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Posts tagged “Ed Stern”

Feature: Narrative Design And 'The Art Of The Possible'

Telling Tales: The Art Of Game Stories In 2011

Videogame storytelling is evolving, and the past few years have seen some fresh approaches to spinning the interactive yarn. Lewis Denby, on a mission to find out a little more about what stories mean to modern games, spoke to Splash Damage‚Äôs Ed Stern, who created the huge backstory for Brink, and script writer Tom Jubert, most famous for his work on Penumbra, to find out…

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UK Writers’ Guild Noms: Go Go Gillen & Stern

The Writers' Guild of Great Britain - a rather different entity to the US Writers' Guild - last week announced its nominees for assorted mediums' most lauded writers. Included are the obscure likes of 'television', 'theatre', 'books' and 'radio', but fortunately Best Videogame keeps things relevant to our little corner of the internet. This is a prize given only to UK writers, so who do…

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Feature:

The RPS Electronic Wireless Show 45: Stern!

Indeed. It is true. We've put our mouths in front of a microphone and made noises at it once again. Only not very much this time, I'm afraid. Instead, the bulk of the larynx-gymnastics originate from Splash Damage's Senior Game Designer Ed Stern, who's behind most of the words and a whole lot of other things in Brink. Also making vocal appearances are a cartel…

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Gaming Made Me: The Return Of The Panel

It's been emotional. Now, over a week of frenzied nostalgia later, Gaming Made Me draws to a close with a final round-up of Developers and Journalists. From the former, Ed Stern, Brian Mitsoda, Annie Carlson, Dan Marshall and Simon Parkin. From the latter, LewieP and Simon Parkin. Oh no! Simon's dual-classed, the powergaming twink. Recollections... go!

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