Posts Tagged ‘Electronic Arts’

It’s Electric: FIFA 16’s Ultimate Team Chemistry Fixed

Maybe Behold the Kickmen is correct to have the ref kiss players when they do a goal. Maybe football is about pashing. I’m certainly seeing a lot of FIFA 16 [official site] players excited that EA have released a patch to fix “inconsistencies in chemistry and fitness”. Ultimate Team lads are now well fit and the chemistry is palpable. I finally understand why they call it “the beautiful game”.

That, or the FIFA patch fixed a nasty bug making players worse than they should in the microtransaction-laden FIFA Ultimate Team mode.

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Battlefield 1’s New Medic Class Will Revive & Retaliate

Battlefield 1‘s [official site] dramatic 64-player E3 outing last month looked fantastic, but, like most of the big budget games showcased at these kinds of events, at times felt a bit staged. Loads of slightly more reliable closed-alpha footage surfaced through the week, though – the most interesting of which focuses on the returning Medic class. Gone are defibrillators this time round (the popular external device used today wasn’t invented until 1930, see), and in their place are vials, drugs and syringes; while the medicine men patrolling the Great War’s battlegrounds can also repair vehicles. Which seems a bit odd.

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Criterion’s Xtreme Racing Game Beyond Cars Scrapped

Back in June 2014, Burnout developers Criterion Games announced they were making a new racer with all manner of gnarly going-fast devices: Jetskis, quad bikes, wingsuits, parachutes, dune buggies, speedboats, helicopters, planes, and goodness knows what else – to the max, dudes! Well, the project known as Beyond Cars is no more. Criterion’s dad, Ian Arts, has ordered them to cut their hair, take out that nose ring, swap that hemp necklace for a polyester necktie, and get a real job: making Star Wars stuff.

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Supplémentaire: France Heading To Battlefield 1 As DLC

Battlefield 1 [official site] may have wowed us mid-week with its 64-player Conquest mode, but its multiplayer is still missing two key WWI players: France and Russia. As it stands, the game’s multiplayer includes the British, Germans, Austro-Hungarians, Italians, Ottomans, and Americans, however, given that France were part of the First World War from the outset, it seems a bit odd for them to miss out.

DLC? DICE’s Julien Wera appears to have confirmed so in an interview.

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Battlefield 1 Shows Off 64-Player Gameplay

Battlefield 1 [official site] was one of only two games EA had much of to show during their E3 annouce-o-rama, the other being Titanfall 2. Along with your traditional sound-and-fury E3 trailer (which was pretty swish, to be fair), they also showed a heck of a lot of actual gameplay. Two celebrity-studded teams squared off in 32v32 Conquest mode action, and it’s preserved online for your war-watching wonder.

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EA Originals Program Starts With Lovely-Looking Fe

Last E3, Electronic Arts introduced us to a charmingly nervous Swedish chap who introduced us to Yarny and Unravel. This year, they announced a program apparently to help make that an annual tradition. During their E3 doodad, EA announced EA Originals, an initiative to fund and publish smaller games from smaller studios. They’ve done this a bit before, of course, only now it has a name and one nice-sounding term: “we want the profits from these games to go into the hands of the studios making them,” say EA. Anyway, the first EA Original will be the pretty Fe [official site].

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Star Wars-O-Rama: Battlefront 2 And Beyond

Many, many Star Wars games are coming from Electronic Arts, that much we already knew. EA took to their E3 stage today to repeat that, this time showing a few behind-the-scenes peeks with concept art and mocapmen from Battlefront II, Visceral’s mysterious Star Wars game, and Respawn’s equally mysterious own long time ago ’em up. Expect Battlefront II next year and Visceral’s game in 2018. Here, have a look:

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