Posts Tagged ‘Elite Dangerous’
The second Elite: Dangerous [official site] expansion, from its ‘Horizons’ series of add-ons, will blast off on May 26th. ‘The Engineers’ will bring… engineers? Obviously. Little embarrassed I had to tell you that, honestly. They, in turn, bring even more ways to customise your ships and weapons – if they like you. Also, launching alongside The Engineers but not requiring anyone to buy the expansions will be a big update with a new mission system. Though Horizons has had a wee price cut.
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
I confess to not taking complaints that the Kickstarted Elite comeback dropped its promised offline mode seriously at the time. I figured a populated galaxy simply made sense – but I hadn’t entirely realised that this would make the main game a cutthroat universe of crime and punishment. I don’t have the kind of competitive nature (or, perhaps, simply the patience) that thrives in such a situation, and so my time in ED was so much shorter than I’d hoped. And I found myself dearly wishing there had been an offline mode.
RPS Feature Let us be human
Trade! Buy low, sell high. Tradey trade trade. Is that intro length? Good. Now that’s out of the way, let’s talk about trading in videogames, and why it’s always rubbish.
RPS Feature Be pilots, pirates and space truckers.
Space games have experienced a rebirth over the past few years, exploiting a decade of pent up desire for exploration among the stars in order to launch umpteen new games. But can these sequels, revivals and newcomers compete with the old classics for a place in our heart?
Let’s find out. Below you’ll find the list of the fifteen best space games ever made.
Brendan rode along for the first part of the Elite: Dangerous Distant Worlds expedition, in which 900 pilots have grouped together for an expedition to the far side of the galaxy. The journey will take three months and has a long way to go, and the video below shows some of the players gathering together in Sagittarius A* – and what it looks like when 52 players jump into hyperspace at the same time.
Elite Dangerous: Arena is out. It’s Elite Dangerous’s existing Close Quarters Combat (CQC) mode re-packaged as a standalone game and being sold for £5/$7.50. Frontier hope that it’ll act as a new entry point for players intrigued by Elite but intimidated by its size, and David Braben says he hopes “it’ll bring a different audience to the game as well.”
RPS Feature Technical specifications compared.
Back in the day, I’d often get asked whether PlayStation or Xbox was best. Helpless efforts to argue “well, actually, PC is…” aside, I’d defuse their concerns about which had the superior graphics by naming which games you would or wouldn’t get on each. It’s not going to be any different for VR.
But for now, when numbers are really all we have, I’m going to list some numbers at you below. It’s too early to say for sure which headset you should buy if you’re planning on buying one at all, but this should help you to determine whether one virtual reality headset or the other might have better image quality or motion tracking.
RPS Feature Visiting the galactic abyss
900 pilots in Elite: Dangerous have banded together to undertake a three month expedition to the far side of the galaxy. But such a long journey into deep space has its dangers. Breakdowns, accidents, fuel shortages and even player-led pirate gangs will mean many of the pilots won’t make it. In this Ridealong, I met up with the organisers on the day of departure to witness the huge fleet launch into the deep unknown.
What will happen when humanity first meets alien life in the depths of space? We’ll murder it and see if anything valuable plops out its corpse, of course. Following a trail of cryptic hints, Elite: Dangerous players have encountered alien life for the first time on a few planets. And shot it.
Luckily, the giant barnacle-looking lumps seem inert, and have not respond with hails of plasma and threats to destroy the galaxy. Not yet, anyway. However, spires which surround them (and may be part of them) are the only known source of meta-alloys so… humanity, ladies and gentlemen!
Ah, that special day in any game with a colon in its name’s life – when it releases its first expansion, and with it its first dash. Welcome, Frontier, to the hallowed ranks of the :- club. Now you too will be a nightmare for proof-readers and CMS tag databases the world over.
But wait just one gosh-darn cotton-pickin’ minute: something strange has happened. Elite: Dangerous [official site] has quietly changed its name to Elite Dangerous, and thus the expansion is known simply as Elite Dangerous: Horizons. THOSE AREN’T THE RULES FRONTIER YOU’RE OUT OF THE :- CLUB
Elite; Dangerous #Horiz-on$ is out today, anyway.
