Posts Tagged ‘Egosoft’

X Rebirth Launches New DLC Alongside Major Update

Since it’s rather catastrophic launch back in 2013, Egosoft have been steadily steadying the X Rebirth [official site] ship with a host of free updates and expansions. The latest drive to get the space trading-a-thon back on course sees the release of the game’s Home of Light DLC, its major update 4.0, and discounts across the board to both the base game and its add-ons.

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X4 Not Announced Quite Yet But…

X Rebirth [official site] is not what we wanted next from the space trade-o-explore-a-zapzap sim series, and not really what developers Egosoft wanted either. They’ve improved it with patches, but alongside the launch of a new patch they’ve said some things can’t be changed – and will be tackled in a not-quite-announced future X game.

They don’t have too much to say about this semi-hypothetical game yet, but one idea they’re working on is quite concrete – now in version 3.60 of X Rebirth, you can turn try a more direct form of spaceship control.

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X Rebirth Blasting Off To Teladi Outpost In First Expansion


Smugglers and pirates are among the space-things coming to X Rebirth in its first expansion, The Teladi Outpost, developers Egosoft have announced. Almost a year after the space sim’s awful launch, they feel enough fires are out that they can start making new things. Egosoft still spraying foam and sealing off bulkheads, mind, as they plan to release another two big patches by the time the expansion launches in December. In recognition of the year of fire, pre-orders are free to current spacemen.

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Interview: Egosoft On X Rebirth’s Troubled Development

X Rebirth suffered a disastrous launch. Panned by critics and alienating fans, it was easily the worst received entry in Egosoft’s long-running space series. It was also the most successful, selling more copies than any other X game. In the six months since release, Egosoft has been working to justify its customers’ purchase, fixing bugs, reworking systems, and adding new features. I spoke with Managing Director Bernd Lehahn to find out what exactly went wrong and whether there’s any chance X Rebirth can be rescued.

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X Rebirth Being Reborn With Version 2.0 Update

Once upon a time, the Internet’s most powerful Craig, Craig “Craig” Craig (Pearson) proclaimed X Rebirth “an appalling, broken mess, and I’m not going back.” Are you sure, though, Craig? Are you absolutely sure? What if… what if it stopped being entirely terrible? What if version 2.0’s changes were so extensive that they got their own PDF with a table of contents? Would that be enough? Is anything enough for you anymore, Craig? Why don’t we talk anymore? What happened to us?

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Afterbirth – X: Rebirth Adds Some Requested Features

Poor old Craigypops. He was so looking forward to X: Rebirth. But wot he got was a buggy mess of a poorly conceived game, and one in such a state he couldn’t see a way out for the project. Developers Egosoft are hoping otherwise, and have released a trailer explaining the fixes and changes that are new in the next patch.

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Wot I Think: X Rebirth

Pretty, yes? IT IS MADE OF MY TEARS.
X Rebirth was the one game in the current glut of space adventures that I was certain would work. After all, Egosoft has spent the last decade making the most visible and complex space games on the PC. They know how to do this. They also know that the X series has been built for people with an innate understanding of how to play their open-world adventures. X Rebirth was supposed to be a game as complex and as malleable as their previous games, but one that was accessible to everyone. It’s neither of those, and in trying to figure out how to make it work for everyone, it’s gone horribly, completely, utterly wrong. Everything I wrote in my Impressions piece still stands, so if you haven’t read it I’d take a look at it. I’ve spent 30 hours trying to find something functional in what they’ve released, and now I really need a hug.
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