Posts Tagged ‘Edmund McMillen’

Rebound: Binding Of Isaac Being Completely Remade

You would cry too if this happened to you.

No, no, it’s not what it sounds like. Edmund McMillen hasn’t suddenly decided to beat the record for fastest “HD” remake treatment ever. This remake, to hear McMillen tell it, is very, very necessary. In short, have you ever noticed how Binding of Isaac occasionally chugs even on machines powered by blazing tech and unholy sacrifices to Shan’thulex, bloodlord of the night (and a small chain of mom ‘n’ pop PC hardware stores)? Well, that’s because it runs on Flash, and McMillen thinks it’s high-time that changed. That, however, is only the beginning of this remake.

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Tears Of Joy: Binding Of Isaac DLC Now Available

Binding of Isaac binges always give me the most fascinating nightmares.
This is quite bad for me personally. Binding of Isaac, you see, unhinged one of its many grotesque orifices and devoured my life last year. The number of hours I sank into Edmund McMillen’s blood-sweat-tear-and-excrement-based roguelike could be described as substantial. Conversely, activities that failed to receive that designation during a similar timeframe include eating, sleeping, and not being presumed dead by most of my friends and family members. So, while you say hello to Binding of Isaac’s Wrath of the Lamb downloadable expansion, I say goodbye. Probably forever.

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Indie Game: The Movie Coming To Steam

I’ve got a mighty fine idea. Why not point a camera at a bunch of creative sorts and let them speak their minds? That’s how Indie Game: The Movie was made, although I suspect editing the hundreds of hours of footage into something watchable, fascinating and entertaining was the hard part. Perhaps that’s why Swirsky and Pajot’s film won World Cinema Documentary Editing Award at Sundance 2012. Everyone will be able to watch it soon, or at least anyone near an internet connection, as it will be available as a downloadable purchase on June 12th. What’s most intriguing about this is that one of the download services carrying the film will be Steam. This leads to the obvious questions: will every film in the world soon be available on Steam and will Episode Three be a cinemovie?

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The Binding Of Isaac Gets Wrathier This Month

These are not the 'more' things, just the original non doubleplusgood things

Despite the constant flow of new games to try, be they the sort of grand strategy that devours weeks or tiny flights of fancy, there are some games more than a fortnight old that I still find time to play. The Binding of Isaac is one. Short, decidedly sour and extremely attentive to my desire for carefully controlled randomisation and odd loot, every journey into the basement has something to offer. We knew an expansion was on its way and now we know it’ll be here on May 28th. According to the trailer, it’ll also contain ‘more’ of just about everything.

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Unbound: Ed McMillen Talks With Design3

And the infant could cry blood from time to time!

Who wants a long look into the mind behind The Binding of Isaac? Edmund McMillen recently spoke with design3, a web portal offering education and advice for game developers, and the resulting conversation is wide-ranging, fascinating and what I believe must be referred to as ‘refreshingly’ honest. That’s as honest as the country pub with the shaded garden serving up the first beer of a summertime Friday evening after a day of fielding calls in a thimble-sized office cubicle. The interview runs for an hour and a half but is certainly worth sticking with if you have an interest in Ed and his games, the indie scene, making games of your own or the wider industry. They cover it all.

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Rebound: The Binding Of Isaac Expansion

Cry baby

I still haven’t done everything there is to do in The Binding of Isaac and it’s one of the few games that I’ll happily revisit for achievements and items. I want every item and I want to kill every boss with every character. That’s why the news of an expansion fills me with pleasure and anxiety, although not in equal measure. The anxiety is tiny and might just be the standard white noise of dread that hums in my ears whenever I’m awake. The pleasure is immense. I always hoped Isaac would continue to sprout growths and the free Halloween update was ace. The next will require a small payment – it’s going by the name The Wrath of the Lamb and according to Edmund, it adds about 50% new content. More details below.

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Roguelike Radio: The Binding of Isaac

I'm even repurposing a screenshot. I'm so fucking lazy!

Hullo! I used to write on this site, and then I got very tired. I sleep most the day now. It’s nice. When I’m sleeping, I get my nurse to play podcasts. This is my favourite games podcast in ages. Roguelike Radio is a Roguelike-centric podcast which plays a different one every couple of weeks and does a show about it. In this case, however, they’ve got Edmund McMillen on to talk about Binding of Isaac. And it’s so brilliant, I almost managed to stand up. But my legs failed, and I was left sprawling hopelessly on the floor. I wish I had working legs and a functioning penis, though that’s probably too much information. But honestly, unless my critical faculties are as rusty as my cog-powered cock, this is a genuinely brilliant, wide-ranging interview about McMillen’s latest. Go listen! Meanwhile, I’m going to have a little lie down. Bye!

Eve’s Dropping: The Binding Of Isaac

Is it tar, oil, a heavy outpouring of blood? It's probably devil-piss or something.

The most common complaint about The Binding of Isaac is that it doesn’t contain enough horrid things in it, being a rather delicate cocktail of blood, tears and poo. Thankfully, the Halloween update, which will automatically apply itself to Steam copies of the game by noon PST today, adds “20% more evil”. It says so in the trailer, which is gibbering madly in the sulfurous depths below, along with some details on what that extra evil is composed of, including new playable character Eve.

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The Demonstrating Of Isaac

Loot! religion-bating loot!

