Posts Tagged ‘Eidos Montreal’

Deus Ex: Mankind Divided Trailer Explains It All

I have only three questions about Deus Ex: Mankind Divided [official site]. 1) Can I get a dollhouse-scale recreation of that tree sculpture? 2) Does Adam Jensen take showers or baths? 3) Have Eidos Montreal spoken to Billy Idol yet?

A new trailer answers that second question for me, but if you have any more you might find them answered in the six-minute overview of Eidos Montreal’s cyberpunk FPS-RPG sequel. It gets into the plot, looks at Adam’s cool new powers and pals, teases more consequences to decisions, and shows lots of pretty shots of cybercities.

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RPS Endorse Billy Idol For Deus Ex: Mankind Divided

“Alice! Cara! Alice! What have you been listening to at your office Christmas party?” you beg. “Tell us, please!” Well, obviously the Rogue Warrior credits theme a whole lot, plus SomaFM‘s Christmas stream and… when she was napping, a song from Billy Idol’s reviled 1993 concept album Cyberpunk. God help me, it’s stuck in my head and I must write this to get his leering face out. So: after a day of festive cheer, I’m convinced that Eidos Montreal should bring in Billy Idol to ‘do a Mass Effect’ and provide a rockin’ song for the end credits of Deus Ex: Mankind Divided [official site].

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Deus Ex – Mankind Divided Delayed Until August

is it easier to get away with this look in summer?

Everything looked rosy when I traveled to Montreal to take a look at Deus Ex: Mankind Divided [official site] earlier this year. The areas I played improved on Human Revolution in every way that matters and Adam Jensen controlled better than ever. All was well and I was looking forward to playing the game in February, right around my birthday. Moments ago, word arrived of a six month delay – the game will now be coming out on August 23rd.

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Deus Ex Mankind Divided’s Ending Is Not A Button Press

Disappointing endings are a staple of Deus Ex games, aren’t they? That’s fine, though, because almost everything leading up to those final two minutes when you choose which button to press is pretty great. Unsurprisingly, Deus Ex: Mankind Divided [official site] will be continuing the series’s sequel tradition of openings which kinda ignore which button you picked, but the ending this time will be more than a mere button-press. So its lead writer say, anyway.

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Become A Weapon: Deus Ex – Mankind Divided

I’ve played Deus Ex: Mankind Divided [official site] and I liked what I saw. A brief visit to just two areas suggested a more confident and open approach to first-person stealth-action. My preview focused on the level design because that’s where most of the improvements seemed to be but Eidos Montreal are also determined to improve player character Adam Jensen. That’s already evident in the improved control scheme, particularly as it relates to use of cover, but it’ll also be felt in his new augmented abilities. You can see some of those in the new trailer below.

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Predicting Tomorrow: The Art, Architecture And Fashion Of Deux Ex Mankind Divided

Deus Ex: Mankind Divided [official site] is already looking like a worthy follow-up to Human Revolution as well as an inventive prequel to Ion Storm’s original cyberpunk classic. When we visited the studio to play the game earlier this month, we also spent time talking to two of the brains behind the game about the inspirations and processes that go into this bleak vision of the future.

First up, here’s Jonathan Jacques-Belletête, executive art director at the studio. We spoke to him about collaborative storytelling, fashion, architecture and graphic design. Along the way we learned about content cut from Human Revolution, the places that Deus Ex is going next and why Jacques-Belletête believes that India could be a perfect cyberpunk setting.

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We Can Rebuild It: Deus Ex Revision Out Now

Deus Ex: Revision [official site] is a project that overhauls “the environments and soundtrack” of Ion Storm’s classic, and it’s out now on Steam. The release has the backing of Deus Ex’s current publishers and developers (Square Enix and Eidos Montreal), and is designed to work exclusively with the Steam release of the original.

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