Posts Tagged ‘E3’

FREE 3: Good games you can play now for $0

It’s E3 and we are now building our annual cocoon, woven together by a single thread of strong, silky videogame news. But this festival of buzzwords and bright lights isn’t for everyone. So (just like last year) we’re doing alternative coverage to calm everyone’s nerves, starting with FREE 3 – three days of three games, all of them free, which you can play instead of waiting for all the upcoming hits. Come in, come in.
Read the rest of this entry »

E3 press conferences: who what where when why whom

E3, the event “as close as this industry gets to Eurovision“, officially begins on Tuesday. Thousands of developers, members of the press, and gawkers will descend upon Los Angeles for the four-day trade show, full of demos, presentations, and questions like “How many guns does this have?” E3 unofficially begins before then, mind, with publishers and platform holders livestreaming presentations from Saturday. Most of the announcements come from these and, as Graham said, they are pretty Eurovision. What to watch and when? Here’s our roundup of E3 livestreams. Read the rest of this entry »

E3 is as close as this industry gets to Eurovision

I’m really looking forward to E3 next week.

The Electronic Entertainment Expo takes place in Los Angeles each year, but it sprays press releases, trailers and livestreamed stage presentations worldwide. It is loud, it is marketing and it is often ridiculous, but it’s also a way to take the temperature of the industry. Over the course of a week of ‘live’ multiplayer demos and highlight reels which overuse slow motion, we’re going to find out what EA, Ubisoft, Microsoft, Sony and everyone else thinks is important right now. Better yet, we’re going to find out all the daft ways they thought it was appropriate to express what they think is important right now.

Read the rest of this entry »

E3 opens its doors to the public with 15,000 tickets

E3

Obviously we at RPS must have made E3 look so glamorous that everyone wants a look-in. I mean, I assume that that’s the reason the Electronic Entertainment Expo [official site] is offering tickets to the general public for this year’s show – all of our tweeting from press conferences and the mention of pancakes the size of pillows at local diners and that story about how I brought a stick coated in tar back as a present for Alice… It’s E3 gold, innit. Read the rest of this entry »

Phoenix Point: Every Detail Of The X-COM Creator’s Return To The Genre

One of the most exciting games in Los Angeles this week won’t be featured at press conferences or on the showfloor. Phoenix Point [official site] is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more. Here’s the world’s first in-depth look at the game.

Read the rest of this entry »

Resident Evil 7 Goes First-Person, Out January 2017

“Capcom has heard fans’ masochistic cries for a Resident Evil game far more terrifying than anything that has come before it,” said the publisher shortly after revealing Resident Evil 7 Biohazard [official site] during Sony’s E3 press conference yesterday. In what is a pretty radical step for the series, it seems this one’s fully first-person and “draws from the series’ roots of atmospheric survival horror,” so say its creators. Having watched the first 20 minutes of the ‘Beginning Hour’ demo, courtesy of the folks over at GameSpot, I’m not entirely convinced by that last part. Have a look for yourself and I’ll explain.

Read the rest of this entry »

Look, Both Hands: Superhot VR Gets Gameplay Trailer

A couple of weeks back, we learned that time-manipulating FPS SUPERHOT [official site] was in-line for an Oculus Rift-powered virtual reality edition. Speaking on Reddit, SUPERHOT Team’s PR person Szymon Krukowski explained that the hardware’s as yet unreleased motion controllers are tied to the game’s start-stop mechanics and it all sounded pretty wonderful. Now SUPERHOT VR has a trailer and, yes, it looks every bit as good as I imagined.

Read the rest of this entry »

Payday 2 Biker DLC Introducing Playable Ron Perlman

As part of their recent promise to support Payday 2 [official site] for at least the next 18 months, Overkill Software have now revealed what its latest batch of DLC, due out on Thursday, is all about. It’s two separate expansions – The Biker Heist and The Biker Character Pack – taking the total number of paid-for and free add-ons for the first-person robbery fest to an impressive 60. Between the two, expect new weapons, masks, a new character, and a new heist.

To mark the occasion, Overkill released a typically Payday live-action trailer alongside the reveal. It’s got a shotgun-wielding Ron Perlman in it and it’s all a bit Sons of Anarchy. See:

Read the rest of this entry »

Skyrim Special Edition: Free To Owners Of Original

Skyrim doesn’t feel old enough to have a shiny new edition with enhanced bells and whistles, but that’s exactly what’s coming on October 28th. It’ll be released on current-gen consoles as well as PC, and if you own either the Legendary Edition of the original, or the base game plus all DLC bought separately, you’ll receive a free upgrade to the new hotness. You can see it below.

Read the rest of this entry »

Arkane Announce Prey: Immersive Horror Sim

When Raphaël Colantonio took to the stage at Bethesda’s E3 showcase, I figured he’d be talking about Dishonored 2. He’s one of the creative directors of the studio, alongside Harvey Smith, and we knew we were going to see more of their stealthy sequel.

Instead, Colantonio said he’d be working on something else, with a second team within the studio. A game in the same tradition as Dishonored – an immersive sim – but with an extra pinch of horror. It’s Prey.

