Posts Tagged ‘EA’

Mirror’s Edge Catalyst Specs Revealed, Abilities Locked Behind XP Upgrades

Did you qualify for the Mirror’s Edge Catalyst [official site] closed beta that’s set to kick off in a couple of days? If you did then you’ll probably want to make sure your PC’s got what it takes to send Faith running and jumping and swinging and sliding all over The City of Glass at break-neck speeds. If you didn’t, you’ve got just over a month to get your house in order before the game releases on May 26. When it does, it seems certain skills will be locked behind XP upgrades.

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Origin Puts Unravel’s Yarny On Trial

Unravel [official site] is currently on trial over on Origin. I assume that means Yarny will finally have to answer for his woolen crime spree*, taking to the stand as a jury of his peers (balls of yarn) listen to witness testimony and shake their heads at the awfulness of… Oh. Apparently it just means that you can try playing the first level of Unravel for ten hours as a kind of trial/demo thing.

I thought there was already a demo/trial for Unravel but after investigating further I must have confused that with the early trial thing EA run as part of their monthly Origin Access subscription program.

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Mirror’s Edge Catalyst Trailer Shows Off Its Shiny City

Mirror’s Edge Catalyst [official site] for a long time seemed like a game that would likely never really happen, and now all of a sudden it’s a game that’s out in a couple of months! 26th May to be precise, assuming there are no slips. As that time gets closer, the trailers become more frequent, and the latest is a “developer diary” about “city and narrative”, especially detailing what the city will look like at night, and there’s a whole bunch about Faith in there too.

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Mass Effect Andromeda Details Slip Out

BioWare have been keeping a tight lid on Mass Effect: Andromeda‘s [official site] plot, but it seems some details have appeared in the form of a customer survey. Not the world’s most reliable format, as these tend to be, “How would you feel about a game that featured a race of evil melons as the main antagonists?” before asking you about your mobile phone usage, but likely indicative of the direction in which the game is heading. So if you want all your news about the game to be carefully spoon-fed to you via the appropriate PR departments, look away now.

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Impressions: Need For Speed

None can know the minds of EA. We were sent review code for Need For Speed [official site] yesterday, plenty ahead of its release… and told that the review embargo for this online-enhanced game would be 8am the next day. The game’s not out until the 17th. A very strange situation indeed, to be given less than 24 hours to review a large, involved driving game, over a week before the servers would be populated. Keeps us on our toes, I suppose. But obviously we’ve not rushed anything. Below are some extensive impressions of this year’s reboot of the franchise based on my first 12 hours with the game. We’ll update this into a full review for you once the game is out, and we can actually play all its aspects.

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Wot I Think: Unravel

I’d guess most people first encountered earnest puzzle platformer Unravel [official site] during EA’s E3 press conference. The creative director of Coldwood Studios, Martin Sahlin, took to the stage with slightly shaking hands and a doll he’d made of the main character, Yarny. “We put our hearts into [Unravel],” he concluded, “and we hope that when you play it you will feel that.” Let’s find out as I tell you Wot I Think.

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