Posts Tagged ‘Eldritch’

The 50 Best FPS On PC

So often the bleeding edge of games tech, yet so often fundamentally the same underneath: there’s a reason we can’t get enough of pretend shooting pretend people in their pretend faces. It is a pure test of skill and reflex, a game about movement at least as much as it is about violence, and done right it is absolutely delightful. And hey, sometimes you get a decent gimmick or story thrown into the mix.

These are our favourite 50 first-person shooters on PC, from 1993-2017. Your favourite is at number 51.

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Wot I Think: Slayer Shock

There was a Buffy The Vampire Slayer game on the first Xbox, for our sins. I can remember playing it, hating it, then hating myself for having been suckered. It was hack and slash and jump and collect, of course: all license and no trousers. Slayer Shock [official site] too is hack and slash and jump and collect, but more than a decade later it’s got the hindsight to appreciate why we loved the Scoobies.
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Stealth And Stakes: Ten Minutes Of Slayer Shock

Slayer Shock [official site] is the recently announced first-person Buffy-like vampire-killing game from David Pittman, creator of Eldritch and Neon Struct. The game has now landed on Steam Greenlight, with a ten minute walkthrough video showing a couple of missions as well as the coffee shop hub where mission planning and research takes place. It looks more in-depth than I’d expected, with team mates to recruit/rescue, equipment to buy or flog, and a TV series structure that procedurally generates missions and ‘Big Bads’ to hunt and slay.

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First-Person Buffyer: Eldritch Devs Making Slayer Shock

Somehow we’ve not mentioned before that Eldritch and Neon Struct studio Minor Key Games are making a role-playing first-person shooter about youngfolk hunting vampires in Nebraska. Silly us. Slayer Shock [official site] is due to come out later this year and comes to my attention today through a new dev blog post with the catchy name Everything I Need to Know About Writing Video Games I Learned From Pro Wrestling. Sounds fair enough.

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Wot I Think: NEON STRUCT

NEON STRUCT is a first-person stealth game from the makers of the excellent Eldritch. You play as a federal agent who falls foul of high-level conspiracy when an apparently routine mission goes wrong. It’s out now.

It might have lacked much of what made later stages of Ion Storm’s game so beloved, but first level Liberty Island was also the freeform Deus Ex promise writ largest: a wide-open playground for action and most especially evasion. While what followed introduced more ways to kill, people to talk to, secrets to find and decisions to agonise over, it downscaled the sandbox, live by your wits promise. What if Deus Ex had been like Liberty Island throughout?

NEON STRUCT.
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The 50 Best FPS Ever Made

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

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Back To Eldritch

First-person, Lovecraft-themed explorey-death game Eldritch is so good. Somehow I didn’t think that the first time I played it. I thought it was Quite Good, and then I forgot about it. Recently, I’ve been going back to it, in the way I used to go back to The Binding Of Isaac or Spelunky. A year later, it has its hooks in my mind.
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The 2nd Annual Horace Awards For Forgotten IGF Entrants

The IGF finalists have been announced, and it’s a fantastic list. Very deserving games. But there are others, ones that didn’t make the grade, and I want to stand up and salute them in public. As a first round judge on the awards, I played a whole bunch of the 650 entries, and there are some real gems in there that are no longer in the running. (Obviously I didn’t play all the entries, so there will be many more great games that still go unrecognised, and that’s sad.) So, as we did last year, here are the Second Annual Horace Awards For Forgotten IGF Entrants.

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Hone Your Lovecraft: Eldritch Creator Spills Sales Figures

A face you can trust.

It’s sometimes hard to gauge from the outside exactly how successful an indie game has been, so I’m always interested when developers release figures. David Pittman, creator of Lovecraftian first-person roguelike Eldritch, has done just that. In a post-mortem posted on his blog, the former 2K Marin developer outlined the steps he took in leaving his old job, building the game, and was even kind enough to include some graphs.
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Eldritch Crafts Itself A Lovely Mountain Of Madness

