Posts Tagged ‘Early Access’

Quake Champions rocketjumps into early access

Get grunting, gibfiends, as Quake Champions [official site] is now in early access. This is id Software taking the vintage mega-fast arena FPS into slightly more modern lands by making it a bit of a ‘hero shooter’ where everyone has special abilities and different stats. (A ‘hero shooter’ is a class-based shooter where character classes have names rather than descriptions and they don’t wear similar uniforms. THAT IS ALL, OKAY.)

While Qamps will be free-to-play when it launches properly, making money by selling access to characters, for now it costs cash. Technically that’s buying the ‘Champions Pack’ pass, which includes access to all current and future characters. Read the rest of this entry »

Quake Champions enters early access arena next week

Something about putting the words ‘Quake’ and ‘early access’ into the same sentence makes me dizzy. We’re in another world these days, but back in the day Quakes were games that arrived so fully-formed, so absolute and monumental, that the idea of being able to buy an unfinished one makes the damn fool old man who sits at the back of my head wave his walking stick around furiously.

But there it is: id Software’s multiplayer-only shooter Quake Champions [official site] is strafing into the rough’n’readier part of Steam in just five days.

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Tower Of Time is a splendid RPG with tactical real-time combat

You have to respect clever, and clever is oozing out of Tower Of Time [official site]. Not just an RPG with the guts to try its very own combat system far more intricate than us dungeon crawlers are used to, but also the use of Early Access in a way that makes it seem like an advantage to the player rather than the developer. Read the rest of this entry »

Sunless Skies blasts off into early access on August 30

Sunless Skies [official site], the starfaring follow-up to lose-your-mind-and-eat-your-crew-adrift-on-an-underground-sea trade-o-RPG Sunless Sea, will hit early access on August 30th. That’s the word today from developer Failbetter Games, who say that early access helped them shape Sunless Sea and they’re hopeful it’ll work out well for those dark skies too. Read the rest of this entry »

MMO sandbox war Foxhole marches on early access

Foxhole [official site], a massively multiplayer sandbox war where players act like units in an RTS, has invaded Steam Early Access. A war has raged for yonks, see, and now hundreds of players play every part from building bases and running supplies to, you know, fighting. After a stretch in open pre-alpha (which I downloaded but didn’t play because Plunkbat happened), Foxhole has now officially launched into paid early access. A bit like PlanetSide 2, World War 2 Online, and other persistent wars, it’s all one big throwdown across many fronts with grand schemes and grander failures. I hear good things from chums who are more resistant to Plunkbat’s siren call. Read the rest of this entry »

Epic’s co-op build-o-shooter Fortnite hits early access

Fortnite [official site], the base-building zombie-blaster from Epic Games, launched into paid early access today. Epic are best known for competitive megamurder games like Unreal Tournament and Gears of War but Fortnite is a lot friendlier. It’s a cooperative class-based shooter where players scavenge for supplies, craft items, and build traps and bases to fend off zombies who fancy a nibble on their noggin. Epic plan to make Fortnite free-to-play when it’s properly finished and launched in 2018 but if you want to mash monsters with your mates maintenant, you can pay to help Epic test it. Read the rest of this entry »

Fable Fortune clucks into early access

Fable Fortune, the card battler spun off from Lionhead’s chicken-kicking RPG, has entered paid early access. This might be the final Fable game, an odd survivor which was meant to be a small side game but fled to independence after Microsoft closed Lionhead Studios and cancelled Fable Legends. Fable Fortune is a collectible card game in the Magic-y, Hearthstone-ish way, and early reception seems actually pretty positive. Here, this video explains how it works: Read the rest of this entry »

Fire Pro Wrestling World is great in-ring but lacks depth

firepro2

Fire Pro Wrestling World [official site] is the indy high-flyer who has been wowing crowds all over the world. Maybe you were lucky enough to see her live years ago in a small out-of-town venue, where she was the clear stand-out in an underwhelming show. Maybe you just heard the buzz and envied friends who were lucky enough to catch her in action.

Well, now you can see the magic for yourself. After a long absence, Fire Pro is back and on PC for the first time. it’s not all good news though: the in-ring abilities are as dazzling and technically sound as ever, but a wrestler is only as good as their booking and in these early days of Early Access, everything outside the ring is far too bare.

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Might & Magic Showdown shutting down

Might & Magic Showdown [official site], Ubisoft’s faux-tabletop wargame where players can paint their own miniature warmen, will shut down without even leaving early access. Fraser Brown said it was a lovely painting tool handcuffed to a rubbo game, so this isn’t much of a surprise. Ubisoft have already pulled the game from sale and will shut down the servers on July 31st, making the game unplayable. They do at least plan to offer full refunds to everyone who wants one, though do be warned that you’ve only got until the 31st to get your £16 back. Read the rest of this entry »

We Happy Few to get one more update before launch

As We Happy Few [official site] marches towards release, Compulsion Games have decided to reconsider the future of the dystopian survival game’s Early Access updates. Now there’s only going to be one more before launch.

The original plan included two future updates: the Joy update, and then a later one that would introduce the new Parade District. But as anyone who has had to flee from the overzealous police officers of Wellington Wells knows, plans sometimes need to change.

