Posts Tagged ‘End Of Nations’

End Of Nations Devs Reveal Throwback RTS Grey Goo

Strategy, presumably unfolding in real time.

When I first heard about Grey Goo, I assumed it was some kind of World-of-Goo-style puzzler, except all gritty and probably about a goo blob with No Family, No Loyalties, And Nothing Left To Lose. I was woefully, hideously incorrect, but can you blame me? Grey Goo isn’t really what I would’ve titled an RTS that attempts to hearken back to the genre’s golden age, but former End of Nations developer Petroglyph is sticking with it, so here we are. In the wake of Victory’s sobering defeat, the recently beleaguered studio is going back to what it knows best. Base building, three unique factions, and a handful of profoundly important decisions instead of 100 inconsequential ones. Debut trailer below.

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It’s The End Of The Line For End Of Nations (Again)

Checkmate

Oh End of Nations, we hardly knew ye. Except we actually got to know you quite well over multiple iterations and directional shifts that we assumed would ultimately culminate in some sort of release. But Trion doesn’t seem too interested in tryin’ anymore. It has the likes of Defiance and the recently announced voxeltronic spree Trove waiting in the wings, so End of Nations – mo’ MOBA than MMO or not – is now officially “on hold.” But hey, it’s not the end of the world. Just the End of Nations.

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End Of Nations Begins Anew As A MOBA

Show no fear, troops. Remember: we're built Tonka Tough.

Is End of Nations cursed? I’ve consulted with shamans (and even one soothsayer) from as many cultures as possible, but I’ve yet to reach a definitive conclusion. In the meantime, here are the facts: the massive-scale RTS went through countless states of beta, got pushed way back when Trion deemed it not up to snuff, parted ways with original developer Petroglyph, and then descended back into Trion’s development catacombs, never to be heard from again. Now, however, it’s finally emerged, but it’s looking a little bit, um… different. Can you say “tactical MOBA”? Because Trion sure can. Also “fast-paced military MOBA/RTS,” because genre identities are hard.

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Defeat: Petroglyph Cancels Victory Kickstarter

This is the only way to destroy a Kickstarter prematurely. Well, short of throwing it into Mt Doom, which isn't actually a real place.

Victory!

Is not a word I plan to use to name anything ever – except perhaps my arch-nemesis if I’m given the opportunity to travel back in time, be present at their birth, and choose their name. Reason being, cosmic irony is a looming, universe engulfing bastard, and it will paint a target on your back for so audaciously daring to believe you might succeed. Such is the sad yet somewhat inevitable tale of Petroglyph, who hasn’t exactly had the best string of luck after Trion yanked End of Nations in-house. The developer’s admitted defeat in its effort to raise $700,000 for WWII arena RTS Victory, pulling the plug on a Kickstarter that was off to a languidly tank-like trundle. So then, where to from here?

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Petroglyph Layoffs Not The End Of End Of Nations

Target destroyed, sir. Second cotton candy missile salvo ready to fire at will.

Dodging the incredibly strange trend in which games with portentous names become self-fulfilling prophecies (Hello, Duke Nukem Forever), End of Nations has not, in fact, met its untimely end. You could be forgiven for thinking that it’s in pretty big trouble, though. Indefinite postponements and worrisomely far-reaching developer layoffs tend to have that effect. Regardless of how things ultimately shake out, however, change is afoot. The most earth-shaking bit? Petroglyph’s no longer on development duty, with Trion Worlds now leading the charge on the lumbering, stumbling MMORTS.

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Tough Times: Petroglyph And NCSoft Layoff Staff


Bleak news. Eurogamer is reporting that End of Nations developers Petroglyph are letting around 30 employees go. Their reported rumour was confirmed on Twitter, when writer and game designer Adam Stevens confirmed he’s one of those who’ll be losing a job over the holidays, posting: “Well, it appears this winter break will be extended indefinitely.” And is response to an inquiry he confirmed: “Lay-offs at Petroglyph. Looking like I’ll be Leaving Las Vegas.”

