Posts Tagged ‘Eidos Montreal’

Deus Ex: Breach launches random daily networks

A big Deus Ex: Breach [official site] today is bringing daily runs to the Mankind Divided side-game. Each day, hackers jacking into the datanet will get to run new randomly-generated server networks. The update, the first since Breach launched a free-to-play standalone version, also brings new weapons, items, and maps. Breach may not be my jam but ooh I am a sucker for daily runs; I do enjoy my Isaac daily every afternoon. Read the rest of this entry »

Square Enix and Marvel, avenging in a tree

Yesterday, Square Enix announced that they’d be announcing something today, as that’s how marketing works now. Yesterday, Marvel also announced that they’d be announcing something today, but no-one knew if they meant a film, a comic, a TV series or that Ike Perlmutter had ordered that Captain America was henceforth to be depicted as an outspoken climate change denier.

Different companies announce different stuff on the same day all the time, but there was something even more needlessly vague than usual about these two, and so a few souls put two and two together and speculated that it could be same announcement – Square Enix publishing a Marvel game. Whaddaya know, true believers? They were right. Except it’s games, plural. And both Crystal Dynamics and Eidos Montreal are on the case. Read the rest of this entry »

Deus Ex: Mankind Divided’s Criminal Past story DLC announced

Adam Jensen is off to the cyberslammer next month in the second story DLC for Deus Ex: Mankind Divided [official site]. Square Enix yesterday announced the ‘Criminal Past’ DLC, a prequel mission which will send Adman undercover into a prison for robomen. That’s why they call it Criminal Past, see: it’s set in the past (of the future), and there are criminals. The marketing droids must feel chuffed with that wordplay but tch, they missed such great names as The Gig House, Rigbrig, Spring Spring, and The Clank. Read the rest of this entry »

Deus Ex: Mankind Divided’s pre-order mission now free

The pre-order virtuaguff of Deus Ex: Mankind Divided [official site], which includes an extra story mission, is now free for all players. A patch on Friday whopped it in. The ‘Desperate Measures’ mission isn’t big but it does poke into that train station bombing which drives a fair chunk of the game so, er, good that it’s finally available to everyone. This blob of freebies also includes some new skins to dress up Adam Jensen, though don’t get your hopes up for more than different coats and body armour – no casual slacks and polo necks for this mopey cyberman. Read the rest of this entry »

The RPS 2016 Advent Calendar, Dec 2nd – Deus Ex: Mankind Divided

What was the best city videogames allowed us to visit in 2016? The RPS Advent Calendar highlights our favourite games of the year, daily, and behind today’s door is…

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Electric Heart: Deus Ex Story DLC System Rift Released

Surly cyberman Adam Jensen is teaming up with the pop star Sia and some wazzock to rob a data bank. That’s the premise of the first Deus Ex: Mankind Divided [official site] story DLC, System Rift, which launched today. A little caper and a bit of banks might even put a smile on his cyberface. Here, check out the launch trailer:

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Deus Ex: Mankind Divided Gets Patch And DirectX 12

Following the release of Deus Ex: Mankind Divided In Unsubtle Ways [official site] many players have been struggling with stuttering, freezing, crashing and general technical problems. But Squeenix and co have been patching away, trying to exterminate all the problems and get the thing looking as shiny as a pair of edgy 90s sunglasses. The latest patch does some more of that. Perhaps more importantly, the developers are also introducing support for DirectX 12, which may or may not fix all your problems. It’s only a preview build though, so come with me to find out how to apply the update.

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