I quite liked Eldritch, that recent coupling of Minecraft and Spelunky and gravitas-free Lovecraft, and I assure you that I use ‘quite’ in a positive sense rather than a back-handed compliment sense. It’s a ‘hey let’s just do this’ sort of game, a hearty gasp of an idea that coalesced into something brief but satisfying. It did feel a bit content-thin though, and I assure you I use ‘thin’ in a ‘not quite enough’ sense rather than ‘oh my, how svelte!’ one. So I’m glad to hear about that an expansion, Mountains of Madness, is en route, and that it is Sinister Christmas-themed.
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Eldritch Out On Steam, It’s Good


Have I mentioned how much I like first-person roguelikelike, Eldritch? No? Well, here goes: I really like it. The random nature of it means that it’s, well, rather random, but it’s one of those games that sort of captures the raw essence of videogameness and puts it straight into your head with no excuses or fluff. Exploring, fighting, sneaking, collecting, being freaked out by weird things, skipping locations via magic books, getting bitten by worms, delving deep into unknown and unknowable videogame spaces. Ignore that stupid bit of your brain that says you should bypass this game because it looks like Minecraft, because it ain’t. And you’ll treasure it.

My feeling is that Eldritch isn’t spooky because of the Lovecraftian theme, it’s spooky because videogames just are spooky. Goddamned weird-ass alternate spaces for no reason! This is one. And it’s great, Anyway, there’s bound to be a bunch of Halloween type release out at this point in the year, and this is the one I’d buy for a friend. In fact, I am going to do that, right now.
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Race The Sun, Hyper Light Drifter, 30 More Greenlit

DO YOU THINK THE TINY PINK PERSON SEES ME? I AM IN MY HIDING LIGHT.

This week, on a very special episode of As The Greenlight Turns, social intrigue rules the spotlight. Remember Race The Sun? It’s an excellent blink-and-you’re-wall-pizza racer in its own right, but it also recently catapulted its way into prominence due to its trouble getting on Steam, abysmal initial sales, and a subsequent, er, sale its developers organized for others suffering from their same plight. Well, all that stuff worked! Kind of hilariously quickly, given that the sale only started yesterday. Race The Sun has been greenlit. Other standouts this time around include Thief/Dishonored-inspired roguelike wonder Eldritch, Kickstarter darling Hyper Light Drifter, and PULSAR: Lost Colony.

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Indies On SteamOS, Pt 1: ‘Openness,’ Potential Pitfalls

You probably haven’t heard, but Valve’s officially going forward with its plan to launch its own Steam-centric OS, living room hardware, and a crazy, touch-pad-based controller to back it all up. I know, right? It’s weird that no one has been talking about it incessantly. But while Valve preaches openness and hackability, it’s downplayed an ugly reality of the situation: smaller developers still face a multitude of struggles in the treacherous green jungles of its ecosystem. SteamOS and various Steam Boxes, however, stand to bring brilliantly inventive indie games to an audience that doesn’t even have a clue that they exist, so I got in touch with developers behind Gone Home, Race The Sun, Eldritch, Mark of the Ninja, Incredipede, Project Eternity, and more for their thoughts on SteamOS, who it’s even for, Valve’s rocky relationship with indies, and what it’ll take for Steam to actually be an “open” platform.

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Hands On: Eldritch

Not enough games feature librarians as central characters.

As Nathan mentioned this morning, Eldritch is from the hands of David and Kyle Pittman, formerly of BioShock 2 and Borderlands fame. But hey, maybe all they did was make those games crash? We don’t know! So I’ve taken a look at Eldritch to see if their pedigree counts for anything… Oh, it does. It’s really rather good. They probably didn’t make those games crash.

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Drool: Eldritch Is Thief Meets Lovecraft Meets Roguelike

Also there are dudes from Magicka for some reason.

Eldritch just got announced by former BioShock 2/Borderlands developers David and Kyle Pittman, but it’s already rocketed to the top of my list of Exciting Doodads That I Will (Lovingly) Obliterate With My Excitement Lasers. The headline does not lie. The roguelike-like counts games like Thief and Dishonored among its closest inspirations, bringing them together in a clammy, tentacle-slathered Lovecraftian embrace. In short, you can fight, sure, but you can also stealth past enemies, upgrade otherworldly powers, and climb around the environment to discover alternate paths through the harrowing infini-dungeon. Oh Eldritch, let me count the ways. Wait, I already did. You should probably just watch the (refreshingly silly) trailer, then.

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