Meanwhile PC Gamer are reporting that NCSoft Seattle are losing an undisclosed number of staff in a ‘realignment’.
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Big Delays Hit LOTRO: Rohan And End Of Nations

Time. The gaming industry – like everything else in the past, present, and future – exists inside of it, but often, it seems to observe time less as an incontrovertibly defining law of the universe and more as a set of loose guidelines. So delays happen right and left, and everyone cries while conveniently forgetting that their backlog can be seen from space. That in mind, I can’t really complain when developers decide to do things right instead of cutting corners en route to a quickly forgotten whimper of a release. And I especially can’t complain when said developers are super graceful about it, as both Turbine and Trion have been with Lord of the Rings Online: Riders of Rohan and End of Nations, respectively.

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Look: Important End Of Nations Beta Happenings

Tiny heeeeed
Handsome MMORTS End Of Nations seems to have taken its sweet time to materialise in the realm of playable, but that time is nearing with beta sign ups in progress for a closed beta which will begin in just over two weeks. You may also choose to witness the most recent trailer, in which they describe the 15-army maps as “insane” and claim that the game is like nothing anyone has ever see before. Them’s fightin’ words, Trion!

And he says Dune 2, not Doom 2.
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Cursors w/o Borders: End Of Nations’ Liberation Front

PEWkake

Are you playing the End Of Nations beta? I DEMAND to know. So I can label you accordingly. “END OF NATIONS PLAYER” I’ll write on you, with pen. Eventually I plan to do it for all games, but I’m starting with this one. Um, er, crap, why am I posting about a strategy game again? I’ll tell you why – Adam’s too busy bashing all his teeth to bits, leaving me to try to fill up enough space before I tell you there’s a new trailer out for the Liberation Front class and you can watch it below phew I made it.

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Starting Spring: End Of Nations Beta

From Command and Conquer veterans Petroglyph, End of Nations is a multiplayer RTS that I managed to enjoy and, more importantly, in which I actually won a match. Admittedly, I was on a team partly made up of the people who designed the maps, units, balance and pathfinding, but the important thing is that a little box appeared on my screen informing me that I was a winner. I played my part. Ego dictates that I am now keen to take my skills into the beta to see how they hold up. A new trailer briefly explains the game’s features and provides some detail of the release schedule.

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Interview: Talkin’ ‘Bout The End Of Nations

The future does not look pleasant
I’m rubbish at multiplayer RTS games, my fingers are unable to keep up with my brain and eventually I shut down entirely, wondering how it’s possible for my opponent to have so many
units. To my surprise, I wasn’t entirely rubbish at End of Nations when I sat down to play it recently. During the session, I found time to talk with producer Chris Lena and, among other things, asked how Petroglyph’s MMORTS will encourage different styles of play, and how the team are hoping to balance character progression, strategy and teamwork.

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Hands On: End Of Nations

"Imagine there's no countries, it isn't hard to do, nothing to kill or die for..." WRONG

A persistent world map with conflicts across the globe taking place between up to 56 players, nuking each other into metal morsels as they attempt to tip the overall balance of war in their faction’s favour. End of Nations is an MMRTS, alright, but how does something like that work and, digging past the garbled mess of consonants, what kind of conflict is this and can just anybody make a difference?

