Posts Tagged ‘Early Access’

Island paradise? Stranded Deep reaches its not-so-terrible twos

What a difference a year and a half makes. And what little difference it makes too. That’s how long it’s been since I last wrote about Stranded Deep [official site] – a game I’ve returned to during its lengthy Early Access development despite its many problems. And now it’s two years old, it’s finally shaping up into something solid and compelling. And yet at the same time, while it’s fixed so many of its issues, still doesn’t feel like it knows where it wants to go. Read the rest of this entry »

Dontnod Eleven’s Battlecrew Space Pirates blasts into early access

Even though they started with kicking faces and are moving onto sucking necks, I’ll always associate the name Dontnod with the time-travelling teen drama of Life Is Strange. So yup, I’m still double-taking seeing the name Dontnod as Battlecrew Space Pirates [official site] enters early access. This multiplayer side-on shooter is made by Dontnod Eleven, mind, the studio known as Hesaw before it buddied up with Dontnod Entertainment. You don’t take time out from shooting folks with your spacepirate pals to sit on a spaceswing and quietly enjoy some spacemusic, or shout at Spacewarren to go away. I don’t think so, at least. Read the rest of this entry »

Three laggy hours with Conan Exi ConCona Conan Exiles

Oh, Early Access!

Sorry, just stubbed my toe. Yes, it’s certainly worked in places, but goodness me if it isn’t sometimes the most infuriating way of releasing barely functioning games for a fee. Time was it cost a developer lots of money to have their game concepts tested and QAd – now they charge £27 for the privilege. That’s how much it’ll cost you to get into Funcom’s Conan Exiles [official site] right now. The store page describes a game where you discover ancient secrets, enslave your own army, ride around on rhinos, build entire cities – it sounds stunning. Right now it’s a game where you’re more likely to die because a menu won’t load. [Nudey Warning: There are some pictures of naked characters below] Read the rest of this entry »

3 years on, The Forest is beautiful and terrifying by turns

The Forest [official site], a pretty-but-harrowing singleplayer survival/crafting game, has been traipsing through the Early Access woods for three years now, and it impressed us even in its earliest days. I’ve yet to have the pleasure of butchering turtles or being savaged by cannibals, but with The Forest back in the charts and well over a year’s worth of development under its belt since the last time we looked at in earnest, I decided that now was the time. Time to live on a steady diet of squirrel kidneys, in a log cabin adorned with severed heads. Beats reality, right?
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Hand-ski into VR Early Access game Lucid Trips

Lucid Dreams

One of the games fresh out of the Steam oven (well, sort of still in the oven because it’s in early access but you’re allowed to start eating it now) is Lucid Trips [official site]. It caught my eye because of its dreamscapes and sense of motion suggested by the trailers I saw. It’s a VR project though, and I don’t have access to any of the RPS VR sets currently so trailers and screenshots are all I have to peer at. Read the rest of this entry »

Welcome to Pip’s Astroneer base!

Astroneer

Astroneer [official site] is so lovely. It’s a really pretty game with this fondness of geometry and at the moment, in its early access phase, it’s forgiving enough that I can potter in my sleep-deprived state without getting confused. There are also ace caves to explore and weird plants and ribcages and hostile fungi to find. To explain what I’ve been up to in the last day or so I’ve made a video explaining some basics and showcasing my base! Read the rest of this entry »

Premature Evaluation: Virtual-O

Every Monday we abandon Brendan in a forest with a map and an early access game. This week, the hardcore orienteering of Virtual-O [official site].

“These rocks are definitely the correct rocks,” I think, as the sun glares down through the trees of a Czech wood. A flock of birds passes through the sky in the distance. Grass and twigs rustle under my feet as I look around for the control – a small orange and white square that serves as a checkpoint for this countryside time trial. Ah, there it is. I run towards it, feeling relief that I am not as lost as I previously thought. The checkpoint buzzes with disdain. A message flashes up. “Wrong control,” it says. I frown and look helplessly at the forest. The rocks lied to me.
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