Posts Tagged ‘Emil Pagliarulo’

Dark Futures Part 2: Emil Pagliarulo

Emil Pagliarulo started his career this side of the fence, writing for the venerable Adrenaline Vault. Since kicking his way into development, he worked in the twilight years of Looking Glass – where he was designer on the eternal Life Of The Party – before moving to work on Bethesda, where he was Designer on Oblivion (Think “Dark Brotherhood”) before becoming Lead Designer on Fallout 3. He’s optimistic about the future, will surprise you by how big an influence Deus Ex was on Fallout 3 and has enormous sympathy for Eidos Montreal…
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Fallout 3: Do Consoles Dumb Down?

It's a bit tempting to have a nuclear war, just to see if this stuff would happen.

I’m not quite sure what I think about the debate over “games are dumbed down for consoles”. I think games are made more accessible, certainly have their controls simplified, but I’m not convinced this means the game necessarily becomes more dumb. It seems that Bethesda agree, and while there’s always a sizeable baying crowd who will squeal, “Oblivion was rubbish because it was also on 360!/wasn’t identical to Morrowind!/I didn’t play it but I love having an opinion!” they have rather proven they can make a dumbed-up game for multiple formats.

Bethesda’s Emil Pagliarulo, project lead on FO3, certainly agrees, after the jump.
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