Read the rest of this entry »

Fallout Shelter Coming To PC & Shelter Construction Coming To Fallout 4

Fallout Shelter is the post-apocalyptic management game that Bethesda slid onto tablets and cleverphones last year. I haven’t played it myself but know people who spend commutes and late nights in front of the telly tapping and swiping as they help their survivors to thrive. Or exploit them for kicks. The game is coming to PC in July and DLC for big momma Fallout 4 is coming thick and fast as well. Most notably, Vault-Tec, a build your own vault expansion, in July.

Read the rest of this entry »

Twisting Time And Space: Dishonored 2 Gameplay Trailer

Bethesda’s E3 showcase wrapped up this evening (LA time) and I was there, in an enormous hangar, as new things were announced (Prey! Quake!) and more details of the games we’ve already played or heard about were released. The pick of the crop was Dishonored 2 [official site], which had that rarest of things: an E3 showing that involved an actual dev walkthrough of a mission and the new character abilities. Beats even the shiniest of trailers. You can see a trailer below, captured in-game, along with thoughts on the wonderful time-twisting mechanic.

Read the rest of this entry »

EA Want To Regain “Trust Of The PC Gamer”, Not At E3

“We are on a journey to regain the trust of the PC gamer,” says Peter O’Reilly, senior marketing director for Origin. As reported by MCV, the publisher is attempting to correct their reputation after the wrongs of the recent past, by trying to make sure games have smooth launches and that Origin is useful to people. At the same time, the company say they won’t have a presence on E3’s showfloor this year, instead focusing on their own EA Play event across the street.

Read the rest of this entry »

Sword Coast Legends: Being Bullied By Rats

Hey, you forgot your scythe

Sword Coast Legends [official site] was one of my favourite experiences at E3. In a little booth off the main show floor, the developers are demo-ing their D&D game’s dungeon master mode. I’ve only recently dipped a toe into D&D with a tabletop campaign but it’s been excellent fun so far and I was curious as to how the mode would measure up.

Read the rest of this entry »

Deus Ex: Mankind Divided: An Interview About Jensen 2.0

“Deus Ex meets District 9” is how the company described Deus Ex: Mankind Divided [official site] during a demo I attended at E3. Set two years after Human Revolution, Mankind Divided showcases a society still deeply fearful after the Aug Incident where mechanically augmented people turned violent, stripped of self-control after a signal deliberately interfered with their in-built bio-chips. The scale of the incident means augmentations are now viewed with suspicion and augmented people treated as outcasts. Adam Jensen himself is working as a counter-terrorist agent fighting some of the resultant crime. Well. That’s his day job. He secretly believes the task force was set up by the Illuminti for a different purpose and is working to take them down.

“He’s a tool and a weapon,” is executive game director Jean-François Dugas’ analysis of this Adam Jensen.

Read the rest of this entry »

The Banner Saga 2: On Combat And Continuity

Like Graham after a few shandies

I arrived a few minutes early for a Banner Saga 2 [official site] interview with Stoic’s artist Arnie Jorgensen and writer Drew McGee at E3 so I set my bags down and walked over to a vacant demo computer. The game is the second of Stoic’s planned trilogy and I’ve only played half of the first Banner Saga so I was a little cautious – what if there were spoilers?

Curiosity won out and OH GOD THERE WERE SPOILERS!

With that in mind, if you’ve not played or finished the first game and wish to avoid spoilers just bookmark this for later:

Read the rest of this entry »

No Man’s Sky Interview: Sean Murray Vs The Hype Train

Cake versus pie. Pie versus cake.

Whilst at E3 I spent an hour with Sean Murray, managing director over at Hello Games. We were talking about No Man’s Sky [official site]. Well, we were mostly talking about No Man’s Sky. I had to cut a surprisingly lengthy discussion of whether cake was better than pie (it isn’t). The thing about No Man’s Sky which is most interesting to me right now is how Hello Games – Murray in particular – are trying to deal with audience expectations, shifting them from hype and projected desire to excited realism.

Read the rest of this entry »

Hitman Interview: “The Aspiration Is To Build The Perfect Hitman Game”

Front row, obviously. What? No. I'm definitely a fashiopn blogger.

The Hitman [official site] trailer shown at E3 gave a promising tease for a game which is provoking anxiety as well as anticipation. The sentiment I’ve heard echoing through editorials and comment sections boils down to “more Blood Money, less Absolution, please” but IO Interactive’s creative director, Christian Elverdam hopes to marry the best of both games, distilling them to find the essence of Hitman. Eau d’Assassin, perhaps?

“We’re trying to distil the essence of [Hitman],” Elverdam tells me. “We’ve been doing Hitman for fifteen years and we felt we had a chance now to try to build… I wouldn’t say the perfect hitman game, but the aspiration is to build the perfect Hitman game.”

We’re sitting in a little room at the back of the Square Enix booth a little removed from the scrum of the E3 show floor. Elverdam is about to take Agent 47 to a Parisian fashion show in an enormous mansion – possibly an art gallery. It’s at this swanky gathering that you’ll attempt to find a way to take out a gentleman by the name of Viktor Novikov.

Read the rest of this entry »

Master of Orion: A Hands-Off Peek

Vroom vroom!

Remake or reboot? That’s the question I asked Jacob Beucler, director of global operations at Wargaming during an E3 demonstration of Master of Orion [official site].

“Definitely a reboot,” he says. “We’re taking things very seriously in terms of what made this franchise great.” By this he means Master of Orion and its first sequel, not the curious but problematic Master of Orion 3 (which our Adam likes to pretend never even happened).

Read the rest of this entry »