Same old joys, same old flaws
The original Mirror’s Edge landed in 2008 like a breath of fresh air. Gears of War had released two years prior and all the games in the world seemed suddenly to be brown third-person shooters about crouching. By comparison Mirror’s Edge, about a secret postwoman in an anti-utopia, had blue skies, interior decorating that favored orange and lime green, and a focus on leaping over walls rather than hiding behind or firing bullets around them. It had many flaws, but for me its aesthetic and the satisfaction of its free-running movement made it worth championing.
Eight years later and now we have not a sequel but a reboot in Mirror’s Edge Catalyst. You are still secret postwoman Faith Connors bounding across rooftops in a dystopic city called Glass; your parents were still killed in protests when you were young; you still had a sister and still have an older, male mentor who trains you in running. Your moveset is mostly an unchanged combination of leaps, slides, wallruns, walljumps and swings. Sadly, many of the same old problems remain too, which we’ll get to.
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