Posts Tagged ‘Electronic Arts’

Star Wars: Battlefront 2’s Solo Season kicks off today

Looking cool. Just don't tell her about the pistol nerf

There’s a new Star Wars film on the horizon, so that means it’s time for fully-armed and cross-promotional battlestations. Star Wars: Battlefront 2 (now freed from microtransaction hell) is well-positioned to capitalise on this, and is rolling out its first wave of Han Solo themed content today. This includes a new close-combat map set in Jabba’s Palace, some Return of The Jedi-themed alternate skins and a 2v2 Heroes vs Villains arena combat mode.

Credit where credit’s due; it’d be missing a beat if the ‘Solo’ season for the game was exclusively focused on multiplayer content. Fortunately for people who only take orders from just one person, DICE added Starfighter battles to the single-player/co-op arcade mode.

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Star Wars Battlefront 2 visiting Jabba’s Palace in Han Solo Season

The next starwad of Star Wars Battlefront 2 content will cross over with the adventures of dashing spacerogue Hanthony Solo, cross-promoting his upcoming prequel movie. It’ll let players visit Jabba’s Palace, the co-working hub where Hanthony did some freelancing in his early days. His mates Leia and Lando will also get costumes based on the time they picked him up from Jabba’s office party that got out of hand when everyone started feeding things into the shredder.

Not everything is about Hanthony, as The Han Solo Season will also bring the new 2v2 Hero Showdown mode, UI improvements, and more. Read the rest of this entry »

FIFA 18 adds battle royale mode called ‘World Cup’

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Now that our resident football knower is gone, the rest of Team RPS have to stare each other down whenever there’s football game news. Today, I blinked first. The makers of FIFA 18, a digital recreation of the famous foot-based sport, have announced that a World Cup mode will be added as part of a free update, allowing players to score both stunners and blinders as one of the 32 power-hungry nation states taking part in the competition. It’s launching May 29. Read the rest of this entry »

Star Wars: Battlefront 2 descends into Ewok hell today

Star Wars: Battlefront 2

When Dice announced the Night on Endor update for Star Wars: Battlefront 2 last week, you didn’t have to look far online to see would-be stormtrooper players proudly declaring their intent to mow down a thousand fuzzy little bear-folk. Today, their bravado puts them at the top of the teddy bears’ picnic menu. In the new (and sadly time-limited) Ewok Hunt multiplayer mode, it’s the Ewoks doing the hunting, and they’re frighteningly good at it.

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Oh joy! Peggle is free on Origin right now

PopCap’s peg-pinging puzzler Peggle, a most joyous game, is free for keepsies right now on Origin. Yes, it has been free many times before. Yes, it does requires EA’s own store client. But if you’d scoff at more people getting to enjoy the joys of Peggle, buddy, you don’t deserve Peggle. Read the rest of this entry »

BioWare boss: not releasing Andromeda DLC was ‘a defining moment’ driving studio to refocus on story

The general manager of BioWare has said that not releasing story DLC for Mass Effect: Andromeda and leaving much-wanted tales untold was “a defining moment in refocusing BioWare’s mission”, which will inform Anthem. Casey Hudson talked up the importance of story and characters in a ‘studio update’ blog post yesterday. Given that I’ve forgotten almost everything I’ve heard of the action-RPG’s story (it’s on a spaceplanet and there are mechs and monsters?), I’ll take some convincing yet. Read the rest of this entry »

EA exec says they won’t repeat loot box mistakes

Years of growing discontent over loot box monetisation in games came to a head with 2017’s Star Wars Battlefront II‘s lousy loot-based unlock progression system, raising such a stink that governments weighed in on arguments and EA disabled the microtransactions.

“We can shy away from it and pretend like it didn’t happen,” Patrick Söderlund, EA’s new chief design officer, told The Verge, “or we can act responsibly and realise that we made some mistakes, and try to rectify those mistakes and learn from them.” He swears blind that they’ve chosen option B, and they’ll try real hard not to guff up games like Anthem and the mysterious next Battlefield. Read the rest of this entry »

Star Wars: Battlefront 2 unleashes Ewok terror next week

The small, fuzzy face of fear

Ewoks are scary, okay? Those dead eyes, those chattering teeth; they look like a man bitten by a radioactive Teddy Ruxpin under a full moon. EA Dice clearly agree, as the next new playmode for their initially wonky (but now recovering) team shooter Star Wars: Battlefront 2 features a squad of terrified stormtroopers trying to hold out just a few precious seconds longer against an ever-growing tide of murderous teddy bears.

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Podcast: Good game, bad story

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“I love to shoot the men!” you shout, as you pump 100 bullets into the prostrate torso of a dead soldier in Far Cry 5. “I’m so glad there are no cutscenes to–

THWOCK.

“Oh no.”

And lo, the lord delivered unto ye a sermon of the highest tedium, and the Four Ubisoft Writers of the Apocalypse rode over the earth and reaped the souls of all humanity with pointless exposition and dull characterisation. It was a bad time. But it’s not the only strong game let down by a bad tale. The latest episode of the RPS podcast, the Electronic Wireless Show, is unable to discuss all the offenders, but we can take a punt.

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Wot I Think: A Way Out

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At its very best, two player co-op game A Way Out explores a counterintuitive truth: that conflict is a necessary step towards good teamwork. It’s a prison break game about two men, Vincent and Leo, incarcerated in an American prison. Vincent is a cool-headed strategist who solves problems using his words rather than his fists, while Leo is a young hothead who would rather strike first and ask questions later.

The most remarkable thing about this second game from Josef Fares, writer/director of Brothers: A Tale of Two Sons, is how it encourages both participants to roleplay as those strong personalities. Vincent and Leo are set in stone; unlike in games such as Telltale’s The Walking Dead, you cannot affect their character through in-game choices. You and another player surrender to the narrative, while the game aims to involve you through action rather than intent. It’s a game that sacrifices freedom for character work. Here’s wot I think.

