The Company of Myself combined clever puzzles, occasionally frustrating platforming and a sombre mood to pleasing effect. The prequel, Fixation, ditches the time clones of the original but keeps the melancholy, with similarly atmospheric music, and conversations bleak in their mundanity. Progress is made by indulging in the odd cigarette or fifty. In fact, judging by the amount of smoke pumped out of her face, the lady at the centre of the story might as well use her lungs as an ashtray. Smoke blocks lasers and activates switches, that sort of helpful thing, and is the only protection in a world of stress and anxiety. Play now over at Armor Games.