Posts Tagged ‘Egosoft’

Have You Played… Ugh!?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Long before Euro Truck Simulator 2, I fell in love with another game about a vehicle-based profession. Taxi driving. The cool console kids might have had Crazy Taxi, but years earlier I was playing with Chuck Rock’s cab-driving sibling, the preposterously titled Ugh!. Read the rest of this entry »

X Rebirth Launches New DLC Alongside Major Update

Since it’s rather catastrophic launch back in 2013, Egosoft have been steadily steadying the X Rebirth [official site] ship with a host of free updates and expansions. The latest drive to get the space trading-a-thon back on course sees the release of the game’s Home of Light DLC, its major update 4.0, and discounts across the board to both the base game and its add-ons.

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X4 Not Announced Quite Yet But…

X Rebirth [official site] is not what we wanted next from the space trade-o-explore-a-zapzap sim series, and not really what developers Egosoft wanted either. They’ve improved it with patches, but alongside the launch of a new patch they’ve said some things can’t be changed – and will be tackled in a not-quite-announced future X game.

They don’t have too much to say about this semi-hypothetical game yet, but one idea they’re working on is quite concrete – now in version 3.60 of X Rebirth, you can turn try a more direct form of spaceship control.

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X Rebirth Blasting Off To Teladi Outpost In First Expansion

Zoom.

Smugglers and pirates are among the space-things coming to X Rebirth in its first expansion, The Teladi Outpost, developers Egosoft have announced. Almost a year after the space sim’s awful launch, they feel enough fires are out that they can start making new things. Egosoft still spraying foam and sealing off bulkheads, mind, as they plan to release another two big patches by the time the expansion launches in December. In recognition of the year of fire, pre-orders are free to current spacemen.

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Interview: Egosoft On X Rebirth’s Troubled Development

X Rebirth suffered a disastrous launch. Panned by critics and alienating fans, it was easily the worst received entry in Egosoft’s long-running space series. It was also the most successful, selling more copies than any other X game. In the six months since release, Egosoft has been working to justify its customers’ purchase, fixing bugs, reworking systems, and adding new features. I spoke with Managing Director Bernd Lehahn to find out what exactly went wrong and whether there’s any chance X Rebirth can be rescued.

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X Rebirth Being Reborn With Version 2.0 Update

Once upon a time, the Internet’s most powerful Craig, Craig “Craig” Craig (Pearson) proclaimed X Rebirth “an appalling, broken mess, and I’m not going back.” Are you sure, though, Craig? Are you absolutely sure? What if… what if it stopped being entirely terrible? What if version 2.0’s changes were so extensive that they got their own PDF with a table of contents? Would that be enough? Is anything enough for you anymore, Craig? Why don’t we talk anymore? What happened to us?

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Afterbirth – X: Rebirth Adds Some Requested Features

Poor old Craigypops. He was so looking forward to X: Rebirth. But wot he got was a buggy mess of a poorly conceived game, and one in such a state he couldn’t see a way out for the project. Developers Egosoft are hoping otherwise, and have released a trailer explaining the fixes and changes that are new in the next patch.

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Wot I Think: X Rebirth

Pretty, yes? IT IS MADE OF MY TEARS.
X Rebirth was the one game in the current glut of space adventures that I was certain would work. After all, Egosoft has spent the last decade making the most visible and complex space games on the PC. They know how to do this. They also know that the X series has been built for people with an innate understanding of how to play their open-world adventures. X Rebirth was supposed to be a game as complex and as malleable as their previous games, but one that was accessible to everyone. It’s neither of those, and in trying to figure out how to make it work for everyone, it’s gone horribly, completely, utterly wrong. Everything I wrote in my Impressions piece still stands, so if you haven’t read it I’d take a look at it. I’ve spent 30 hours trying to find something functional in what they’ve released, and now I really need a hug.
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X: Rebirth Dev Sorry For Messy Launch, Promises Changes

X: Rebirth made Craig sad. Given that all we at RPS want to do is defend Craig and keep him safe from the harsh realities of this slowly rotting world, we were fully prepared to launch a volley of our most devastating starfighters at developer Egosoft. In practice, this would have meant tying bricks to a bunch of paper airplanes – the exact science of which has thus far proven somewhat… illusive. However, fortunately for our overtaxed, underpaid R&D department (made up of John and Craig’s cat Dex and a drawing of a scientist), Egosoft has gone and issued an apology. It’s also promising fixes in both the short and long terms, ranging from vicious bug squashings to overhauls of AI, menus, and – thank goodness – the addition of some sort of autopilot option. Back to the hangars, 45th paper airplane fleet. You won’t be burying your brick-flattened brothers today.

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Impressions: The First Few Hours Of X Rebirth

Xciting or Xcrement?
X Rebirth is a typical Egosoft game: complex, big, broken in all kinds of ways. I’ve been playing it a bit, as you probably expected. I’ll have a Wot I Think early next week, and you should at least wait until then before thinking about buying it, because thus far it’s been a bit of a mess. Here’s what the first few hours have taught me.
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X: Rebirth Is Out Tomorrow, Launch Trailer Below

Space is surprisingly colourful.

