Posts Tagged ‘Eldritch’

Stealth And Stakes: Ten Minutes Of Slayer Shock

Slayer Shock [official site] is the recently announced first-person Buffy-like vampire-killing game from David Pittman, creator of Eldritch and Neon Struct. The game has now landed on Steam Greenlight, with a ten minute walkthrough video showing a couple of missions as well as the coffee shop hub where mission planning and research takes place. It looks more in-depth than I’d expected, with team mates to recruit/rescue, equipment to buy or flog, and a TV series structure that procedurally generates missions and ‘Big Bads’ to hunt and slay.

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First-Person Buffyer: Eldritch Devs Making Slayer Shock

Somehow we’ve not mentioned before that Eldritch and Neon Struct studio Minor Key Games are making a role-playing first-person shooter about youngfolk hunting vampires in Nebraska. Silly us. Slayer Shock [official site] is due to come out later this year and comes to my attention today through a new dev blog post with the catchy name Everything I Need to Know About Writing Video Games I Learned From Pro Wrestling. Sounds fair enough.

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Wot I Think: NEON STRUCT

NEON STRUCT is a first-person stealth game from the makers of the excellent Eldritch. You play as a federal agent who falls foul of high-level conspiracy when an apparently routine mission goes wrong. It’s out now.

It might have lacked much of what made later stages of Ion Storm’s game so beloved, but first level Liberty Island was also the freeform Deus Ex promise writ largest: a wide-open playground for action and most especially evasion. While what followed introduced more ways to kill, people to talk to, secrets to find and decisions to agonise over, it downscaled the sandbox, live by your wits promise. What if Deus Ex had been like Liberty Island throughout?

NEON STRUCT.
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The 50 Best FPS Ever Made

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

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Back To Eldritch

First-person, Lovecraft-themed explorey-death game Eldritch is so good. Somehow I didn’t think that the first time I played it. I thought it was Quite Good, and then I forgot about it. Recently, I’ve been going back to it, in the way I used to go back to The Binding Of Isaac or Spelunky. A year later, it has its hooks in my mind.
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Hone Your Lovecraft: Eldritch Creator Spills Sales Figures

A face you can trust.

It’s sometimes hard to gauge from the outside exactly how successful an indie game has been, so I’m always interested when developers release figures. David Pittman, creator of Lovecraftian first-person roguelike Eldritch, has done just that. In a post-mortem posted on his blog, the former 2K Marin developer outlined the steps he took in leaving his old job, building the game, and was even kind enough to include some graphs.
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Eldritch Crafts Itself A Lovely Mountain Of Madness

I quite liked Eldritch, that recent coupling of Minecraft and Spelunky and gravitas-free Lovecraft, and I assure you that I use ‘quite’ in a positive sense rather than a back-handed compliment sense. It’s a ‘hey let’s just do this’ sort of game, a hearty gasp of an idea that coalesced into something brief but satisfying. It did feel a bit content-thin though, and I assure you I use ‘thin’ in a ‘not quite enough’ sense rather than ‘oh my, how svelte!’ one. So I’m glad to hear about that an expansion, Mountains of Madness, is en route, and that it is Sinister Christmas-themed.
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