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Posts tagged “editorial”

Feature: We Can Help

Editorial: Game Names Are Almost Universally Terrible

NEW SINGLE PURPOSE CONSULTING FIRM TARGETS GAME INDUSTRY Don't Name Your Game That, Ltd. Has One Piece Of Advice And You Can Have It For Free Bath, England--July 21, 2014--Don't Name Your Game That, an internet-based consulting firm today announced that it would lend voice and cheap jokes to the internal screams of followers of game news everywhere. "It's time to put an end to…

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Feature: Getting Steamed Off

Editorial: Why Steam Needs To Give New Releases A Chance

Valve can’t win. And Valve always wins. That’s a fair starting point for any discussion about Steam. From their vastly dominant position, with a concerning grip over the online PC marketplace, they’re both the bane and the boon of PC developers. If Valve makes a decision, you can guarantee that there will be more voices screaming dissent than those declaring joy (alongside those trying to…

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Feature: Sharing Is Caring

Editorial: Why Games Should Enter The Public Domain

A few days ago I inadvertently caused a bit of a fuss. In writing about GOG’s Time Machine sale, I expressed my two minds about the joy of older games being rescued from obscurity, and my desire that they be in the public domain. This led to some really superb discussion about the subject in the comments below, and indeed to a major developer on…

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Feature: Opinion

The Ignorance Of Crowds: Why Open Development Is Crap

Open development is just about the worst idea for games. People like to think they’re pretty special. And people do tend to have a habit of thinking what they think is right, and those who disagree are wrong. In my case it’s actually true, but unfortunately that’s not always the case for others. And really, honestly, the very last thing I want is other wrong…

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Feature: Editorial

Kickstarter Pledges Are Risky Investments, Not Purchases

2014 is going to be the real Year Of Kickstarter. While the phenomenon became enormous in 2012, and saw continued enormous successes in 2013, it’s this year that’s really going to count. This is the year that so many of those multi-million dollar projects are due to appear. It’s going to prove, I would like to argue, the year that we are going to change…

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Feature: Bane Of Terror

Horror Stories: A Maddening Lack Of Imagination

Looking through the recent releases on Steam, a casual observer might believe that there’s a horror game renaissance underway. In the last few weeks, several games have appeared, with titles like Paranormal and The Orphanage. I’ve installed a few of them, heard them go bump in the night, and then moved on. Despite some quality releases, horror is in a rut. And it’s an unpleasant…

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Feature: Unrealistic Expectations

Editorial: An Appeal For Unrealism

"Realism". It's probably the most common phrase I read in the forests of press releases that tower over me every day - boasts of a game's attempts at realism. "Realistic weapons", "realistic gravity", "realistic AI"... And each time a part of me looks up into the sky, raises its arms, and wails. "Buuuuut whyyyyyyyyyyyy?!"

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Feature: A Mission Statement

Misogyny, Sexism, And Why RPS Isn’t Shutting Up

There were two sessions in a row on Wednesday afternoon at this year’s GDC. The first was a panel of women in the games industry, discussing the causes and results of the #1ReasonWhy and #1ReasonToBe phenomena – the reasons to be and not be in the games industry. The second was Feminist Frequency’s Anita Sarkeesian, talking about the positive and negative consequences of her Kickstarter…

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Feature: An End To This Oppression

Rock, Paper, Shotgun Apology For Using Female Writers

We made a mistake. It's important as a website that readers can trust that we are up front when this happens, and willing to admit to our failings, and promise to address them. And as recently as last week, Rock, Paper, Shotgun let a woman write an article. We would like to apologise to our readers for any offence caused.

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Feature: Buy Now, Pay For It Later

Editorial: Let’s Not Pre-Order Games Any More, Eh?

Over the last few years, gaming pre-orders have become quite the most peculiar thing. What was once the province of the over-excited has now become one of the most crucial revenue streams for big publishers, with games offering as many as eight different versions of their bemusing pre-order bundles, where you can buy the game months before it's finished, on the promise of some plastic…

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Feature: Buy Now, Read In 2014!

Editorial: The Pre-Order Heist

Over the last few years we've seen the pre-order become a central aspect of gaming. Heavily relied upon by both major publishers and the smallest indies, more people than ever are paying for their games long before they're even finished. And with Kickstarter and its crowd-funding sisters, the matter's become even more complex and nuanced. Shops tend to so massively over-stock on major console releases…

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Feature:

Hmm: EA On Steam/Origin Mega-Sales

Having been doing an awful lot of dev interviews for this site and others over the last couple of years, I've become increasingly wary of the out of context quote. Not because I believe they're inaccurate (at least, not usually), because if you say something you should damn well be prepared to stand by it, but because picking out key words or phrases creates a…

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Feature: To post or not to post?

The Kickstarter Dilemma

Be it Kickstarter, be it IndieGoGo, be it whatever new flavour of eBusking comes to pass, crowdsourced funding of indie games' development is a remarkable and wonderful addition to this ever-changing industry. It will lead to great things, I am quite sure. But it does present a number of issues for the media - or at least for this particular site, whose loose remit is…

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Feature: You're A Big Boy Now

It’s Time For Games To Offer Us Solid Food

When a 35 year old is in nappies, there are one or two questions to ask. (Like, "Would the big boy like his milky-wilky?", before the spanking begins.) It's usually a sign. So why does the 35 year-old video gaming still feel like it's in its infancy? We've been using the excuse that the medium is so young for as long as I've been in…

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Feature: Skip to the end

Escape! Escape! Embracing Skippable Combat

The argument was made by Jennifer Hepler six years ago. Back then the BioWare writer argued that if dialogue can be skipped in games, then why not combat? Ignoring the hideous treatment Hepler has received this week, and we will be*, the argument remains a truly excellent one, and one I want to explore.

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Feature: Editorial

Don’t Blame Games For Norway Shootings

After the recent tragic events in Norway, of course various media outlets and officials looked to find a connection between the shootings by Anders Behring Breivik and computer games. (After the same groups had sought to find a connection between the shootings and Islamic groups, as well.) It's normal practise, as what was once a confusion over new media has now reached the far more…

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Feature:

A Death Is For Life, Not Just For Quickload

People often discuss the importance of "immersion". It's a pretty silly word. But while we at RPS like to tease those who claim their game will have "more immersion" than others, the core concept makes sense. It's wonderful to get lost in the moment, carried away by the fiction. To physically dodge as the fireball comes toward you. To groan in pain as you land…

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Feature:

Editorial: THQ’s Online Pass DRM

What do you own? Not "pwn", you nu-gamer young person. But own. What do you pay for that's yours to do with as you wish? Food, clothes, knitting needles. But what about games? When you pay money for a game, do you own it? Increasingly, not in any understood meaning of the word. Like music over the last couple of decades, we're currently sleeping through…

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