Posts Tagged ‘editor’

Far Cry 5’s map editor includes bits from Assassin’s Creed and Watch Dogs

The Far Cry 5 map editor will include bits and pieces from other Ubisoft games, Ubi announced today, which should let players create places far beyond rural America – and the modern day. A number of assets from Watch Dogs, Far Cry 4, the prehistoric Far Cry Primal, Assassin’s Creed IV: Black Flag (the pirate one), and Assassin’s Creed Unity (the French one) will be thrown in. I’m so up for building a Virtuaparis monster truck obstacle course. It sounds like Ubisoft are planning to make a real go of player-made maps, building around them something they call the Far Cry Arcade. Read the rest of this entry »

Hexcells Fan-Made Editor Will Feed Your Hexual Appetite

Hexcells, the best new puzzle in forever, may now be truly infinite. The third and final game in the puzzling series, Hexcells Infinite, was released with a puzzle generator, that allows the creation of 10,000,000 challenges. Which, while certainly more than anyone could complete in a lifetime, falls short of the title’s claim. SHOCKING. However, a canny group of modders have since built a level editor for the game, and gained creator Matthew Brown’s blessing. In fact, the game already allows you to load in levels built with it.

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