Posts Tagged ‘EGX Rezzed 2017’

Battalion 1944 is bringing the fight to EGX Rezzed

Battalion 1944 [official site] managed to get onto my good side within seconds of poring over the website for details. It does that by dispensing with buffs and unlocks, in an attempt to deliver a purely skill-based multiplayer shooter. It looks cracking too, with tight maps based on actual WWII locations. The proof, as ever, will be in the pudding though, and you’ll be able to taste that pudding at Rezzed next week. Square Enix Collective will be bringing the game and its developers, Bulkhead Interactive, to the show where you’ll be able to join in 4v4 matches.

I’ll be playing beforehand and will let you know how that works out next Thursday, both on the site and in person should you see me at Rezzed.

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Paradox are bringing devs and games to Rezzed

in my experience, paradox always arrive by blimp

As long-time readers will know, I don’t believe there’s any possibility of a party unless someone brings a strategy game to the dancefloor. This year, EGX Rezzed is going to be party central. For the first time, Paradox will have a presence at the show, in the form of three playable games (including the just-announced Steel Division: Normandy 44’s multiplayer) and two developer sessions. They’re both on the Friday, with Cities: Skylines up first at 12PM and Stellaris following at 2PM. In the former, you’ll hear Colossal Order’s CEO on continuous development post-release, and working with a large community, and in the latter Stellaris’ game director will talk about the first year post-release, and the major expansion, Utopia.

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