Posts Tagged ‘Electronic Arts’

Star Wars Battlefront’s Rogue One DLC on December 6th

'Last one over the top buys the first round of Shtööhbs!'

With Star Wars Rogue One now mere weeks away from cinemas, Electronic Arts are gabbing more about how new Star Wars Battlefront [official site] DLC will cross over with the movie. The DLC, Rogue One: Scarif, will debut on December 6th with levels including a recreation of that tropical beach battle seen in the film’s trailer. It’ll also add new playable heroes in Jyn Erso, the film’s hero, and Orson Krennic, the Imperial fella in the white suit (a bold fashion statement, always) who she’ll butt heads with.

Before then, hey, all players can play the other expansions’ new maps and modes for free this weekend. Read the rest of this entry »

Battlefield 1 adds Hardcore servers and Fog of War mode

‘Hardcore’ servers have arrived in Battlefield 1 [official site], crammed full of warsettings to make the WW1 FPS’s multiplayer deadlier and more difficult. The official custom game mode ‘Fog of War’ has arrived too, chucking players into a foggy forest for team deathmatch action. These have both launched as part of the first BF1 ‘Battlefest’ event, which kicked off yesterday – hot on the warheels of this week’s BF1 Fall Update. Read the rest of this entry »

Battlefield 1’s Fall Update rolling out like autumn mist

Bad autumn news: everything is flipping freezing and wet and god it’s barely 4pm but the sun’s down this is miserable. Good autumn news: at least it means a new seasonal update for Battlefield 1 [official site]. Developers Dice today launch the World War 1 shooter’s Fall Update*, which rebalances Operations mode, tweaks the Suez Conquest map, fixes plenty of bugs, and generally has a good rummage in the game’s guts. Read the rest of this entry »

Have You Played… The Sims 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

The Sims [official site] are having a mid-life crisis. What started as an experimental house-building and life sim game has become something entirely different. The Sims 3 introduced experimentation of its own in the form of open world neighbourhoods, which met with mixed response, and The Sims 4 is a lighter, happier take on the formula, stripping back on neighbourhood features to focus on the Sims themselves.

Looking back, The Sims 2 may have been the game that found the sweet spot, with enough complexity to make every life a little different and with characters that weren’t quite so removed from reality as the weird cartoons of later entries in the series.

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No Classes, Better Choices In Mass Effect Andromeda

BioWare bopped up a new trailer for Mass Effect Andromeda [official site] yesterday to celebrate their ‘N7 Day’ annual celebration but, in all the excitement, the big sillies forgot to say much of anything about the game. Thankfully, GameStop’s magazine Game Informer managed to briefly catch their attention for a huge cover story getting into details like making character classes more freeform, doing away with binary ‘Paragon vs. Renegade’ morality, exploring planets, and sitting in a tree k-i-s-s-i-n-g. Whew! BioWare would’ve felt mighty foolish if they’d gone the whole day without mentioning any of that. Read the rest of this entry »

Titanfall 2 Multiplayer Patch Adds Solo Private Play

I’ve not had a crack at multiplayer in Titanfall 2 [official site] because oooh isn’t that singleplayer fun. However, folks who have leapt into competitive action will be glad to hear that developers Respawn Entertainment gave multiplayer a touch-up with a patch over the weekend. Along with tweaking balance a bit, it also added a support for playing private matches on your tod. If you’ve fretted about falling flat on your face in the online playground, hey, now you can practise movement and learn maps in quiet solo study. Read the rest of this entry »

Mass Effect: Andromeda Trailer Shows New Worlds

Mass Effect: Andromeda [official site] is boldly going where no Mass Effect has gone before, taking BioWare’s sci-fi RPG series to a new galaxy, in the far future of the original trilogy’s far future setting. Because of the N7 designation held by Mass Effect protagonists, November 7th is to Mass Effect what May 4th is to Star Wars, and today brought a new cinematic trailer showing some giant monstrosities, a bland default player character who you’ll probably want to edit immediately, and some ominous voiceovers. Take a look.

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Reinforcements: Battlefield 1 Update Plans

Now Battlefield 1 [official site] has been out for a fortnight (here’s Wot Brendan Thinks of it), DICE are gabbing about their future update plans. In the near-ish future, you can expect a rebalancing of the map Suez, Hardcore servers, the introduction of ‘Custom Games’ including a team deathmatch mode, and a free new map. Read the rest of this entry »

Titanfall 2 Timing Tosh: EA Explain Eccentric Intent

Adam’s review of Titanfall 2 [official site] praised Respawn’s mechtastic FPS but he did worry the game might end up overlooked. Titanfall 2 launched at a very busy time for faceshooting, see: one week after Battlefield 1, one week before Call of Duty: Infinite Warfare. Given that Titanfall has solved some of the issues that stopped the first game from taking off–it has a singleplayer campaign, and all new multiplayer maps and modes will be free–it’d be a shame to see it flop. So what were publishers Electronic Arts thinking here? Turns out, a big load of foolishness. Read the rest of this entry »

The Sims 4 City Living Expansion Moves In Today

The Sims 4 City Living

The Sims 4 City Living expansion [official site] is due out today (and already out in North America) so this is probably a good time to look at what it actually involves. I’ve lived in several cities over the course of my life so, if nothing else, I feel really well placed to look at the features list and see if they fit with my own recollections. Read the rest of this entry »

