Posts Tagged ‘Early Access’

The Culling Impressions: Battle Royale For The Masses

Coming in 2017: The Culling Of Battle Royale Games. 16 last man standing survival games fight to the death to be the only one allowed to briefly top the Steam charts. Yessir, as the glut of DayZ-inspired games perhaps come to the end of their time in the sun, the Zeitgeist has moved onto their more frantic and openly murderous offspring, the battle royale game. The film-inspired concept was popularised by another Arma mod (much as DayZ was), which did well enough that Daybreak scooped up the creator to build something similar into the DayZ rival H1Z1. There are going to be bloody dozens of these things doing the rounds before the year’s out, you mark my words.

For now though, The Culling (from Lichdom: Battlemage devs Xaviant Games) gets the cachet – and the rocket-powered ride up the Steam charts – that results from being the first brand new game built around the Battle Royale/Hunger Games/Running Man concept. It’s got the gleeful showman sadism of a Verhoeven movie, it’s got a whole lot of sights lifted directly from those Jennifer Lawrence films, it’s got silly haircuts and it’s got a whole lot of crafting. This latter is a big part of why it’s doing so well, and also what sets it somewhat apart from its big-studio antecedents.

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Early Access Preview: Kelvin And The Infamous Machine

After somewhat less pleasant adventure experiences of late, it’s rather lovely to encounter a simple but sweet point-and-click that is neither focused on stupidity nor cruelty. But rather time travelling silliness, saving the world from a mad scientist hell-bent on claiming the credit for the great works of geniuses past. After a successful modest Kickstarter, developers Blyts’ Kelvin And The Infamous Machine [official site] is out on Early Access today, complete but for voice acting and final bug testing. I’ve played it through.

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Premature Evaluation: Rust

Every Monday, Rob Zacny gathers the raw materials of Early Access and attempts to survive against a world of crazed, screaming unfinished games. This week, he visits the ultra-popular survival game.

As I died screaming between a wolf’s jaws, collapsing in the snow that dusts the top of the mountains while listening to it gnaw through virtual flesh, I had a realization: survival games are fun as long as they are about the threat of death.

Death itself is underwhelming: a gateway to an ever-increasing set of chores and tasks that you must repeat in order to recover your lost progress. Inevitably, the process eventually repeats, and the to-do list gets longer and less fulfilling, which sounds a little bit like hell and a little bit like a parable about the human condition. Rust [official site], the multiplayer survival game from Facepunch Studios, seems comfortable with both analogies.

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Premature Evaluation: Call To Arms

Every Monday, Rob Zacny calls out to the assembled masses of Early Access games but only a few are brave and hardy enough to respond to his summons.

Call to Arms [official site] has a lot to make up for. Its predecessor, Men of War: Assault Squad 2, was one of the most bitter disappointments I’ve ever had with a game.

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The Solus Project Casts You As Humanity’s Only Hope

Humanity no longer has a home. Earth has been destroyed, and all that remains of it is on a nomadic fleet of ships searching for a place to rebuild their civilization. In The Solus Project, you take on the role of a surveying team charting an Earthlike planet that may just prove suitable for humanity’s resettlement. Disaster strikes suddenly and you find yourself marooned on the surface of Gliese. Armed with only the most basic knowledge of the dangers the planet holds, you must set out to solve the mystery of the destruction of your ship, and contact your fleet for rescue.

The Solus Project could easily be mistaken for another sci-fi themed survival game.

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The Ship: Remasted Cruises Into Early Access

Poop poop! That is the sound of The Ship: Remasted [official site] sailing into Early Access. I assume. I have no idea what noise the actual ship makes in the game. Perhaps it’s more of a WHAAAAAAAAAAAP WHAAAAAAAAAAAP? While I try to research that here is some information on this Early Access development:

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