Posts Tagged ‘Eidos Montreal’

Deus Ex Mankind Divided Hands On: “All Signs Suggest It’s An Improvement On Its Predecessor In Every Way”

I’m in the camp that thought Deus Ex: Human Revolution was a hell of a good starting point. The level design ran up against apparent technical limitations, chopped into distinct sections rather than flowing naturally from streets to interiors and back again, and the stealthy approach sometimes felt more difficult than it should have been thanks to sticky cover and too-rigid AI.

During a day of hands-on experience with follow-up Mankind Divided, it became apparent that Eidos Montreal felt similarly about their first stab at their cyberpunk revival. Moving from the tech renaissance of Human Revolution, the sequel steps into a fractured world of corporate feudalism. It’s looking superb.

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Deus Ex: Mankind Divided Pre-Order Silliness Scrapped

“Never pre-order,” we say, which is shorthand for “Pre-ordering is a gamble, so do be careful when placing bets and don’t be swayed by the free shrimp buffet that is bonus DLC.” Pre-order bonuses are usually harmless enough, but Deus Ex: Mankind Divided [official site] publishers Square Enix had the awful idea of saying they’d release the game early – only if enough people pre-ordered.

Following loads of folks telling them it was an awful idea, Squeenix have now scrapped the ‘Augment Your Pre-order’ plan and stuck the game with its original, unaugmented release date of February 23rd, 2016.

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Deus Ex: Mankind Divided Release Date Held To Ransom

One Deus Ex: Human Revolution mission centred around an old friend from the Deus Ex universe, Tracer Tong, was locked off in pre-order DLC (and later sold seperately). It was a bit of a gross move. Apparently not learning from their mistakes – a pretty Deus Ex-y theme, to be fair – publishers Square Enix have announced all the pre-order guff for Deus Ex: Mankind Divided [official site].

It’s a big mess, of course, and includes the unpleasant step of saying they’ll release the game four days early if enough people pre-order. How about we not pre-order games any more and Squeenix simply release it when it’s ready, eh?

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The Design And Politics Of Deus Ex Mankind Divided

At Gamescom 2015, I had the opportunity to talk to Deus Ex: Mankind Divided gameplay director Patrick Fortier. We talked about feeling a sense of ownership over Deus Ex at last, expanding the language of its level design beyond vents, and the politics of a “mechanical apartheid.” Before I asked him about the game’s ceilings.

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Deus Ex: Mankind Divided Has New Game Plus Mode

Turn your mind back to Gamescom earlier in the month – it was via a Twitch stream that Eidos Montreal announced a few more details on Deus Ex: Mankind Divided [official site]. The game, they said, would get a New Game Plus Mode, which refers to a feature that was previously seen in the Director’s Cut version of Human Revolution back in 2013. So here we go, a trailer recapping all the info you likely missed at the start of August while you were ogling German language conferences and the sauerkraut of their countrymen.

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Deus Ex: Mankind Divided Is The Star Wars Original Trilogy Of Game Ceilings

Deus Ex: Human Revolution had the best ceilings of any game ever made. I’m not kidding. I’ve had screenshots of that game’s ceilings as desktop wallpapers and I know others who have done the same. Each one was a sculptural work designed to communicate the cyber renaissance setting. I spoke to gameplay director Patrick Fortier about this at Gamescom and unfortunately it sounds as if sequel Deus Ex: Mankind Divided [official site] won’t carry on the game’s ceiling-based legacy in quite the same way. “That dream is dying,” he said.

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Deus Ex: Mankind Divided Has A Real Nice Tree Sculpture

Sending me four new Deus Ex: Mankind Divided [official site] screenshots for Gamescom (I say ‘screenshots’ – one looks like an actual screenshot and even that might be staged), Square Enix are probably hoping I’ll gush over the graphics tech or pore over them for plot hints. Nope.

I am, however, really into a sculpture which appears in one screenshot of the Prague city hub. That screenshot up top there. The sculpture on the right – the withered tree holding aloft a concrete cube. That’s great that, isn’t it? Let’s have a closer look:

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