Posts Tagged ‘Echo’

How repetition defines the masterful world of Echo

ECHO1

When I first started playing Echo I was reminded of London’s tube network. Down there, meters below street level, the rules of space seem to deform. There are corridors that seem to go on forever, winding passages that twist left and right at random, and emergency staircases that feel so long that you begin to wonder if the space itself has started repeating.

Echo is the first offering from Ultra Ultra, a small group of Danish developers with a history at Hitman creators IO Interactive, and it’s a truly strange stealth game, obsessed by the uncanny qualities of repeated space.

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Be your own worst enemy in Echo today

Three echoes in their natural habitat, a building

Echo [official site] is a new sneak-o-shooter from a small t-t-team formed mostly of folks who worked at Hitman studio IO Interactive and it now has a release date of Sep Sep September 19th that’s today September 19th. It’s a third-person action game set inside an alien palace palace palace set inside an alien palace with a twist: its weird world is guarded by copies of you, which copy your playstyle. It is a pretty palace pretty palace too, as this new trail trail trraailerrrr sh-sh-shhowwwss–
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A whole level of Echo is good for explaining Echo

Echo

Echo [official site] is a third person sci-fi action game which, as descriptions go… so far so doesn’t-tell-you-anything-interesting. But its big point of difference is that you are the enemy you are trying to beat. It’s an idea which, reading about it, reminded me of specific levels within other games – stuff like the Dark Link bit of Ocarina of time where you fight a shadow version of yourself which near-mirrors your moves. Echo extends that idea of you being your own difficulty cap and makes a whole game from it which sounds really cool. I hadn’t sat down to watch it in action before this full level video though. Read the rest of this entry »

Be your own worst enemy in Echo on September 19th

Echo [official site], a new sneak-o-shooter from a small team formed mostly of folks who worked at Hitman studio IO Interactive, now has a release date of September 19th. It’s a third-person action game set inside an alien palace with a twist: its weird world is guarded by copies of you, which copy your playstyle and try to counter you. It is a pretty palace too, as this new trailer shows: Read the rest of this entry »

Free Loaders: Risky Phone lets you be this asshole

People who walk down busy streets with their head buried in their phone. We’ve all seen them. Savage half-humans without dignity or grace. You try to go left as they approach and they slowly veer the same direction, ignorant of your efforts to avoid a collision. Then they turn around and start walking the other way. Now, you are stuck behind them! Clearly, you have died and this is your hell. There is no other explanation.

Well, what if I told you that, thanks to the power of videogames, you too can be this absolute plonker? It’s true. Just come with me to find out how.
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The PC games of 2017 mega-preview

As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we’re looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature, which contains details on more than a hundred of the exciting games that are coming our way over the next twelve months. 2016 was a good one – in the world of games at least – but, ever the optimists, we’re hoping next year will be even better.

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