Cor, Elliot Collis’ desolate is just gosh-darn beautiful. It’s a hand-painted 2D adventure about emotions and growing up, based on the personal experiences of the solo developer. You interact with the world through context-sensitive actions based around three verbs: touch, speak, and gesture. It’s got some light puzzle-platforming too, but very much as exploratory elements of a narrative-based game rather than serious skill challenges. Elliot’s taken it to Kickstarter to help get it done quicker, looking for 12,500 dollars of the New Zealand variety (about £6,300).