Posts Tagged ‘EGX Rezzed 2015’

Hahaha, No: Oculus Buried Alive Simulator Taphobos

Just, why? Why would you do this, James Brown, lead dev on Taphobos [official site]? The whole of human creation ready to be explored in new, virtual worlds and you choose to trap people in an actual coffin and wrap an Oculus to their eyeholes? That’s just cruel. And, of course, genius. The game part comes in when a friend/colleague/new enemy must try to find you before your air runs out, with you directing them via phone call, using clues buried with you.

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The Game In The Woods: MachiaVillain

Ooo, I’ve been kicking around the idea of a game based off Joss Whedon’s fantastic Cabin In The Woods in my head for ages and it looks like small French indie studio Wild Factor are making it a reality. MachiaVillain [official site], which I don’t think I’ll ever successfully spell on the first attempt, is about being in control of a haunted house and using various horror movie tropes to kill the unsuspecting teenagers that show up. The kicker is you must follow the rules of only killing them when they’re alone (“unless they’re having sex, then you can slaughter those degenerates”) among others. It all span off a Ludum Dare game called The Villain’s Rules from 2012. There’s a prototype trailer below, and some thoughts on that first version of the game.

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EGX Rezzed 2015 Leftfield Collection Submissions Open

Submissions for the EGX Rezzed 2015 Leftfield Collection are now open! It’s free to enter your indie game into this showcase curated by the very talented and discerning David Hayward, with the opportunity to be shown at Eurogamer’s big fancy games show. Indie developers are invited to submit their games before the 16th January. You can find more info after the jump.

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