Posts Tagged ‘Ebb Software’

Biomechanical FPS Scorn sprouts crowdfunding gland

We’ll need to wait a while longer to explore the biomechanical guts and gristle of FPS-adventure Scorn [official site], to wander its corridors of cracked ribs and spy its fields of festering phallic protrusions. Developers Ebb Software say they’re almost done with the first of its two chapters but, on reflection, they’d rather take more time and polish it up for a 2018 launch rather than rush it out. For that, they need extra money. Ebb today launched a Kickstarter campaign seeking crowdfunded cash and while offering copies of the finished game and all that. Here, watch this new gameplay vid: Read the rest of this entry »

State of the Art: The Visceral Style Of Scorn

When the Scorn trailer came out a couple of weeks back I was fascinated by its aesthetic. It has that potent mixture of architecture and biology which skims so close to revulsion but is also incredibly beautiful. It reminded me of conversations about abjection from art history, of ideas about transgressing bodily boundaries, of monstrous organs, dripping fluids…

But I wanted to know what Scorn‘s developers thought. What led game and level designer Ljubomir Peklar and his colleagues to these spaces for their game? Here are their answers and some of the wonderful artwork they’ve shared. You can click on each image for a larger version if you want to examine the fine details!

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Lick The Biomechanical Gristle Of FPS-Adventure Scorn

Several games have waved H.R. Giger’s subliminal dicks and fannies in our faces, mostly through Alien connections, but in recent years I’ve seen few go for it quite as much as Scorn [official site]. It’s an upcoming mix of first-person shooter and adventure game, with all the biomechanical ribbing, pumping, throbbing, squicking, and glistening of Giger with touches of Zdzisław Beksiński and David Cronenberg. I’ve peeked at Scorn before but what pushed me to post about it now was this new trailer – it seems to show a meatgun changing function as the player pulls out a toothed, gristly gland and swaps in a fatty glob of sphincters. It’s the small things in life, you know?

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