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Posts tagged “Ed Key”

Feature: A walk about games about walks.

A Psychogeography Of Games #5: Ed Key

This is article 5 of 6, adapted from my Psychogeography of Games series for London’s Videobrains. If you enjoy this, please consider backing me on Patreon, where there’ll be a zine of these texts coming out in the New Year, plus an exciting new project announced soon(ish). In the months running up to the walk, Ed has sent me the occasional email, each time with…

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Feature: A year on the island

A Microholiday Album From Proteus

I was going to write about the plantlife in Proteus [official site] or something along those lines but then I went back and... it didn't feel like quite what I wanted to express today. Mostly I've gone back to just thinking about how lovely the game is, even when you strip out the movement and sound. Obviously it would be better with both but here…

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Forest of Sleep Looks Like No Other Game

When the first images and GIFs of Forest of Sleep [official site] tumbled out last week, all we knew was that it was "an experimental storytelling/adventure game inspired by Russian fairytales." That plus its development being led by Proteus's creator Ed Key was quite enough to catch our interest, though the new details and GIFs I'll outline below do much to solidify it.

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Proteus Creator’s New Game Explores Russian Fairytales

I credit Proteus as a huge influence on many of the playful walking simulators I do so adore (the chattiness of some comes from Dear Esther, I reckon), so I've been keen to see what creator Ed Key was up to next. "An experimental russian-fairytale storytelling game" named The Forest of Sleep is the answer. That's about all we know for now, though that little…

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Self-Interviewing Devs: Proteus And “Walking Simulators”

I've discovered a novel way to conduct interviews: tweet vaguely about something you're interested in, then wait for two game designers you like and respect to have a chat about it and send you the logs. I carefully laid my bait: "I use 'walking simulator' warmly and earnestly. I adore walking around looking at stuff and reflecting. Walking is great! Sim it to the max."…

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A Dark New Dream: Proteus Modded Into Purgateus

If Proteus is the warm yet anxious dreams one has after a Tuesday night with a bottle of fizzy wine and a Princess Mononoke DVD, then Purgateus may be what happens after a Friday night of listening to witch house while scrolling through Tumblr blogs, you know, that sort with lots of triangles and pale ladies draped in black. The mod turns Ed Key's walking…

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Feature: Nature Vs Nurture

Staying Humble: Proteus’ Origins And Ed Key’s Next Game

Proteus is a warm, soothing bubble bath for the soul. The lo-fi first-person explorer lets players loose on an island that's one part rainbow dreamscape and another chirpy chiptune music maze. Basically, it's what I imagine nature lovers believe the outdoors to be, even though every real-life forest, hill, and tree is actually made entirely out of spiders. And yet, for all of Proteus' high-minded…

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Proteus Gets A Releaseus Dateus At Lasteus

Just a short post as I have to go and do a thing with vegetables and a knife and a saucepan, but I can't not mention that Ed Key and David Kanaga's wonderful ambient exploration/sorta-music game Proteus finally has a release date for its finished version. January 30th is that date, which it means it's just over a week until we can discard our beta…

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Ambience In Action: Proteus Live

We've posted surprisingly little about audio-visual wunderkind Proteus, which I suspect is to do with the fact that, as a primarily sensory experience, it's far more difficult to describe than it is play. Certainly, Ed Key's ambient exploration game has at least three staunch fans in Castle Shotgun - myself, Jim and Adam - and it would be remiss of us not to encourage any…

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Land Ahoy: Proteus Gets Big Update, Oct Steam Launch

Oh how I adore Proteus. It's equal parts minimalistic, enchanting, and really, really difficult to describe to people who haven't played it. I mean, the point is to just walk around an island that looks like heaven as imagined by the tiny, tribal colony of Atari 2600s that have been forever exiled to your closet. And then things kind of just... happen. Except when they don't.…

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The Hills Are Alive: Proteus Beta Release

Accidental audio creation and island exploration are the tasks at hand in Proteus, although everything in the game is less of a 'task' and more of a possibility. Wandering around randomly generated landscapes, which are like storybook dreams from yesteryear, the player discovers visual features that trigger audio effects, from the plinky-plonky strum of rainfall to the jolly synth-speak of peculiar lifeforms. I think they're…

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Feature: Ed Key and David Kanaga do the chat

IGF Factor 2012: Proteus

Today in our series profiling (almost) all the PC/Mac-based finalists at this year's Independent Games Festival, we turn to wondrous freeform exploration game Proteus. Here, developer Ed Key and composer David Kanaga talk about the game's origins, the role of music in games, quitting work to go full time on Proteus, wandering hobos and their answers to the most important question of all.

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Feature: Too afraid to touch Terry

Level With Me, Ed Key

“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 6 of…

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