Mass Effect Andromeda Says Bye To Milky Way In Teaser

Space: one of the frontiers. These are the trailers of the videogame Mass Effect Andromeda [official site]. It’s mission: to explore strange new worlds, discover new lifeforms, and then have sex with them. As November 7 comes closer, a day which Bioware has stolen for itself during which they will likely reveal something important about the upcoming guns ‘n’ conversation game, the developers have decided to tease some plot in a brief moon-based video. Not much plot, but a little.
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Wot I Think: Titanfall 2

The Titans are the worst thing about Titanfall 2 [official site]. In the campaign, your robot buddy BT provides occasionally amusing commentary and support, but the game really sings when you’re free of him and permitted to engage in the kind of wall-jumping, face-kicking heroics that are usually the domain of cutscenes rather than actual play. Multiplayer is where Titans shine, acting as both a cathartic death-dealing reward in some circumstances, and a welcome change of pace in others, but they’re still the worst thing about the game.

They’re great though. It’s just that everything else is so much better.

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Origin Lifting Sanction-Fuelled Block Against Myanmar

I get it: keeping up with news is bor-ing. It’s all, “This person said this, the other person said that” with only brief joy in “this skateboarding otter saved that family from a fire” before plunging back into “our country invaded that country, this policy is doing that” and it’s like ugh, I’ll wait until Hollywood make movies out of the exciting bits, thanks.

So I entirely understand why EA have overzealously blocked Origin users in certain countries, blaming trade sanctions that are already lifted: it’s all boring to keep up with. Read the rest of this entry »

Titanfall 2’s Campaign Is Joyous, Memorable And Brief

Titanfall 2 [official site] doesn’t quite have my favourite FPS campaign of the year but it’s so close that one extra burst of power from its jump kit might have boosted it into first place. To even be close to the gold in the year that brought us id’s blisteringly-paced reinvention of DOOM is a hell of an achivement though. Respawn have crafted a singleplayer story that shifts gears more often and more efficiently than a top notch rally driver.

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Stomp Stomp: Titanfall 2 Released

This screen from Adam is him starting on the tutorial.

Stomp stomp bompity bomp bomp, goes the big robot. Titanfall 2 [official site] launched overnight, bringing more FPS antics with parkouring soldiers and honking great mechs armed with megaguns and power swords. Adam has strapped himself into a robot’s tummy (and in the game) to play so he can tell us all Wot He Thinks, and should be sharing some preliminary thoughts on its campaign late today. All I need to know is: gosh dang it, its mega-chunky revolver is a high-level unlock this time around too. But I want it so much. Read the rest of this entry »

Players Tackle Battlefield 1 Morse Code Mystery

Some soldiers of Battlefield 1 [official site] have stopped chucking grenades and sniping each other from across the map long enough to discover some pairs of mysterious headphones scattered around, which can be picked up by a single person during the fight. They then found that a jumbled morse code message would play if that person stood close to a radio station hidden somewhere on the map. What can it all mean? I’ll tell you: it means another elaborate Battlefield easter egg hunt has begun.
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Is Star Wars: Battlefront Better After All The DLC?

On release, Star Wars: Battlefront was big on spectacle but short on substance. With only a handful of maps, blasters that felt identical, and a distinctly lightweight feel to the combat, there was a sense that DICE’s Star Wars shooter had jetted off to meet its destiny before its training was complete.

Since then, DICE have launched both free and paid-for DLC that takes players from the wreckage strewn surface of The Force Awakens’ Jakku, to the gunmetal corridors of the Death Star itself. But do the free updates make any fundamental improvements to Battlefront, and is it worth essentially paying for Battlefront all over again to access the Season Pass?

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No Titanfall 2 Season Pass, No “Hidden Costs”
“All Maps & Modes Will Be Free”, Say Respawn

It’s a sign of how quickly expectations change that Respawn Entertainment’s announcement that Titanfall 2 [official site] will not have a Season Pass for post-release content is something of a surprise. The new normal for big releases, particularly those with multiplayer, seems to include a pass that costs as much as the base game, promising oodles of extra maps, modes, and other DLC bits and pieces across an entire season. A season, like a piece of string, is of indeterminate length.

Titanfall 2 is having none of that: “No season pass required: all maps & modes will be free in Titanfall 2 Multiplayer”, it says on the site, bold as brass.

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Battlefield 1 Deploys First Post-Launch Patch

Battlefield 1 [official site] has received its first patch since the customary launch update which arrived alongside the game on Friday. If you’ve been playing over the weekend you may have noticed a few problems, and this patch does fix some of ’em, including incorrect class ranks. It should wing its way to you via the usual Origin update-o-way. Patch notes are over here but the forums have been throwing a hissy fit over who is and isn’t allowed to access that so do read on. Read the rest of this entry »

Wot I Think: Battlefield 1

Dice are going back to the twentieth century with Battlefield 1 [official site] and arming players with an assortment of experimental weaponry from the era. Then it’s out of the trenches and into enemy machine guns. Will Brendan survive? Let’s see.

A lot of us have grown up thinking that the Great War was a unique conflict – trapped between old ideas of warfare and new mechanisms of murder. But, if the Battlefield series is anything to go by, the killing fields of World War I aren’t all that different from any war that came afterwards. With Battlefield 1, the series has not changed very much. There are some differences, of course (and some quite good differences) but if you think muddy trenches and mustard gas are going to change anything drastic about the way you storm the next capture point, think again.

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