Posts Tagged ‘Edmund McMillen’

Dyscourse To Feature Schafer, McMillen And More

Alec mentioned Dyscourse a couple of weeks back, rather rightly pointing out how good it looks. I’d have thought it would be a sure thing to see its Kickstarter funds ding the modest $40,000 they’re after in moments, and far beyond. Yet it’s only reached just over $13k at this point. Weird. Maybe the news that the likes of Tim Schafer, Ed McMillen and Robin Hunicke are contributing personalities to the project?

Read the rest of this entry »

Edmund McMillen On The Orgins Of Isaac

This might be the saddest concept art of all time.
What happens when one half of a development team goes on holiday and leaves the other, slightly agoraphobic half at home? In a roundabout way, it ends up in The Binding Of Isaac. That’s the origin of the game, the very moment that sent Edmund McMillen down into the basement to confront elements of his religious upbringing in a Flash game. Isaac’s odd story is told in this interview from the makers of Indie Game: The Movie. Want to hear about how Ed’s Team Meat partner Tommy Refenes’ holiday turned into a game of contradictions? It’s posted below, and it’s absolutely fascinating.

EDIT: The video was live when I wrote the story, and now it’s private. WHAAAAAAAAAAAAAAAAAA!

Read the rest of this entry »

Bleeding Babies: The Binding of Isaac: Rebirth Trailer

This was me after watching the trailer
After Ed McMillen quietly announced The Binding of Isaac: Rebirth last year, the snazzy, SNES-style remake of the disturbing rogue-like has been fairly quiet. Almost as if it were locked in a basement, hidden from the judgmental gaze of society who wouldn’t be able to just stare at the awful, lumpen horrors it possesses. But it turns out I’m applying the game’s fiction to the development process, which is a huge error. I’ve still to see the game in action, but the atmosphere of the live-action trailer they’ve just released is pitch-perfect. Low-fi and utterly horrible. Please watch it with the lights on.
Read the rest of this entry »

Cat’s Out Of The Bag: Mew-Genics

Bits and pieces of genetically modified cats have been spilling out of Team Meat’s web-gullet for a few months now but the most recent hairball of information catapulted onto the blog contains the clearest description of the game to date. It’s a “Cat Lady Sim”, with a cut-away of a house crawling with felines, each of which has a unique appearance, set of stats and personality. I’d imagine quite a few of them have catastrophic diseases of one sort or another as well.

I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi , but at its core the game really isn’t like anything we’ve seen before.

The retelling of a session with the game explains more.

Read the rest of this entry »

Binding Of Isaac Remake To Have 16-Bit Graphics, Co-op

At this point, it's pretty safe to say that McMillen has binders full of Isaacs.

I suppose it’s only fitting that, just as one of the holliest, jolliest, holiest of holidays begins to descend upon us, we’ve suddenly struck a blood-and-pus-spewing vein of Binding of Isaac news. First there was a completely mad (in a good way) looking Team Fortress 2 mod, and now Edmund McMillen himself has reclaimed the stage to present a hellish heap of details about the upcoming Binding of Isaac remake. In short, Nicalis – they of the recent Cave Story console remakes and NightSky – are handling the heavy lifting while McMillen cracks the whip from the lead designer nightmare throne. Non-Flash graphics, local co-op, and a Wrath-of-the-Lamb-sized expansion are the standout features, but it wouldn’t be Binding of Isaac without a million-billion other gleefully gruesome things. And on that front, McMillen and Nicalis intend to deliver.

Read the rest of this entry »

Brilliant-Looking Mod Mashes Up TF2, Binding Of Isaac

I'm looking very forward to Valve's 'Meet The This Horrifying Gray Embodiment Of Eternal Suffering' video.

Sometimes, modding is a delicate, subtle art – its inspirations many and nuanced, and its results unexpectedly evocative. It’s akin to the flap of a butterfly’s wings – barely even a whisper on the wind, yet capable of breathing pollen-dappled life into countless fields and genres. Other times, modding’s about taking one crazy and thing and cramming it into another crazy thing to make a third, orders of magnitude crazier thing. Which brings us to a completely insane Binding of Isaac mod for Team Fortress 2. The objective, so far as I can tell, is to do normal TF2 stuff (teamwork, friendship, murder) while also dealing with an onslaught of decidedly un-bound bosses. It looks completely wild. Traverse the break’s treacherous dungeons to check it out.

Read the rest of this entry »

Curiosity Rebuilds The Cat: Mew-Genics

Hi, I will momentarily request that you end my shambles of an existence

Returning from holiday has filled me with anxiety. If I deem the fact that Team Meat are developing a game about cats to be newsworthy, I fear that one of the blustering colonels who make up 42% of RPS’ readership will choke indignantly on his morning brandy and then send me a missive of terrible indignation. “Sir, your recent declaration that the announcement of Team Meat’s Mew-Genics is in any way ‘new’ cuts me to the quick. Captains Grayson, Meer, Rossignol and Walker have all written twenty thousand word dissertations regarding the wider cultural significance of felines, ludology and genetic manipulation. I bid you good day.” Oh, Colonel Breeches, settle your moustaches and just read the announcement below.

Read the rest of this entry »