosity as well as due to the potential that a Square-Enix internal studio might use it for something like a Deus Ex or Hitman or Thief or Sleeping Dogs or…

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