Red thread redemption
The existence of Unravel 2 was a pleasant surprise at an EA showcase depressingly short of them. Even better, you can play the game right now. Er, if you don’t mind using Origin. I adored Unravel’s physics-based platforming, even if the horned, red figure of Yarny himself is clearly demonic in nature. It’s those dead eyes. Brrr. Making the sequel twice as unsettling is the arrival of a second yarn monster, who adds a dose of co-op puzzling. I bet they team up for a dark ritual at some point, too. But not in the opening 18 minutes, which I present for you here in video form.
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All rise for the...
During yesterday’s EA’s press conference for E3 (which seemed at times like an hour-long apology for microtransactions) we saw a bit more of Anthem, the upcoming shooter from BioWare. The sliced-together footage followed a multiplayer run through the jungles and rock-pools of the world, ending when the four “freelancers” in robot suits encountered a large insect who eats cameras. But I’ve been braving the LA sunshine and got to see an unedited (or rather, less-edited) version of the same level. I didn’t get to play it, sadly. But I did get to see what happened to that big insect after the camera cut out. They shot it. A lot. Read the rest of this entry »
Symphony of destruction
With BioWare’s newest game doing the rounds again at E3 2018, it’s time to dig around to find all the relevant and juicy details surrounding Anthem and put them all into a single place. Below you will find information about the game’s release date, the small number of trailers that have been released so far, and everything interesting about the game’s mechanics, world and characters. Let’s dive right into the murky depths of Anthem. Read the rest of this entry »
I came away from my Battlefield V first look surprisingly ready for another tour of the Western front – prosthetic-armed Cockneys and all – but with a number of nagging questions. Firstly, how exactly is EA DICE approaching monetisation right now, in the wake of the uproar over Star Wars: Battlefront 2’s rubbish launch-day microtransactions? I was treated to an hour-long presentation on the game’s service elements, but the in-game purchases this service will facilitate were conspicuously absent from discussion – it felt a bit like the part in the bombing run before the sky lights up with flak. And secondly, does the developer have any plans for a battle royale mode, given Call of Duty’s recent jump upon that bandwagon? Because if any existing shooter is built for Fortnitey/Plunkbatty shenanigans, it is surely Battlefield, with its giant maps and headcounts.
Burdened by such thoughts, I sought out senior producer Lars Gustavsson and tried to get a clear answer out of him. The results, which include a discussion of what I suspect will prove a controversial squad focus, are below. Read the rest of this entry »
Squads and ends
World War 2 has broken out once again as EA DICE heads back to the 1940s with Battlefield V, a theoretically safe sequel with some curious, and possibly divisive, ideas at its core.
After the thematic reset that was Battlefield 1 I wasn’t expecting much from this year’s instalment of the long-running shooter series – class tweaks, new period accessories and still-higher fidelity explosions, all of it fed through the same mix of giant, vehicle-strewn maps and objective modes. There’s certainly a lot here that’s familiar, but EA DICE has made some dramatic changes to Battlefield’s squad system that shunt an already team-oriented game even further away from lone wolf play. That’s in addition to the ability to rebuild trashed structures, fortifying maps that hitherto existed only to be ripped apart, and, less attractively, a tsunami of live service and earning mechanisms gathered under the banner of the “Tides of War”. As I discovered during a two-hour presentation today in London, it’s a riskier, more stimulating prospect than the “return to roots” messaging suggests. Read the rest of this entry »