Posts Tagged ‘eidos’

Sarif Industries Are Sponsoring Deus Ex 3

Remember to remove before wiping.

Yesterday I got jolly (justifiably) cross about some Facebook-based nonsense “advertising” Deus Ex: Human Revolution. Today I would like to celebrate some really rather excellent nonsense advertising Deus Ex: Human Revolution. The very splendid fake ad below is a gag-free, wonderfully made commercial for Sarif Industries – they behind the beginnings of human augmentation.

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Deux Ex: Human Revolution Multi-Path Trailer

Here he is doing some hacking.

Well here’s a thing – a lump of in-game footage of Deus Ex: Human Revolution on Gamespot, narrated by the game’s story director, Mary DeMarle. You can see it below. It demonstrates their “multi-path, multi-solution gameplay” (which was a phrase I don’t think Ion Storm ever needed to use), in the game’s first level. The four “pillars” are combat, stealth, social and hacking, as well they should be. Except of course “combat and stealth are the main pillars”, so that’s what they’re showing now. So what you’ve got is the same level played through three times, perhaps inspired by Kieron’s famous review. (And for those worried about spoilers, it’s a man running from one building to another.)

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Deus Ex: Human Revolution Impressions Pt. 2

Why isn't this the view out of my window yet? WHY?

Earlier this month our dramatic Deus Ex: Human Revolution info blowout comprised of a new trailer, Alec and I having a chat about its atmosphere, setting and construction, I interviewed lead narrative writer Mary DeMarle and Alec broke apart the tutorial level like a handful of Twiglets. As of today I can finally talk about the first level proper, and I want to describe what Eidos Montreal has done with action, stealth and those curious new dialogue battles. Fear not, ladies and gents. I’ll be avoiding spoilers as best I can.
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Humans Chat About Deus Ex 3

Don't you hate it when you put too much starch in your waistcoat and then fold it into a icosahedron for easy storage and forget about it. I hate that.

Below, Alec and Quinns continue their post-mortem of the year’s most exciting hands-on event to date. Now past the game’s intro, the discussion below covers the first chunk of the game proper, and includes exploration, a motorbike and the revelation that protagonist Adam Jensen is not, in fact, Captain Herobot.
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Deus Ex: Human Revolution Impressions

Jensen watched cooly as Steven, Harris and Joe the Human Explosion entered the room.

Last week Alec and Quinns were tasered, blindfolded, put in a black van, tasered again, tasered one more time for good measure and taken by Eidos for a hands-on session with Deus Ex: Human Revolution. The whole thing was very rude, our men report. At last they have recovered from the publisher’s powerful sedatives, and present to you a discussion about what they played and Wot They Thought.
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DX3: “We Didn’t Want To Go Black & White”

I spy with my little eye something so small you can't even see it I WIN, TROGLODYTE

Mary DeMarle is the Narrative Designer and Lead Writer for Deus Ex: Human Revolution, an IMPOSSIBLY EXCITING game which we’ve just offered our first hands-on impressions of here. In the following interview she answers my questions on how she was working to make her characters human, how the conversation battles would work and whether the game is, in fact, a love story. Yeah, a love story. You read that right.
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