I’m rubbish at multiplayer RTS games, my fingers are unable to keep up with my brain and eventually I shut down entirely, wondering how it’s possible for my opponent to have so many
units. To my surprise, I wasn’t entirely rubbish at End of Nations when I sat down to play it recently. During the session, I found time to talk with producer Chris Lena and, among other things, asked how Petroglyph’s MMORTS will encourage different styles of play, and how the team are hoping to balance character progression, strategy and teamwork.
RPS Feature The art of persistence