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End Of Nations Beta, “Wacky” Weekly Video


MMORTS! MMORTS! Try saying it as a single word. Sounds ominous. Anyway, that’s a collection of letters that refers to but a few games, and End Of Nations is one of those. The forthcoming MMORTS from Petroglyph (Universe At War) and Trion Worlds (Rift) has opened beta sign ups. I thought they did that weeks ago, but not according to a new video bulletin which implores you to support the game in every possible way, which you can see below. That’s going to be weekly, apparently. Mm.
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Race to the Finish: End of Nations


Petroglyph and Trion Worlds are close to releasing End Of Nations, and they are hoping that it will change things for the MMORTS genre. Seeing the game at Gamescom has given us some clues as to whether they are going to realise that dream.
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End Of Nations: The Metagame Trailer


We saw the Gamescom trailer from forthcoming MMORTS End Of Nation last week (although reposted below), but there’s also a piece by Petroglyph talking about the metagame (also below) – which is the whole conquering-the-world thing that the game has going on. They talk about how you can deploy anywhere on the map to help friends out in the their conquests, and talk a bit about how that wider conflict will play out. We also learned last week that the game will indeed be free-to-play and so if Dan’s message about the game from Gamescom (which read simply “strong”) is to be believed, then we might be in for a cheap treat of RTS persistence.
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No Co(a)st: End Of Nations Is Free To Play

Free... but at what cost?

Just when we thought we’d run out of ways to make jokes about how End Of Nations is a bit like saying “the sea”, another big news story comes out of the MMO RTS. It’s going to be fuh-ruh-ree. Which of course means it’s going to be Free To Play. Co-developed with Petroglyph (the former Westwood team responsible for Command & Conquer), Trion Worlds are claiming that the AAA game’s single player and co-op campaigns will be completely playable to the end without a fee, as well as offering access to 50 player multiplayer battles in the persistent world. So, is there a catch?

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Trion Explain End Of Nations

Massiveness does not apply to everything in the game, sadly.
End Of Nations, the MMORTS from Trion Worlds, is not far away now. Trion are gearing up to explain how adding MMO to RTS equals a game that you might want to play, and they’re spooling up the hypecopter with a video, which you can see below. It talks a little about how progression in the game works, as well as mentioning customisation, persistence, and a bunch of other stuff in the overlap between pacey strategy and ongong MMOness. Also, those helicopters certainly absorb a lot of bullets, I would say.
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That’ll Be The “Borders”: End Of Nations


“An RTS MMO,” says the Trion Worlds Senior Producer Chris Lena, and “MMORTS”, says I. It’s important to get these things established at the start, I think. These sequences of letters that stand for other things are significant, right? No, don’t just fall asleep face-first on your keyboard! There’s certainly some import in what Lena is actually showing, which is a big old PvP battle in End Of Nations, which is going to support huge old school RTS tank-popping with numerous players per side, which will then be tied into a global campaign for territory. We had a look at this at GamesCom and found it to be moderately interesting, but this extra few minutes of game footage is worth taking a look at. So go. Take a loot. At it.
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Going Coastal: End of Nations Preview

What's making those windows green, do you think?

I dropped by the End of Nations booth at GamesCom for a couple of reasons. Firstly, I’d heard they served the most wonderful amuse-bouches in the VIP area, which was true. You got a whole peach, and inside that was a smaller, marzipan peach, and inside that was lots of money! I ate four. I even ate the money, and spared a thought for Alec. I’d seen him earlier that day, looking like the thing behind the dumpster from Mulholland Drive. What was happening there? Maybe I should save some money for him.

Then I remembered the other reason I’d come to the End of Nations booth- this game was touting itself as the first MMO RTS, and had a serious budget behind it. How on Earth did an MMO RTS work? Handily Michael Legg, the President of End of Nations developers Petroglyph, was on hand to tell me everything over a couple of cigars. You should have seen these things we were smoking! They were like trumpets.
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End Of Nations: Some PvP Footage


Quinns mentioned the intriguing-sounding MMORTS, End Of Nations, in his survey of the first day of GamesCom. Massive tanks, apparently. This is what Petroglyph (C&C veterans who made Universe At War) did next. There’s now been some footage released of the PvP aspect of the game, which allows multiple players (15 vs 15) to battle against each other and AI forces on a huge battlefield. A pretty traditional art style there, but it does look fantastic. Looking forward to marching a righteous RPS horde into this one.
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