Posts Tagged ‘Electronic Arts’

Battlefield 1’s Fall Update rolling out like autumn mist

Bad autumn news: everything is flipping freezing and wet and god it’s barely 4pm but the sun’s down this is miserable. Good autumn news: at least it means a new seasonal update for Battlefield 1 [official site]. Developers Dice today launch the World War 1 shooter’s Fall Update*, which rebalances Operations mode, tweaks the Suez Conquest map, fixes plenty of bugs, and generally has a good rummage in the game’s guts. Read the rest of this entry »

Have You Played… The Sims 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

The Sims [official site] are having a mid-life crisis. What started as an experimental house-building and life sim game has become something entirely different. The Sims 3 introduced experimentation of its own in the form of open world neighbourhoods, which met with mixed response, and The Sims 4 is a lighter, happier take on the formula, stripping back on neighbourhood features to focus on the Sims themselves.

Looking back, The Sims 2 may have been the game that found the sweet spot, with enough complexity to make every life a little different and with characters that weren’t quite so removed from reality as the weird cartoons of later entries in the series.

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No Classes, Better Choices In Mass Effect Andromeda

BioWare bopped up a new trailer for Mass Effect Andromeda [official site] yesterday to celebrate their ‘N7 Day’ annual celebration but, in all the excitement, the big sillies forgot to say much of anything about the game. Thankfully, GameStop’s magazine Game Informer managed to briefly catch their attention for a huge cover story getting into details like making character classes more freeform, doing away with binary ‘Paragon vs. Renegade’ morality, exploring planets, and sitting in a tree k-i-s-s-i-n-g. Whew! BioWare would’ve felt mighty foolish if they’d gone the whole day without mentioning any of that. Read the rest of this entry »

Titanfall 2 Multiplayer Patch Adds Solo Private Play

I’ve not had a crack at multiplayer in Titanfall 2 [official site] because oooh isn’t that singleplayer fun. However, folks who have leapt into competitive action will be glad to hear that developers Respawn Entertainment gave multiplayer a touch-up with a patch over the weekend. Along with tweaking balance a bit, it also added a support for playing private matches on your tod. If you’ve fretted about falling flat on your face in the online playground, hey, now you can practise movement and learn maps in quiet solo study. Read the rest of this entry »

Mass Effect: Andromeda Trailer Shows New Worlds

Mass Effect: Andromeda [official site] is boldly going where no Mass Effect has gone before, taking BioWare’s sci-fi RPG series to a new galaxy, in the far future of the original trilogy’s far future setting. Because of the N7 designation held by Mass Effect protagonists, November 7th is to Mass Effect what May 4th is to Star Wars, and today brought a new cinematic trailer showing some giant monstrosities, a bland default player character who you’ll probably want to edit immediately, and some ominous voiceovers. Take a look.

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Reinforcements: Battlefield 1 Update Plans

Now Battlefield 1 [official site] has been out for a fortnight (here’s Wot Brendan Thinks of it), DICE are gabbing about their future update plans. In the near-ish future, you can expect a rebalancing of the map Suez, Hardcore servers, the introduction of ‘Custom Games’ including a team deathmatch mode, and a free new map. Read the rest of this entry »

Titanfall 2 Timing Tosh: EA Explain Eccentric Intent

Adam’s review of Titanfall 2 [official site] praised Respawn’s mechtastic FPS but he did worry the game might end up overlooked. Titanfall 2 launched at a very busy time for faceshooting, see: one week after Battlefield 1, one week before Call of Duty: Infinite Warfare. Given that Titanfall has solved some of the issues that stopped the first game from taking off–it has a singleplayer campaign, and all new multiplayer maps and modes will be free–it’d be a shame to see it flop. So what were publishers Electronic Arts thinking here? Turns out, a big load of foolishness. Read the rest of this entry »