The Binding of Isaac, Ed McMillen and Florian Himsl’s icky, ingenious Zeldalike now benefits from an online demo, hosted in the browser-based medium of Flash at Newgrounds.

It only includes two areas of the game and a few of the items and foes, so may struggle to convey the randomly-generated wonder/horror of this shooter/roleplayer/matricide curio, but if you’re still confused about exactly what this game is, this will give you a broad sense of it.

The RPS Verdict: The Binding Of Isaac

Me, at 8am every morning

The Binding of Isaac is a roguelike-or-is-it/shooter/body-horror/religion-bating curio from Edmund McMillen and Florian Himsl. It’s… different. It’s nasty. It’s funny. It’s lightning fast. It’s cruel. It’s a lot of things, in one small and very cheap package. But is it any good? In the name of finding out, Alec and Adam gathered to discuss mutant babies, shooting human waste products, dicing with the devil and laser eyeballs.
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Wot I Think: The Binding Of Isaac

It's a bit like a horror version of Trapdoor

I’ve spent hours in a basement full of demented nightmare children, using my own tears, blood and urine to fend them off. That’s a lie. I’m not just fending them off, I’m going out of my way to seek them out and to kill them in case my murderous mother’s undergarments or shoes appear when I’ve reduced every living thing in a room to blood-pudding. Then I’ll be able to put on mother’s clothes and that will make my tears all the more bitter. The other children won’t stand a chance against me then. It’s The Binding Of Isaac. Here’s Wot I Think.

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The Binding of Isaac Trailer Is Adorable


Traditionally, I enjoy my breakfast while listening to Ravel and watching the labouring classes hurrying back and forth in the street below. That all changed today. I nearly choked on my toasted muffin as my brain attempted to process the contents of The Binding of Isaac trailer. I had assumed Edmund McMillen’s latest would be an inspiring and moving parable relating to the limits of blind faith and infanticide. Turns out I was wrong. It’s actually about a terrifying Man-Baby refugee from an Aphex Twin video going bonkers in a dark room. I should have known. John talked about the game here and there’s no fresh information to digest along with the trailer. But if you can digest the contents of the trailer itself, you have a steelier stomach than I. All this madness can be yours sometime in September through Steam.

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Ed McMillen Annouces The Binding Of Isaac

It looks so safely familiar.

Edmund McMillen, and some of his team behind Super Meat Boy, has announced his next game. And it’s for PC. The Binding Of Isaac is “a roguelike shooter based on the dungeon structure of Zelda (NES)”, and is due out on Steam this August. There are more details below.

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Meat Is Murdered: Super Meat Boy Montage

You wouldn't catch Bowser doing that to Peach

The below three minutes of mingled in-game action, animation and blippy-bloppy music show off Edmund McMillen and Tommy Refenes’ upcoming Super Meat Boy perfectly. It looks clever, funny, twisted and packed with juicy giblets of visual invention. It also looks like I’ll almost certainly be unable to play it past the first few levels.
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IGF Factor 2010: Super Meat Boy

He’s a boy! He’s made of meat! He’s super! He’s Super Meat Boy! He’s up for the Audio and Grand Prize at this year’s IGF! He’s made by Edmund McMillen and Tommy Refenes (aka Team Meat)! We’re talking to them! Like, right now! MEAT! MEAT!
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Independents’ Day: What Is Indie?

METAPHOR

This feature was originally published in PC Gamer early last Summer – I republish it here, slightly revised and updated, as it’s a few of the indie names we’ve mentioned often on RPS – 2D Boy, Solium Infernum’s Vic Davis, Edmund McMillen… – talking about what drives, defines and binds the independent development community, and why it’s on such a roll at the moment. It’s also a love letter to a form of gaming and imagineering only the PC can offer.

What is indie? It’s a term so overused, in everything from music to movies to comics and, of course, games that it’s almost lost its meaning. “Independent” is the untruncated form, of course – but, by that token, Valve are indie. Is that a term that can sit comfortably around a multi-million dollar studio that juggles multiple franchises at once? Or is indie more of a statement, a specific state and ethos, where profit and success play second fiddle to the unfettered creativity?
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Time [Love – Ed]

Profilic, ever-entertaining indie madperson Edmund McMillen‘s latest free game is live, this time a collaboration with one William Good. Paradoxical puzzler Time Fcuk (c’mon, you know full well how it’s supposed to be spelt) will do damage to your mind, but it will also impress it enormously.
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Hitlers Must Die! Eventually.

It is highly unlikely we’ll ever get bored of posting new footage of Cryptic Sea‘s upcoming Hitlers Must Die, part of their No Quarter indie-retro-sadism-mashup compilation. For one, it means we get to say “Hitlers Must Die!” again and again. For two, it looks like this…
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Loss And Panic: Time Kfcu Trailer

Well I dunno.

Edmund “Meat Boy” McMillen’s next project, if you don’t count Super Meat Boy on Wii (oh, and Hitlers Must Die), is going by the cyclical name of Time Fkuc. Created as part of the Power Of Three competition on Newsgrounds, McMillen is co-creating Time Cukf with William Good and Justin Karpel. Not a great deal is know yet, beyond McMillen’s cryptic descriptions, that it’s going to be out on the 1st September, and that which can be gleaned from the teaser trailer below.

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