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Battlerite’s huge Summer Patch brings the Blossom

Battlerite

Battlerite [official site] is getting into the summer spirit (is that a thing?) with a big seasonal patch. The patch brings a new support character – Blossom, the Forest Mender – to the arena brawler along with a new campaign mode, a new game mode, a bunch of new outfits and a host of tweaks and changes. Let’s start with a look at the newcomer: Read the rest of this entry »

Astroneer devs prioritising dedicated servers

Astroneer

Astroneer‘s [official site] devs have published their game development roadmap. To be clear, there is no road and no map. It’s actually a Trello board which explains they are prioritising things like dedicated servers for multiplayer and a new pass of the terrain in general. Fun fact: There is also no map and no road in Astroneer itself. Instead you drive your little rover over whatever terrain you’re surrounded by and hope like heck you’re heading towards the marker you think you’re heading towards.

I just tried to add “roads” to the Trello board but they made it read-only. Maps is in there under Cartography though! Read the rest of this entry »

Early Access launch for Oxygen Not Included, the space colony management sim

ONI header

Oxygen Not Included [official site] is a space colony management sim from Klei, the guys behind the excellent Invisible Inc. It’s been in alpha since February but now it’s launched on early access, and I’m intrigued.

It’s got the aesthetic of Don’t Starve, another Klei game, and involves building up a settlements beneath the surface of a distant planet and battling through the inevitable crises, whether that’s clouds of poisonous red gas in your base or a shortage of pepper bread. A lot of it is in the style of RimWorld, except it’s all side-on. Read the rest of this entry »

Premature Evaluation: Stable Orbit

Every week we launch Brendan through the atmosphere into the cold, dark void of early access. This time, the realistic space station (mis)management of Stable Orbit [official site]

My first space station is called the Floppy Floater. It is a barren place, so bleak in demeanour that it fails even to qualify as a potential setting for a post-disaster sci-fi shooter, even though it has two whole dead bodies on board. Yet unlike Prey, no alien threat is responsible for these deaths. Only my own hasty and thoughtless decision-making. When will I stop accidentally killing imaginary people using only the dark negligence of middle-management? Never. God-willing, I will never stop doing that. Read the rest of this entry »

Production Line conveyor belts into early access

The upcoming tycoonist car factory game Production Line [official site] has been travelling along the development assembly line since its announcement in September last year, getting bits and pieces welded on by creator Positech. Now it’s ready for the next phase. The giant machine-like claws of Steam early access are waiting to tear it asunder and put it back together again from May 18. “This also signifies that I think the game is ‘good enough’ at its current state to be considered an Early Access title,” says developer Cliffski, who in this metaphor is, like, a foreman with a high-vis jacket or something. Here’s a wee trailer.
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Sailaway casts off and sails into early access

Orinoco Flow is my favourite Grimes song.

I’m fascinated by the idea of Sailaway [official site], a persistent sailing simulator where boats sail life-sized oceans in real time and continue when you’re not playing. In-game weather conditions are shaped by real-world meterological data too, and your boat can even e-mail you if something bad’s brewing. While some may adore the idea of spending weeks at the helm, constantly fine-tuning their rigging, I’m more into the idea of boat as virtual pet – a Tamayachtchi to occasionally visit. Sailaway last night sailed into the early access ocean, so I’ll have to see if I can befriend a boat myself. Read the rest of this entry »

Premature Evaluation: ECHOPLEX

Every week we expose Brendan to the radioactive chemicals of the early access laboratory. This time, the time-bending puzzles of ECHOPLEX [official site].

I am stuck. There are 15 short levels currently available in ECHOPLEX, a first-person puzzler along the lines of Portal and Antichamber, and I am stuck on level 11. It is a toughie. The thing is, I’m not sure if the game is working as intended. Bugs are part of the early access merry-go-round, for sure, but if they show up in the strict logic of a puzzle game they can be boldly destructive. But there’s a bigger problem than that: I don’t know if what I’m seeing is a bug, or if it is simply part of the puzzle that hasn’t been explained. Read the rest of this entry »

Go head to head in Oh My Godheads early access

Oh My Godheads

Oh My Godheads [official site] captivated Adam when we went to Rezzed this month but I hadn’t actually listened to him explaining what the game was beyond working out that it has the capacity for local multiplayer. Just as well they made a trailer with a jaunty explanatory song to accompany its early access launch, then: Read the rest of this entry »

Wartile wages RTS war in pretty dioramas

Oh me oh my, Wartile [official site] is a pretty one. It’s a medieval real-time strategy game set in cute little dioramas, which even have polished wooden bases. Whoever made those loves their wars. It’s a curious wargame, with customisable figurines and a bit of deck-building with cards that give bonuses and abilities. If you dig the sound (or look) of that, hey, Wartile entered early access today. I’d expect a hexy strategy game to be turn-based but nope, these wee men bounce around in real time. See for yourself in this trailer: Read the rest of this entry »

Premature Evaluation: Northgard

Every Monday we send Brendan to scout the early access ruins for hidden treasures. This week, the careful Viking tactics of Northgard [official site]

This is Blainn, below. He’s just killed a Wyvern. He’s my best mate because I gave him and his giant pals, the Jötunn, enough food to last a lifetime. They reckon we in the Goat clan are excellent humans and now Chief Blainn is fighting alongside us in our hoofed conquest of the whole land. This is one endgame that comes in Northgard, a rock-solid RTS about allocating and reallocating your Viking workforce in just the right way. Technically this match ended over an hour ago, when my opponent reached a “wisdom victory”. But it’s a testament to Northgard’s foundations that, when given the option to leave or continue following my defeat, I happily clicked “keep playing”.
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