Posts Tagged ‘End Of Nations’

Look: Important End Of Nations Beta Happenings

Tiny heeeeed
Handsome MMORTS End Of Nations seems to have taken its sweet time to materialise in the realm of playable, but that time is nearing with beta sign ups in progress for a closed beta which will begin in just over two weeks. You may also choose to witness the most recent trailer, in which they describe the 15-army maps as “insane” and claim that the game is like nothing anyone has ever see before. Them’s fightin’ words, Trion!

And he says Dune 2, not Doom 2.
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Cursors w/o Borders: End Of Nations’ Liberation Front


Are you playing the End Of Nations beta? I DEMAND to know. So I can label you accordingly. “END OF NATIONS PLAYER” I’ll write on you, with pen. Eventually I plan to do it for all games, but I’m starting with this one. Um, er, crap, why am I posting about a strategy game again? I’ll tell you why – Adam’s too busy bashing all his teeth to bits, leaving me to try to fill up enough space before I tell you there’s a new trailer out for the Liberation Front class and you can watch it below phew I made it.

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Starting Spring: End Of Nations Beta

From Command and Conquer veterans Petroglyph, End of Nations is a multiplayer RTS that I managed to enjoy and, more importantly, in which I actually won a match. Admittedly, I was on a team partly made up of the people who designed the maps, units, balance and pathfinding, but the important thing is that a little box appeared on my screen informing me that I was a winner. I played my part. Ego dictates that I am now keen to take my skills into the beta to see how they hold up. A new trailer briefly explains the game’s features and provides some detail of the release schedule.

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Interview: Talkin’ ‘Bout The End Of Nations

The future does not look pleasant
I’m rubbish at multiplayer RTS games, my fingers are unable to keep up with my brain and eventually I shut down entirely, wondering how it’s possible for my opponent to have so many
units. To my surprise, I wasn’t entirely rubbish at End of Nations when I sat down to play it recently. During the session, I found time to talk with producer Chris Lena and, among other things, asked how Petroglyph’s MMORTS will encourage different styles of play, and how the team are hoping to balance character progression, strategy and teamwork.

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Hands On: End Of Nations

"Imagine there's no countries, it isn't hard to do, nothing to kill or die for..." WRONG

A persistent world map with conflicts across the globe taking place between up to 56 players, nuking each other into metal morsels as they attempt to tip the overall balance of war in their faction’s favour. End of Nations is an MMRTS, alright, but how does something like that work and, digging past the garbled mess of consonants, what kind of conflict is this and can just anybody make a difference?

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End Of Nations Beta, “Wacky” Weekly Video

MMORTS! MMORTS! Try saying it as a single word. Sounds ominous. Anyway, that’s a collection of letters that refers to but a few games, and End Of Nations is one of those. The forthcoming MMORTS from Petroglyph (Universe At War) and Trion Worlds (Rift) has opened beta sign ups. I thought they did that weeks ago, but not according to a new video bulletin which implores you to support the game in every possible way, which you can see below. That’s going to be weekly, apparently. Mm.
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Race to the Finish: End of Nations

Petroglyph and Trion Worlds are close to releasing End Of Nations, and they are hoping that it will change things for the MMORTS genre. Seeing the game at Gamescom has given us some clues as to whether they are going to realise that dream.
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