Posts Tagged ‘Electronic Arts’

Nu-Mass Effect’s absent races may return later

I write this with the hesitation of someone who worries it might provoke someone else into starting an online petition. “Boycott Mass Effect Andromeda [official site] unless it has that one alien that looks like a space-cow made of jelly in it!” But, I am curious as to just how much of the existent Mass Effect universe the game they don’t want to put a 4 after will cherry pick to remain.

Some familiar knobbly faces will return, others will not – not yet, anyway. Read the rest of this entry »

Titanfall 2’s first free map dropping from orbit next week

The first new Titanfall 2 [official site] multiplayer map will arrive next week and, well, it’s not really a new one. Respawn Entertainment have fancied up the first Titanfall’s map Angel City for the sequel, see. They’ve rolled it into an update along with a new weapon for pilot and new weapon options for titans, and the whole thing will launch next Wednesday. As promised, the map will be free (though there is one bit of silliness afoot, I’ll explain in a bit). The gang have also detailed their plans for future updates, including special temporary modes with different rules. Read the rest of this entry »

Terrific Titanfall 2 is £25 on Amazon UK

Twenty five quid! Just three weeks ago, at launch, Titanfall 2 [official site] was twice the price on Origin. I’m always wary of telling people whether I think a game offers “value for money” because the value of forty quid is entirely relative to how many quids – or cash of another currency – a person has. When I reviewed Titanfall 2 I did mention the pricetag though because I was keen to recommend the game for its singleplayer as much as for the multiplayer. If you were unlikely to play online, it felt important to mention that fifty quid was getting you a short (but excellent) campaign.

Now, three weeks after release, Amazon UK are selling the game for £25. That gets you an Origin code and plenty of bot for your buck. Read the rest of this entry »

Star Wars Battlefront’s Rogue One DLC on December 6th

'Last one over the top buys the first round of Shtööhbs!'

With Star Wars Rogue One now mere weeks away from cinemas, Electronic Arts are gabbing more about how new Star Wars Battlefront [official site] DLC will cross over with the movie. The DLC, Rogue One: Scarif, will debut on December 6th with levels including a recreation of that tropical beach battle seen in the film’s trailer. It’ll also add new playable heroes in Jyn Erso, the film’s hero, and Orson Krennic, the Imperial fella in the white suit (a bold fashion statement, always) who she’ll butt heads with.

Before then, hey, all players can play the other expansions’ new maps and modes for free this weekend. Read the rest of this entry »

Battlefield 1 adds Hardcore servers and Fog of War mode

‘Hardcore’ servers have arrived in Battlefield 1 [official site], crammed full of warsettings to make the WW1 FPS’s multiplayer deadlier and more difficult. The official custom game mode ‘Fog of War’ has arrived too, chucking players into a foggy forest for team deathmatch action. These have both launched as part of the first BF1 ‘Battlefest’ event, which kicked off yesterday – hot on the warheels of this week’s BF1 Fall Update. Read the rest of this entry »

Battlefield 1’s Fall Update rolling out like autumn mist

Bad autumn news: everything is flipping freezing and wet and god it’s barely 4pm but the sun’s down this is miserable. Good autumn news: at least it means a new seasonal update for Battlefield 1 [official site]. Developers Dice today launch the World War 1 shooter’s Fall Update*, which rebalances Operations mode, tweaks the Suez Conquest map, fixes plenty of bugs, and generally has a good rummage in the game’s guts. Read the rest of this entry »

Have You Played… The Sims 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

The Sims [official site] are having a mid-life crisis. What started as an experimental house-building and life sim game has become something entirely different. The Sims 3 introduced experimentation of its own in the form of open world neighbourhoods, which met with mixed response, and The Sims 4 is a lighter, happier take on the formula, stripping back on neighbourhood features to focus on the Sims themselves.

Looking back, The Sims 2 may have been the game that found the sweet spot, with enough complexity to make every life a little different and with characters that weren’t quite so removed from reality as the weird cartoons of later entries in the series.

Read the rest of this entry »