Posts Tagged ‘End Of Nations’

End Of Nations Devs Reveal Throwback RTS Grey Goo

Strategy, presumably unfolding in real time.

When I first heard about Grey Goo, I assumed it was some kind of World-of-Goo-style puzzler, except all gritty and probably about a goo blob with No Family, No Loyalties, And Nothing Left To Lose. I was woefully, hideously incorrect, but can you blame me? Grey Goo isn’t really what I would’ve titled an RTS that attempts to hearken back to the genre’s golden age, but former End of Nations developer Petroglyph is sticking with it, so here we are. In the wake of Victory’s sobering defeat, the recently beleaguered studio is going back to what it knows best. Base building, three unique factions, and a handful of profoundly important decisions instead of 100 inconsequential ones. Debut trailer below.

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It’s The End Of The Line For End Of Nations (Again)

Checkmate

Oh End of Nations, we hardly knew ye. Except we actually got to know you quite well over multiple iterations and directional shifts that we assumed would ultimately culminate in some sort of release. But Trion doesn’t seem too interested in tryin’ anymore. It has the likes of Defiance and the recently announced voxeltronic spree Trove waiting in the wings, so End of Nations – mo’ MOBA than MMO or not – is now officially “on hold.” But hey, it’s not the end of the world. Just the End of Nations.

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End Of Nations Begins Anew As A MOBA

Show no fear, troops. Remember: we're built Tonka Tough.

Is End of Nations cursed? I’ve consulted with shamans (and even one soothsayer) from as many cultures as possible, but I’ve yet to reach a definitive conclusion. In the meantime, here are the facts: the massive-scale RTS went through countless states of beta, got pushed way back when Trion deemed it not up to snuff, parted ways with original developer Petroglyph, and then descended back into Trion’s development catacombs, never to be heard from again. Now, however, it’s finally emerged, but it’s looking a little bit, um… different. Can you say “tactical MOBA”? Because Trion sure can. Also “fast-paced military MOBA/RTS,” because genre identities are hard.

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Defeat: Petroglyph Cancels Victory Kickstarter

This is the only way to destroy a Kickstarter prematurely. Well, short of throwing it into Mt Doom, which isn't actually a real place.

Victory!

Is not a word I plan to use to name anything ever – except perhaps my arch-nemesis if I’m given the opportunity to travel back in time, be present at their birth, and choose their name. Reason being, cosmic irony is a looming, universe engulfing bastard, and it will paint a target on your back for so audaciously daring to believe you might succeed. Such is the sad yet somewhat inevitable tale of Petroglyph, who hasn’t exactly had the best string of luck after Trion yanked End of Nations in-house. The developer’s admitted defeat in its effort to raise $700,000 for WWII arena RTS Victory, pulling the plug on a Kickstarter that was off to a languidly tank-like trundle. So then, where to from here?

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Petroglyph Layoffs Not The End Of End Of Nations

Target destroyed, sir. Second cotton candy missile salvo ready to fire at will.

Dodging the incredibly strange trend in which games with portentous names become self-fulfilling prophecies (Hello, Duke Nukem Forever), End of Nations has not, in fact, met its untimely end. You could be forgiven for thinking that it’s in pretty big trouble, though. Indefinite postponements and worrisomely far-reaching developer layoffs tend to have that effect. Regardless of how things ultimately shake out, however, change is afoot. The most earth-shaking bit? Petroglyph’s no longer on development duty, with Trion Worlds now leading the charge on the lumbering, stumbling MMORTS.

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Tough Times: Petroglyph And NCSoft Layoff Staff


Bleak news. Eurogamer is reporting that End of Nations developers Petroglyph are letting around 30 employees go. Their reported rumour was confirmed on Twitter, when writer and game designer Adam Stevens confirmed he’s one of those who’ll be losing a job over the holidays, posting: “Well, it appears this winter break will be extended indefinitely.” And is response to an inquiry he confirmed: “Lay-offs at Petroglyph. Looking like I’ll be Leaving Las Vegas.”

Meanwhile PC Gamer are reporting that NCSoft Seattle are losing an undisclosed number of staff in a ‘realignment’.
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Big Delays Hit LOTRO: Rohan And End Of Nations

Time. The gaming industry – like everything else in the past, present, and future – exists inside of it, but often, it seems to observe time less as an incontrovertibly defining law of the universe and more as a set of loose guidelines. So delays happen right and left, and everyone cries while conveniently forgetting that their backlog can be seen from space. That in mind, I can’t really complain when developers decide to do things right instead of cutting corners en route to a quickly forgotten whimper of a release. And I especially can’t complain when said developers are super graceful about it, as both Turbine and Trion have been with Lord of the Rings Online: Riders of Rohan and End of Nations, respectively.

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