Posts Tagged ‘E3 2012’

Hawken’s Next Step: Probably Story-Based Single-Player

Kill building.

As it stands, Hawken is the story of a few robots shooting a few other robots. Perhaps there’s subtext and pentameter and denouements underneath it all, but right now, this is far from the Black Swan of artfully destructive mecha-ballets – let alone the Nutcracker. A recent live-action trailer, however, suggested that – for probably the first time in history – there’s more than meets the eye to robots. And, if the folks at Adhesive Games have it their way, there’ll be even more where that came from.

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It’s The End Of E3 As We Know It, And I’m Feeling Fine

For whatever reason, the conclusion to this year’s E3 found me sitting in a retro-style 1950s American diner. Brain nearly as fried as the egg on my sandwich, I couldn’t help but zone out for worryingly long spells while reintroducing my body to the concept of nourishment. During my brief moments of lucidity, however, I noticed that game developers were just sort of appearing – like drops of water beading on a glass that also played Elvis’ rendition of “Hound Dog.” Turns out, they were flocking from a party one building away. What happened next was, well, kind of incredible.

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Interview: Molyneux In The Moment, Pt 1

Peter Molyneux is excited. It’s early in the morning of E3’s notoriously draining day two, but it certainly doesn’t show. The god of god games seems energized and animated – reinvigorated, even. Admittedly, this is a man who – in the past – has been known to become lightheaded at the prospect of hyper-realistic videogame acorns, but there’s substance behind the passion this time around. After years of being caught up in triple-A content churn, Molyneux’s finally doing everything his way. His team, his project, and – perhaps most importantly – his wildest ideas.

Will they even stick, though? Can his 22 seemingly abstract experiments be fun? Should they be? Will this gigantic cannonball into the deep end of gaming’s least charted waters even make any money? For now, these questions couldn’t be further from Molyneux’s mind. In his own words, he’s “just experimenting,” and – while many of his former colleagues continue to stick to game development’s straight-and-narrow – he has no idea what he’ll find. So, near the ruins of what appeared to be a truly formidable breakfast, he and I chatted about that.

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Interview: Zenimax Defends Elder Scrolls Online

This is, of course, a picture of me after the end of E3. I'm the corpse way in the back.

If you’ve only got 15 minutes to wow a crowd, it stands to reason that you’d unload your biggest guns until even the most ardent doubters would have no choice but to fly a white flag with your face on it. Elder Scrolls Online‘s E3 presentation, then, was worrisome. The action-based combat looked hollow and unconvincing, and we spent the bulk of our time watching a perplexingly un-Elder-Scrolls-like quest chain involving ghosts, time travel, and “collect X amount of Y item” prompts unfold. Meanwhile, the potentially unique three-way factional PvP battles got a chaotic 45-second flyby video that looked like what’d happen if an upturned anthill learned magic.

But then, let’s face it: even at their best, MMOs don’t demo well. That in mind, I attempted to get a clearer picture from creative director Paul Sage. So then, what exactly sets TESO apart from a legion of increasingly same-y looking online worlds? Can we mix and match classes as we see fit? Can we slaughter random NPCs? Does TESO stand a chance in a hostile MMO landscape that’s even chewed up SWTOR? And, most importantly, will there be books? It’s all after the break.

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A Game of Dwarves Bedtime Story Trailer

Paradox’s latest trailer for A Game Of Dwarves shows us the antagonist in the game – mages! Dastardly wizards, it seems, are responsible for dwarven hardships, and it’ll presumably be the becowled-ones that you’ll be taking on as you carve your kingdoms. The presentation of the backstory as a bedtime story is cute, too. Which sort of sums up this entire “if Bullfrog made dwarf fortress” sort of affair…
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Yikes: Lucius Is Going To Hell In October

The Ladies & Gentlemen aboard the VG247 newsblimp have beamed up another interesting minor announcement, which is that Shiver Games’ spooky Omen-like horror game Lucius, in which you play a demon-child offing people in a country house, is to arrive in October. It’s an open world thing, which gives you the run of the house, allowing you some invention in how you kill off characters before your journey to hell. Looks both worrying and intriguing.

Trailer below.
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Hieronymus: ACE Team Explain Zeno Clash II

Explore ze weird!
Carlos Bordeu from ACE Team is excited about being able to talk about his new game, Zeno Clash II. And that makes for good reading. We talked to him about open worlds, new technology, and how a game inspired by “the punk fantasy art of John Blanche” is going to play. Read on for elucidation.
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