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Posts tagged “editorial”

Feature: Cowardice isn't a great business model

Valve’s abdication of responsibility over Steam is the worst possible solution

Valve's announcement last night that their forthcoming policy for Steam releases is that anything goes, unless it's illegal or "straight up trolling", has obviously caused all manner of ruckus. Takes are hot, and coming from all angles. But the main issue, roaring over all other discussion following this peculiar statement and its possible consequences, is that Valve's rationale for their latest position is incredibly cowardly…

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Feature: Let Us Play

Exposition Demolition: Just let us start playing the game

A challenge to game developers: let the first thing the player sees on starting a new game be the game itself. Let the player be immediately in control. And let them keep that control at least until it has at least become familiar. I love gaming stories. Stories have always been my primary interest in playing games, from the first text adventures in the early…

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Feature: Hooray For The Riff-Raff!

Now Ubi’s opened the door, can we have our “Skip Boss Fight” button?

Ubisoft made a fascinating announcement this week. They revealed that the latest Assassin's Creed [official site] is to add a "Discovery Tour" mode, removing all the combat and challenges from the game, to let players just freely experience their in-depth recreation of Ancient Egypt. It's fascinating, to me, because it's a big deal. And goodness me, it shouldn't be a big deal. Because games should…

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Feature: Look at sanity

Everything wrong with the first three minutes of Thimbleweed Park

My very first interaction in Thimbleweed Park [official site], and most likely anyone else's, was to "Look at Willie." I don't know who I'm playing yet, nor who Willie might be, but my German accented chap has appeared on a screen with two interactive items: a gate, and a slumped drunken man called Willie. So I looked at him, he being potentially more interesting than…

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Feature: Do mention the war

Editorial: It’s great news that Call Of Duty is returning to World War 2

If the rumours are true, and they most likely are, this year we'll be seeing Call Of Duty: WWII. People have reacted with concern, but I'm here to argue it's the best possible news. There was a time when learning a game was set in World War II was deserving of the heaviest of sighs. Not only did it mean that it would be one…

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Feature: Just Add Humans

Steam needs to stop asking its customers to fix its problems

There was a time when Valve could do no wrong. Champions of PC gaming, undeniably pivotal in the current huge success of the gaming platform, and releasing stunning game after stunning game. When they spoke, the industry listened, and reported with a well-earned reverence. Those times, it's safe to say, are long gone. Apart from past glories, Valve is now primarily known for Dota 2…

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Feature: I didn't ask for him to come back

Deus Ex’s Adam Jensen Doesn’t Care, So Why Should I?

Deus Ex: Mankind Divided [official site] has a problem, and his name is Adam Jensen. Human Revolution's returning protagonist has been my single greatest obstacle to enjoying a game I had, frankly, taken it for granted that I would enjoy. I don't understand why this is his game - other than on a commercial level, of course. In the public eye, the Deus Ex brand…

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Feature: GIT LOST

Editorial: An End To “GIT GUD” – You Don’t Need To Be “Good” At Games To Enjoy Them

A really unpleasant gaming trend is getting louder and louder of late, where it's considered of vital importance to observe when other people are "bad" at games. And of course insinuating that one is "good" at them at the same time. Such an attitude reveals an extraordinarily narrow-minded view of gaming, and indeed of humanity. It's really time for it to stop.

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Feature: Goggle-eyed

My Experience Of HTC Vive VR

I need to put a huge proviso on this piece. I have readily forecast that VR will be an eventual flop for years, as I did here. My argument is, succinctly, that it will not get a broad enough userbase for major publishers to recoup the hundreds of millions they'd need to spend on triple-A games, so will remain a novelty for relatively well-off tech…

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Feature: And it's worth celebrating.

Photorealism Is Crucial To Games

Global illumination. Volumetric clouds. Sub-surface scattering. These are words that make me hot. But I know this feeling is forbidden. I should care about games, not the empty pursuit of photorealism. But oh my, it’s so exciting, and not empty. In fact, I think that right now photorealism is becoming crucial to games, and that we should celebrate it.

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Feature: Tax Free Gaming

No Man’s Sky Fears: Resource Gathering Is Work, Not Play

I’ve tried to learn the lesson over my career, both professionally and as a gaming enthusiast, to not look forward to games before I or a writer I trust has had fingers on it. And especially not before the purpose of the game is entirely clear. For these reasons, I absolutely should not be looking forward to No Man’s Sky. I am so looking forward…

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Feature: Virtually Pointless

Editorial: Why VR Is Going To Be An Enormous Flop

VR isn’t going to succeed. It doesn’t matter how many companies jump in, how technically competent their VR goggles might be, nor even if they can figure out a way that wearing them doesn’t make your face melt off and slide down your neck – VR gaming will never be more than a niche interest, and a lot of money is about to get wasted.

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Feature: The Fallout

How Half-Life Killed The First-Person Shooter

There is a peculiar irony to the impression people have of gaming. When “videogames” are lazily portrayed in the wider world, they inevitably show a soldier being shot through a gun scope. Hell, even within the highest enclave walls, people are wont to dismiss the poor taste of others by snarking, “They’d probably like it if it had a gun floating at the bottom of…

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Feature: The end of an era

Steam Charging For Mods: For And Against

It used to be that the only way to make money from a mod was a) make a standalone sequel or remake b) use it as a portfolio to get hired by a studio or c) back in the pre-broadband days, shovel it onto a dodgy CD-ROM (and even then, it almost certainly wasn't the devs who profited). As of last night, that changed. Mod-makers…

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Feature:

Blood Bowl Is Unbalanced And That’s Why It’s Good

I recently spoke to Sylvain Sechi, project manager of Cyanide Studio’s forthcoming Blood Bowl 2, about their new adaptation of Games Workshop’s game of fantasy football. I had an ulterior motive, though. I didn’t just want to ask him about when the game is coming out and what the new team will be like. I wanted to selfishly hassle him about not including some of…

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Feature: Looking For Auntie

Editorial: We Need The BBC In Videogames

We know what television is. We also know what the publicly-funded BBC’s role in television is. Neither was the case in 1945. All that people knew then was that both the BBC and television itself had tremendous power, and that they were going to be important in the decades ahead. So people sat down and said: what is this new medium; what could it be…

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Feature: In Our Opinion

Editorial: Some Subjective Thoughts On Objectivity

A topic of conversation that is frequently revisited in discussion of gaming and games criticism is that of “objectivity”. It’s an important topic, and it seems worth exploring the subject a little, and in doing so we’ll try to outline RPS’s position on the matter. First: Rock, Paper, Shotgun, has no desire or aim for objectivity. If this sounds surprising, then please do read on.…

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Feature: We Can Help

Editorial: Game Names Are Almost Universally Terrible

NEW SINGLE PURPOSE CONSULTING FIRM TARGETS GAME INDUSTRY Don't Name Your Game That, Ltd. Has One Piece Of Advice And You Can Have It For Free Bath, England--July 21, 2014--Don't Name Your Game That, an internet-based consulting firm today announced that it would lend voice and cheap jokes to the internal screams of followers of game news everywhere. "It's time to put an end to…

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Feature: Getting Steamed Off

Editorial: Why Steam Needs To Give New Releases A Chance

Valve can’t win. And Valve always wins. That’s a fair starting point for any discussion about Steam. From their vastly dominant position, with a concerning grip over the online PC marketplace, they’re both the bane and the boon of PC developers. If Valve makes a decision, you can guarantee that there will be more voices screaming dissent than those declaring joy (alongside those trying to…

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