Posts Tagged ‘Electronic Arts’

Wot I Think: Titanfall 2

The Titans are the worst thing about Titanfall 2 [official site]. In the campaign, your robot buddy BT provides occasionally amusing commentary and support, but the game really sings when you’re free of him and permitted to engage in the kind of wall-jumping, face-kicking heroics that are usually the domain of cutscenes rather than actual play. Multiplayer is where Titans shine, acting as both a cathartic death-dealing reward in some circumstances, and a welcome change of pace in others, but they’re still the worst thing about the game.

They’re great though. It’s just that everything else is so much better.

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Origin Lifting Sanction-Fuelled Block Against Myanmar

I get it: keeping up with news is bor-ing. It’s all, “This person said this, the other person said that” with only brief joy in “this skateboarding otter saved that family from a fire” before plunging back into “our country invaded that country, this policy is doing that” and it’s like ugh, I’ll wait until Hollywood make movies out of the exciting bits, thanks.

So I entirely understand why EA have overzealously blocked Origin users in certain countries, blaming trade sanctions that are already lifted: it’s all boring to keep up with. Read the rest of this entry »

Titanfall 2’s Campaign Is Joyous, Memorable And Brief

Titanfall 2 [official site] doesn’t quite have my favourite FPS campaign of the year but it’s so close that one extra burst of power from its jump kit might have boosted it into first place. To even be close to the gold in the year that brought us id’s blisteringly-paced reinvention of DOOM is a hell of an achivement though. Respawn have crafted a singleplayer story that shifts gears more often and more efficiently than a top notch rally driver.

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Stomp Stomp: Titanfall 2 Released

This screen from Adam is him starting on the tutorial.

Stomp stomp bompity bomp bomp, goes the big robot. Titanfall 2 [official site] launched overnight, bringing more FPS antics with parkouring soldiers and honking great mechs armed with megaguns and power swords. Adam has strapped himself into a robot’s tummy (and in the game) to play so he can tell us all Wot He Thinks, and should be sharing some preliminary thoughts on its campaign late today. All I need to know is: gosh dang it, its mega-chunky revolver is a high-level unlock this time around too. But I want it so much. Read the rest of this entry »

Players Tackle Battlefield 1 Morse Code Mystery

Some soldiers of Battlefield 1 [official site] have stopped chucking grenades and sniping each other from across the map long enough to discover some pairs of mysterious headphones scattered around, which can be picked up by a single person during the fight. They then found that a jumbled morse code message would play if that person stood close to a radio station hidden somewhere on the map. What can it all mean? I’ll tell you: it means another elaborate Battlefield easter egg hunt has begun.
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Is Star Wars: Battlefront Better After All The DLC?

On release, Star Wars: Battlefront was big on spectacle but short on substance. With only a handful of maps, blasters that felt identical, and a distinctly lightweight feel to the combat, there was a sense that DICE’s Star Wars shooter had jetted off to meet its destiny before its training was complete.

Since then, DICE have launched both free and paid-for DLC that takes players from the wreckage strewn surface of The Force Awakens’ Jakku, to the gunmetal corridors of the Death Star itself. But do the free updates make any fundamental improvements to Battlefront, and is it worth essentially paying for Battlefront all over again to access the Season Pass?

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No Titanfall 2 Season Pass, No “Hidden Costs”
“All Maps & Modes Will Be Free”, Say Respawn

It’s a sign of how quickly expectations change that Respawn Entertainment’s announcement that Titanfall 2 [official site] will not have a Season Pass for post-release content is something of a surprise. The new normal for big releases, particularly those with multiplayer, seems to include a pass that costs as much as the base game, promising oodles of extra maps, modes, and other DLC bits and pieces across an entire season. A season, like a piece of string, is of indeterminate length.

Titanfall 2 is having none of that: “No season pass required: all maps & modes will be free in Titanfall 2 Multiplayer”, it says on the site, bold as brass.

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