Read the rest of this entry »
I always feel I’m making a mistake writing about Elite Dangerous: Horizons [official site]. I get that the expansion is actually a series of mini-expansions, and that the first will add planets to roam around on. It’s when I reach the point in the post to explain that Horizons is being sold not as an expansion or season pass but only as a new base edition of the game with plain old E:D included that I think “Wait, that doesn’t sound right.” It is though. I think. I have checked. It just seems wrong. Anyway, point is: it’ll all start next Tuesday, December 15th.
“Aha! But Alice,” you say, in a snide tone of voice that you know makes people want to twat you in the nose but makes you feel so clever, “I thought you said never to pre-order? I distinctly recall you saying that several times.” Very good, clever clogs, so you get the biggest treat of all: watching Elite head honch David Braben prepare to die of asphyxiation on a lonely moon:
RPS Feature Let's Interface
Welcome class. Take your seats and take out your note paper.
We’ve all struggled through a game with a bad interface, one where none of the icons are clear, the screen is cluttered, and elements are unresponsive. Those problems still rear their heads in every genre, but I think we’ve more examples than ever of how to do an interface well. Let’s look at a few of them.
The Elite Dangerous: Horizons expansion will introduce the ability to land on planets to the mining-trading-pirating cockpit sim. It has no fixed release date, but you’ll be able to test it out later this month: a beta was announced last night during a livestreamed Q&A with David Braben and will begin on November 24th.
There is much still unknown about Star Citizen [official site], the space game that’s been crowd-funded to the tune of almost $100 million (I summarised the strange situation to date here), but one of the things that is known is how its essential dogfighting works. The Arena Combat module has been around for a little while now, and while some backers are delighted at the chance to take their purchased spaceships out for a ride in it, there has been some grumbling about the flight model. Even devs Cloud Imperium Games seem to agree that it wasn’t quite hitting the high notes, as they’ve just announced detailed plans for a major overhaul.
If the last 22 second clip of planet surface searching wasn’t enough to whet your whistle, Frontier Developments hosted an hour-long livestream this week that showcased the upcoming Elite: Dangerous [official site] expansion Horizons’ surface recon vehicles. Surface recon vehicles – or SRVs to us inter-galactic intermediate types – are essentially dune buggies in space and look hella cool.
I can just imagine us now, tearing up the surface of an alien planetscape, one hand on the wheel, opposite elbow propped on the arm rest, the zero atmosphere not blowing through our hair. If fact, why imagine? Take a small step or giant leap inside to see it for real.
Elite: Dangerous [official site] developers Frontier have already announced that the Horizons expansion would bring the ability to explore planet surfaces – along with multi-crew ships, a character creator, and more – but below is the first glimpse of what those planets look like. It’s a short 23-second clip, but it looks nice.
It’s just a shame that it arrives at the same time as a rough weekend for the main game, which might have resulted in some player data being permanently lost.
When Frontier Developments announced a series of expansions (nothing’s ever simple these days) for Elite: Dangerous [official site] back in August, they focused on what the first bit of ‘Horizons’ would bring: planetary landing, letting folks pootle around planets in diddy spacecars. Now they’ve opened up about other plans, and it’s good stuff.
The Horizons expansions will also bring multi-crew ships so folks can fly together, a character creator to give yourself a face, ship-launched fighters with optional AI control, and more. Here, come watch their EGX panel.
RPS Feature Expectations and entitlements, dreams and investments, Star Citizen and Elite
Once a week most weeks, the RPS hivemind gathers to discuss An Issue. Sometimes it’s controversial news, sometimes it’s a particular game, sometimes it’s a perennial talking point. This week is one of the latter: what do we all think about Kickstarter now that its mega-money heyday, at least for games, seems to have passed? Is it a well we’ll keep going back to? What expectations and entitlements do we have from developers’ crowdfunding promises? Are people buying dreams, or investing in chances? And what about that there Star Citizen, eh?
Read the rest of this entry »