Posts Tagged ‘editorial’

Editorial: Why VR Is Going To Be An Enormous Flop

VR isn’t going to succeed. It doesn’t matter how many companies jump in, how technically competent their VR goggles might be, nor even if they can figure out a way that wearing them doesn’t make your face melt off and slide down your neck – VR gaming will never be more than a niche interest, and a lot of money is about to get wasted.

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How Half-Life Killed The First-Person Shooter

There is a peculiar irony to the impression people have of gaming. When “videogames” are lazily portrayed in the wider world, they inevitably show a soldier being shot through a gun scope. Hell, even within the highest enclave walls, people are wont to dismiss the poor taste of others by snarking, “They’d probably like it if it had a gun floating at the bottom of the screen.” The first-person shooter is the most emblematic genre of gaming, and yet it’s now the most under-served, under-developed, and rarest of mainstream releases. There are barely any new non-indie FPS games. And it’s all Half-Life’s fault.

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Steam Charging For Mods: For And Against

Would you pay 33p for this?

It used to be that the only way to make money from a mod was a) make a standalone sequel or remake b) use it as a portfolio to get hired by a studio or c) back in the pre-broadband days, shovel it onto a dodgy CD-ROM (and even then, it almost certainly wasn’t the devs who profited). As of last night, that changed. Mod-makers can now charge for their work, via Steam.

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Blood Bowl Is Unbalanced And That’s Why It’s Good

I recently spoke to Sylvain Sechi, project manager of Cyanide Studio’s forthcoming Blood Bowl 2, about their new adaptation of Games Workshop’s game of fantasy football. I had an ulterior motive, though. I didn’t just want to ask him about when the game is coming out and what the new team will be like. I wanted to selfishly hassle him about not including some of my favourite teams and also present my pet theory about the appeal of Blood Bowl: that what makes it fun is that it’s the most unbalanced strategy game ever made.

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Editorial: We Need The BBC In Videogames

We know what television is. We also know what the publicly-funded BBC’s role in television is. Neither was the case in 1945. All that people knew then was that both the BBC and television itself had tremendous power, and that they were going to be important in the decades ahead. So people sat down and said: what is this new medium; what could it be used for; and how do we make sure that whatever happens, it’s used for the benefit of all people?

We should be doing the same for videogames. The BBC should be doing the same for videogames.

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Editorial: Some Subjective Thoughts On Objectivity

A topic of conversation that is frequently revisited in discussion of gaming and games criticism is that of “objectivity”. It’s an important topic, and it seems worth exploring the subject a little, and in doing so we’ll try to outline RPS’s position on the matter.

First: Rock, Paper, Shotgun, has no desire or aim for objectivity.

If this sounds surprising, then please do read on. We want to explain why our our driving goal is not objectivity, but honesty. Here’s why.

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Editorial: Game Names Are Almost Universally Terrible

This book should exist.

NEW SINGLE PURPOSE CONSULTING FIRM TARGETS GAME INDUSTRY
Don’t Name Your Game That, Ltd. Has One Piece Of Advice And You Can Have It For Free

Bath, EnglandJuly 21, 2014–Don’t Name Your Game That, an internet-based consulting firm today announced that it would lend voice and cheap jokes to the internal screams of followers of game news everywhere. “It’s time to put an end to forgettable, unsearchable, derivative, non-sensical and downright awful names everywhere,” said company founder Dr. Stephen Farts.

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