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Posts tagged “Eat Create Sleep”

Feature: In which we discuss pirates, space missions, and lying about wine.

The best Steam Festival demos: management games

You know what takes a lot of managing? All the demos in the Steam Game Festival: Summer Edition. There are blimmin' 900 of them. And coincidentally, I have gone through and collected some of the best demos on that theme. Rockets, monsters, pirates, wine and fish: what do all these things have in common? You're in charge of their efficiency, that's what. If someone wants…

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Feature: Let's just listen to a man chat about ponds for a bit

Start your day with this extremely relaxing fish video from Among Ripples

Last month, I fell somewhat in love with an ultra-gentle, early access management sim about freshwater fish. Among Ripples: Shallow Waters is, even as a proof of concept demo, a solid tycoon game. But what really took me was its take on the "tycoon" part. This isn't a game about chewing up a disposable world for resources, but about tending, shepherding and expanding ecosystems, back…

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Feature: A nice chat with Martin Greip

Among Ripples’ creative director on crayfish, capitalism, and 90s Star Trek

Last week I played the prototype demo of Among Ripples: Shallow Waters, and although it was in fairly basic shape, I was both enthused and touched by it. Enthused, because it proved that tycoon games don’t have to cheerlead for the idea of the natural world existing only to fuel exponential financial growth. And charmed, because it chose European freshwater fish - a lifelong, inherited…

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Feature: Compliments for fishing

Among Ripples is a tycoon game with a conscience – and pike

Well, I didn't expect to nearly burst into tears at the proof-of-concept demo for a management this week, but life is full of surprises, I suppose. The demo in question was for Among Ripples: Shallow Waters, a self-described "eco tycoon sim" slated for release next year, and I've had an eye on it for a while as part of my continuing mission to play as…

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Odd god game Crest ascends from Early Access

Gods come in all shapes and sizes. Video games love to introduce us to gods and let us become them or destroy them or in some cases, eat them. What the new Swedish indirect deity-sim Crest presupposes is this: "What if you were more of a libertarian god?" And that's a... well, not a good question, but decidedly a very interesting question. Especially when it…

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Spot hippos and explore new islands in Crest update

You're no longer restricted to controlling a single island in early access god game Crest [official site]: the latest update means your followers can sail off to explore the world around them. If you didn't know, Crest is a religion simulator in which you can only interact with your subjects by issuing vague commandments in the “if [subject] then [verb] [object]” form. They're supposed to be ambiguous,…

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God Game Crest Wants To Make Monthly Content

The developers at Eat Create Sleep managed to tame that wild horse crowdfunding a little over a year ago. In 2014, using Indiegogo they raised just over $21,000 to create an interactive god game called Crest [official site] - where players take on the role of an unseen force who can express commandments to its island denizens, which can be interpreted and misinterpreted by followers to dire…

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Molyneuxian Commandments: God Game Crest

God game Crest sounds like a Peter Molyneux idea, and I say that with the greatest of affection. It's the sort of thing he might idly muse about in an interview, not realising people might then expect that to appear in a game. Crest is a civilization-building strategy where players have no direct control over their followers, instead laying down commandments to influence their behaviour.Developers…

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