Alright, so this is how it’s going to be, is it? Craig was Scottish and loved space games. Graham’s Scottish so everyone assumes he must love space games too, right? You’d be racist if Scotland was a race. And if I didn’t love space games. But I do.

X: Rebirth is very exciting, it is being released tomorrow, and now there is a launch trailer below.
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X-Ploration: X – Rebirth Scans The Stars

Space is so big that you could fit everything else inside it and still have room to spare. I know that because a Neil DeGrasse Tycoon image (edit: an upcoming management sim) that I found on an internet forum told me that it was so. Who needs research grants? Look at this, for instance. You wouldn’t learn that in a lab. I’m not sure if X Rebirth will simulate such wonders but it does have a lot of space to explore and the video below shows how long range scanners will help players to discover the exciting parts.

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Oh, Alright: Have Some New X Rebirth Screenshots


Just the other day I gave you all the gift of a new trailer for X Rebirth, and Egosoft has followed that up with a few new screenshots. I was in two minds about posting them: I am in danger of dragging everyone down into the gravitational pull of my personal excitement, and should probably stop making words about it, but then I clicked on them and my instant reaction was to share. They are very pretty, particularly the one with the asteroids. So here they are, a gallery of gorgeous space graphics.
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Spacebiff: X-Rebirth Combat Trailer

Bifffffffffffffff!
The thing that surprised me the most during my playthrough of a tiny section of X Rebirth was the combat. It was, admittedly, a combat focused demonstration with a nippy ship, but when I wasn’t breaking the game by dodging the story and hunting around the station for fun things to do, being dragged into the space battles wasn’t a drag at all. It was fun. X’s usually treacly controls were no more, and some of the combat tweaks means you have to think your way around some of the bigger battles. It was encouragingly spam free. As is the trailer below, which shows off some of the mighty spacebiff’s in Egosoft’s upcoming game.
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Hands-On: X Rebirth


There was always going to be a catch when I finally got my hands on X Rebirth. On the evidence of the previous games, I’d need about a week to get myself settled comfortably in the cockpit of Egosoft’s vast space sim, and I was never going to get that. The demo that was sent to me was the Gamescom floor demo, and it wasn’t set up for the sort of game X is. It was ten minutes long. I can’t say I got a true understanding of what it’s like to play Rebirth, but I still managed to explore a little, and discovered that there’s a lot you can do in an open-world in ten minutes.
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X Rebirth: Trading And Mining, Together At Last

It’s definitely the prettiest trading I’ve ever seen. EGOSOFT’s X Rebirth is expanding the options for space shopping, as they explain in a new video, that also covers how the game handles mining duties. Now split into two parts, basic inventory trading will be handled by speaking to actual (NPC) people and selling what’s in your ship’s pockets. Meanwhile, large-scale trading involves more familiar menus, alongside realistic simulations of docking by massive supply containers.

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I Am Space Agog At This X-Rebirth Gallery


The facile part of my brain that likes pretty things is currently whacking my internal dopamine button and I’m grinning like a quokka. That button is well worn after my last look at X Rebirth, where I watched X- Rebirth being unveiled through through tear-rimmed eyes. One eye was soaked in tears from the beauty and excitement from what I was seeing, and the other was full of sad tears because I have to wait until November 15th to play it. Those tears are welling up as I look at the new Gamescom screenshots. Oh god, it’s so so pretty.
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Eyegasm! 5 Minutes Of Gorgeous X-Rebirth Footage


Given that we have no “next-gen” on the PC, we miss out on the huge leaps forward that consoles get to have. Admittedly, we trade that excitement in for all manner of upsides, but I do miss feeling overwhelmed by a game. The last time it happened was in Planetside 2, when I was hovering over a tank column that was moving along a road. They were in single-file, jokingly maneuvering towards a very small base. As they crawled, the sun went down and I watched as the headlights clicked on. It was quietly glorious. What does this have to do with this new X-Rebirth trailer? I think you can guess.
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X Rebirth Is Still Floating In Space


You might recollect that X Rebirth was originally targeted for release a couple of years ago, but it’s only now entering those final stages. Word (via Blue) is that it will appear at E3 under the banner of new publisher Tri Synergy. The announcement of this appearance is accompanied by a hand-wavey explanation of delay from the dev’s bossman Bernd Lehahn, who says “It’s beautiful, it’s big and everything in it is new. But it turns out you don’t simply reinvent space games overnight.”

Anyway, Egosoft are still pushing out the ongoing dev materials, as we saw in this post from Craig in May. And they’re still at it. Astonishing orbital-structure concept video below.
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Xciting Stuff: X: Rebirth Pathfinding Dev Diary


Hands up who likes complex space sims? Okay. Now hands up who likes complex German space sims? I thought that would thin you out a bit. The complexiest and Germaniest space sim of them all is the X series. It is a series that’s evolved over time into something that actually feels like a place of work, but in an admirable way. Every game I’ve ever started of X has lulled me into watching the universe trundle along. The Kha’ak might be invading, but if you watched me playing it you’d think the point of the game was to stalk low-level transport ships as they go about their everyday business. Which is why the development diary below had me completely hooked: it shows the game’s pathing in action.
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