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Posts tagged “Emilie Reed”

Feature: If anyone says "always-already" I swear

Priceless Play – 9 March 2019

I spend a lot of time thinking about the past and future, and the little moments which rely on them. I mean, maybe it's just inherent in the contemporary state of Being Alive™ that we spend so much time thinking about time: setting alarms, making dinner reservations, meeting deadlines, missing deadlines, scheduling due-dates, planning for investments and interest rates... A 30-year mortgage? Will I even…

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Feature: Read all instructions before you begin

Priceless Play — 9th November 2018

I’m carrying on this month in taking some hyper-focus to a different layer of a game’s design. If last week’s focus was time, this week’s focus is on rules. Rules are some of the first things I learned about in game design, and it was probably the first thing you learned, too. When I was a kid I would yell at my neighbour, the one…

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