Posts Tagged ‘EA’

Mass Effect Novels To Bridge Gap Between Andromeda

Last week I wrote about how Mass Effect: Andromeda [official site] wasn’t chained by the choices you made at the end of Mass Effect 3, and how that left a lot of questions unanswered. Well, answers are coming next month in the first of four Mass Effect tie-in novels published by Titan Books that aim to bridge gaps between Andromeda and the events of our own Milky Way.

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FIFA May Have Had A “Handicap Glitch” For Seven Years

Ever played a competitive game and been so convinced that something fishy was going on? The game was ignoring your inputs; the computer had quietly had nerfed your side; rubberbanding was giving your opponents an unfair chance. According to the FIFA community, you might have been right sometimes.

Members of the FIFA 16 community think they’ve found a way in which the game isn’t giving players the high stats it should. It might be a bug, it might be a deliberate balance measure, or it might be nothing at all, but it involves items you buy with real money and it fits squarely within my area of interest.

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Mass Effect Andromeda Isn’t Bound By The End Of ME 3

There is a lot of questions floating around the big black hole of Mass Effect: Andromeda [official site]. Who is the lead character, Ryder? How did they get to a whole other galaxy? Can I romance the Mako? But perhaps an equally important question is what kind of impact the final decision of Mass Effect 3 might have on the story. According to an interview with Eurogamer, the answer is not a whole lot.

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Wot I Think: Mirror’s Edge Catalyst

The original Mirror’s Edge landed in 2008 like a breath of fresh air. Gears of War had released two years prior and all the games in the world seemed suddenly to be brown third-person shooters about crouching. By comparison Mirror’s Edge, about a secret postwoman in an anti-utopia, had blue skies, interior decorating that favored orange and lime green, and a focus on leaping over walls rather than hiding behind or firing bullets around them. It had many flaws, but for me its aesthetic and the satisfaction of its free-running movement made it worth championing.

Eight years later and now we have not a sequel but a reboot in Mirror’s Edge Catalyst. You are still secret postwoman Faith Connors bounding across rooftops in a dystopic city called Glass; your parents were still killed in protests when you were young; you still had a sister and still have an older, male mentor who trains you in running. Your moveset is mostly an unchanged combination of leaps, slides, wallruns, walljumps and swings. Sadly, many of the same old problems remain too, which we’ll get to.

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Perfectly Spherical Balls: Fifa 17 Moves To Frostbite

Football finally stopped recently, when Pepe’s Injured Aura and the rest of the plucky Real Madrid scrappers won the Champions League in a penalty shoot-out. It all starts again on Friday, of course, with the first game of Euro 2016, but football definitely stopped for a minute there. It might have been a half a minute if you’re interested in the Copa América, which kicked off the weekend just gone.

The point is, football never stops for long and EA know that, which is why they’re already teasing next season’s FIFA [official site]. Big changes may be afoot, as the game is moving to DICE’s Frostbite engine. Destructible pitches incoming?

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