Posts Tagged ‘Electronic Arts’

Is Star Wars: Battlefront Better After All The DLC?

On release, Star Wars: Battlefront was big on spectacle but short on substance. With only a handful of maps, blasters that felt identical, and a distinctly lightweight feel to the combat, there was a sense that DICE’s Star Wars shooter had jetted off to meet its destiny before its training was complete.

Since then, DICE have launched both free and paid-for DLC that takes players from the wreckage strewn surface of The Force Awakens’ Jakku, to the gunmetal corridors of the Death Star itself. But do the free updates make any fundamental improvements to Battlefront, and is it worth essentially paying for Battlefront all over again to access the Season Pass?

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No Titanfall 2 Season Pass, No “Hidden Costs”
“All Maps & Modes Will Be Free”, Say Respawn

It’s a sign of how quickly expectations change that Respawn Entertainment’s announcement that Titanfall 2 [official site] will not have a Season Pass for post-release content is something of a surprise. The new normal for big releases, particularly those with multiplayer, seems to include a pass that costs as much as the base game, promising oodles of extra maps, modes, and other DLC bits and pieces across an entire season. A season, like a piece of string, is of indeterminate length.

Titanfall 2 is having none of that: “No season pass required: all maps & modes will be free in Titanfall 2 Multiplayer”, it says on the site, bold as brass.

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Battlefield 1 Deploys First Post-Launch Patch

Battlefield 1 [official site] has received its first patch since the customary launch update which arrived alongside the game on Friday. If you’ve been playing over the weekend you may have noticed a few problems, and this patch does fix some of ’em, including incorrect class ranks. It should wing its way to you via the usual Origin update-o-way. Patch notes are over here but the forums have been throwing a hissy fit over who is and isn’t allowed to access that so do read on. Read the rest of this entry »

Wot I Think: Battlefield 1

Dice are going back to the twentieth century with Battlefield 1 [official site] and arming players with an assortment of experimental weaponry from the era. Then it’s out of the trenches and into enemy machine guns. Will Brendan survive? Let’s see.

A lot of us have grown up thinking that the Great War was a unique conflict – trapped between old ideas of warfare and new mechanisms of murder. But, if the Battlefield series is anything to go by, the killing fields of World War I aren’t all that different from any war that came afterwards. With Battlefield 1, the series has not changed very much. There are some differences, of course (and some quite good differences) but if you think muddy trenches and mustard gas are going to change anything drastic about the way you storm the next capture point, think again.

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Have You Played… Battlefield: Bad Company 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Battlefield: Bad Company 2 threw out a little of the scale of the main Battlefield series, making smaller maps that didn’t contain the planes that offered some of the most fun experiences in Battlefield 2. But what it gained was better level design which more consistently delivered great, tense firefights.

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Here’s Titanfall 2 At Yer 4k & 60FPS Gubbins

Titanfall was OK! It had this excellent lock-on autofiring pistol, a massive boon for folk who aren’t masterful at online shooters, which made folk who are masterful at online shooters very cross, and thus only made me love it more. Gosh it was a small game though, if one can say such a thing about big stompy mechs blowing up the world, and hamstrung by far too much tropey unlock gunk. Like a beautiful crystal eye with a nasty infection.

Anyway: just eight days until Titanfall 2 [official site], which is hoping to be the market-straddling megahit the first was not. It’s got singleplayer and everything, which is what’s on show in this here trailer, as well as what the game will look like on a PC you can never afford. Read the rest of this entry »

It’s Time For Spore 2

Trees that grow from seeds you plant? Easy. 18 quintillion planets? Whatever. If you want to talk about videogames’ most ambitious endeavors, there’s only one contender for the top spot. Spore, released in 2008, let players control a species they created from single cell organism all the way through to becoming space explorers. That included designing everything from the huts you lived in during the tribe stage, to the spaceships you used to careen around the galaxy near the game’s conclusion. Most importantly, it let you craft exactly what kind of weirdo you’d be taking to the stars, whether six-limbed, beady-eyed monstrosities or fleshky daleks or Homer Simpson, and then it populated your world with everyone else’s creations automatically, so that each planet was filled with delightful, handmade surprises.

Spore was a marvel. It’s crying out for a sequel.

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