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Co-op jailbreak drama A Way Out finds its way out now

A Way Out

According to it’s launch trailer, A Way Out isn’t officially launching until tomorrow, but that’s just what the man wants you to think. Mental prisons, y’see? Boxes within boxes… That’s how they get ya.

It turns out that the stylish looking two-player adventure (from many of the same minds behind Brothers: A Tale Of Two Sons) is out right now. Word on the grapevine is that it’s pretty special stuff, too, assuming you bring a good friend along with you for the ride.

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Star Wars Battlefront 2’s Patch 2.0 addresses many sins

Not quite Pink Vader, but it is pretty

Just last week, Alice reported that the much-maligned (and not without reason) Star Wars Battlefront 2 was seeing a rework coming to its loot crates. Now that the update has landed, it’s clear to see that was a little bit of an understatement.

In short: Loot crates are largely banished, containing only cosmetic items and purchased solely with in-game credits. Every character and unit is unlocked from the start. Star Card progression is level-based, per class/hero/unit. Real money can only be used to buy cosmetic gubbins that can also be earned through in-game currency and more besides.

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Star Wars: Battlefront 2 launching reworked loot boxes next week

Four months after turning off microtransactions in Star Wars: Battlefront II following the big stupid loot box mess, EA are about ready to launch a revamp of the game’s progression system and microtransaction monetisation. The good news: nothing that actually affects the action will be purchasable with real money. The so-so news: yes it still has a lousy damn progression system getting in the way of the game. The weird news: it seems the only thing EA will sell for money is character skins, contrary to an exec’s mutterings about the risks of upsetting people with a pink Darth Vader. Read the rest of this entry »

Rumour-o-rama: Battlefield V revisiting WW2 this year

How do war game makers pick which war to fight in their next game? It’s a little-known fact that the games industry unites every year to settle this by drawing balls. It’s important that games don’t all pick the same war, after all, and draws were deemed the best method after several disastrous years of paintball tournaments. Call of Duty got the much-coveted World War 2 ball last year, and rumours are now saying that DICE are the lucky ones in 2018. Battlefield V will take the series back to World War 2 this year, rumours say. They’re only rumour, mind. Read the rest of this entry »

Burnout Paradise Remastered will finally bring Big Surf Island to PC

Criterion’s fab open-world racer Burnout Paradise is getting fancied up for a re-release later this year, Electronic Arts announced today, ten years after its original launch. Burnout Paradise Remastered, as it’s named, is prettified and whatnot, and will include most of the DLC – including the Big Surf Island expansion that skipped PC the first time. Burnout Paradise is good. This new is good. Sadly our version is coming after the console release, but I am still well up for this. Here, look at this announcement trailer: Read the rest of this entry »

Mysterious next Battlefield game out this year from Dice

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Electronic Arts quietly notannounced a new Battlefield game during their conference call last night, alongside notdelaying BioWare’s Anthem. They said very little about it, because they acknowledge its existence but haven’t formally announced it, see. Will it be set in the past, near-past, present, near-future, or future? Battlefield 5? Bad Company 3? Hardline 2? 1944? 2143? Hut hut! It’s all a big mystery for now. Assuming EA follow their traditional Battlefield behaviour, they’ll likely formally announce the game in May or June then release it in mid-to-late October. Read the rest of this entry »

EA delay BioWare’s Anthem to 2019, say it’s not a delay

As rumours predicted, Electronic Arts have delayed BioWare’s sci-fi online shooter doodad Anthem into 2019. It was previously slated for autumn of this year. Anthem is BioWare’s shiny new persistent-world multiplayer shooter which… given how little they’ve shown and said about it, let’s say it resembles Destiny but with Iron Man armour and more spacejungle. Despite the delay, EA say Anthem is not delayed. It’s just that they’re holding it back to space it apart from the yet-unannounced new Battlefield game they’ll release this year, okay? Read the rest of this entry »

Rumour: BioWare’s Anthem delayed into 2019

While BioWare’s new sci-fi persistent open-world multiplayer shooter doodad Anthem is officially due to launch this autumn, several secret sources tell Kotaku that the game is now likely delayed into early 2019. Speaking anonymously (the industry is not remotely fond of leakers, after all), they say that BioWare are shifting almost everyone to focus on Anthem, and… there are more whispers about the game’s progress, but they get vaguer. Let’s simply say: it seems quite possible we won’t get to rocket around an alien planet in BioWare’s Iron Man armour this year. Read the rest of this entry »

Battlefield 1’s final DLC, Apocalypse, thunders in next month

Battlefield 1

All good things must come to an end. Not to imply that World War 1 was good in the slightest, but the fanciful and oft-spectacular playground of historical inaccuracy that is Battlefield 1 is finally reaching the end of its extended development cycle.

Battlefield 1’s final DLC pack, Apocalypse, will launch in February. Set in the closing months of WW1, it brings the usual bundle of guns, vehicles, gimmicks and new features you’d expect from a Battlefield expansion, as well as an aerial-only playmode and five maps, although that number might seem a little cheeky if put under closer scrutiny.

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Sing it to the heavens: Fe releases on February 16th

Fe

How did I not know about Fe? It’s a gorgeous action-adventure type thing that’s suddenly become one of the games I’m most looking forward to this year. Fortunately, I don’t have long to wait: EA have announced a release date of February 16th.

There’s some new footage below in this snippet from the Nintendo Direct Mini presentation thingamy, so I’m afraid you’ll have to put up with the voice-over guy wittering about Joy-Con motion controls. It’s worth it though, because he’s talking about using them to sing in tune with the adorable critters you’ll meet.

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