Posts Tagged ‘Endless Space 2’

Have alien diplo-chats in Endless Space 2’s free weekend

endless-space-2-fighters-bombers

Endless Space 2, the 4X game about achieving galactic supremacy with unique and interesting factions, is having a free weekend. Just to confirm: your space will end on Sunday at 9pm GMT unless you buy the game. There’s a new update too, which expands the diplomatic options and adds a bunch of other new stuff.

If you only accept your space in truly infinite form, it’s half-price now too.

The devs have also launched the ‘Galactic Statecraft’ update, which adds more options to the diplomatic side of the game. In theory, you’ll be able to solve your conflicts via chatting rather than combating. It also pirate lairs to worry about, plot-related end-game bonuses, orbital stations, constellation control bonuses, weapon balancing and new events. It’s all detailed in the patch notes, as well as this here video. Read the rest of this entry »

Endless Space 2 update launches fighters and bombers

Splendid sci-fi strategy game Endless Space 2 [official site] today launched a big update adding fighters and bombers. These spaceship classes were added to the first game in an expansion then promised as freebies for the sequel after launch, and here we are. Arriving alongside them are a new quest revolving around fighters and bombers, as well as returning Pirate hero Jennifer Rach. The game’s picked up a tidy little discount to celebrate the launch too. Read the rest of this entry »

Civ 6, EUIV and Endless Legend designers on how their strategy games create the illusion of a world

Big, slow, sweeping strategy games expose their rules in a way no other game does. Call of Duty doesn’t have floating numbers above enemy heads, telling you their movement speed, for example. But in most 4X and grand strategy games, there is no attempt to hide exactly how everything works: the stats, their interactions, are all laid out and plain to see. Yet these games are utterly dependent on their ability to evoke a sense of place, scale, and history – they have to be much more than just a fancy chessboard, they have to feel alive, or they’re just not much fun. How can these games survive and thrive under such conflicting pressures? I spoke to three of the world’s top strategy game designers, from Firaxis, Paradox and Amplitude, to find out. Read the rest of this entry »

Endless Space 2 update improves AI, adds new hero

I don’t wish to sound callous but: if you find someone imprisoned inside a neutron star, leave them there. They’re probably in there for a very good reason. And apparently they’re powerful enough to survive being inside a neutron star. Leave well enough alone. But a spacefool like you will charge right in, I know, eager to complete the new quest which has arrived in Endless Space 2 [official site] with the launch of its ‘Stellar Prisoner’ update. Yup, Amplitude’s space strategy game left early access in May (it’s great, by the way) but updates are still rolling. Read the rest of this entry »

How to make your own faction in Endless Space 2

Endless Space 2’s races are a fascinating bunch who wouldn’t seem out of place in a Mos Eisley cantina, but maybe you’ve had enough of them. Or perhaps you want your next galaxy to be full of new aliens to pal around with. Good news, then, because buried in the game setup menu is an option to create new factions. In an effort to get to grips with the editor and put together this guide, I’ve been working on my own: the Oak Blokes. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks RiME, Endless Space 2 and OrbLands

The RPS podcast, the Electronic Wireless Show, was recently brought out of retirement for one last job. But it turns out that job takes place on a weekly basis. That’s why the third episode is out now, in which Pip, Adam and I talk about sunny platformer RiME, alien-smashing grand strategy Endless Space 2, and walking simulator-with-bullets OrbLands.

This week also features Quickfire Questions with one of the developers from Night in the Woods, and some chat about our recent bestest best games of 2017 so far feature, where we talk about some reader suggestions to decide if they are worthy of the list or not. Also: some board game chat! We’ll try not to make a habit of it. Read the rest of this entry »

The Top Best Bestest Games Of 2017 So Far

2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that’s worth playing is a tough job, but we’ve got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year.

We’ve all picked our favourites, and present them here in alphabetical order so as not to start any fights. You’re bound to have a game you’d have wanted to see on the list, so please do add it to the comments below. Read the rest of this entry »

Steam Charts: We liked to party

For thirty-eight long years, you people have looked to me to inform you which ten games sold best on Steam over the past week. That time is now at an end.

But evil never dies.

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Giveaway: 10 copies of Endless Space 2

Fraser gave Endless Space 2 [official site] a hearty recommendation in his review yesterday, praising the scifi 4X for its quirky races, its economic systems, and its efforts to breathe life into the musty corners of the genre. Now we’ve got ten copies to giveaway, and you can enter for a chance to win one below.

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Blast off! Endless Space 2 released early

It’s cruel that Endless Space 2 [official site] doesn’t launch until tomorrow when the review embargo has already lifted and Fraser Brown has gushingly told us Wot He Thinks of the spacey 4X strategy. It’s a great game and we can’t play it yet because we’re not fancy-fancy like him. I guess we’re sitting on our hands for another day an- hold on! It’s out! Endless Space 2 is out! A day ahead of schedule, developers Amplitude Studios have launched the big update which frees the game from the orbit of early access and blasts it off into the great unknown. Read the rest of this entry »

Wot I Think: Endless Space 2

I can imagine the intervention now, family and friends sitting around me in a circle. “Fraser, we all care about you. You’re in a safe space. But you’ve got to stop falling in love with 4X games. It’s bad for your health.” I’d walk straight out of the room, of course. My new beau is Endless Space 2 [official site], and its got its hooks in me deep. Like its predecessor – definitely Endless Legend and not the first Endless Space – it’s a bold attack on the more staid elements of the 4X multiverse, full of character, weirdness and ambition.
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Endless Space 2 reveals its spacetreants

It’s T minus ten days to the full launch of Endless Space 2 [official site] and we finally have a look at the eighth and final playable faction of Amplitude’s space strategy game. The Unfallen are a species of treants who’ve taken to the stars in driftwood-y ships to spread peace and harmony. They sound a pretty neat bunch, slowly branching out into nearby systems while making friends and boosting allies. Bless the little darlings. Here, watch their introduction: Read the rest of this entry »

Endless Space 2 properly launching on May 19th

“I’m not planning to go back until the Early Access period is done,” our Adam said after playing the initial release of Endless Space 2 [official site]. It’s not that Amplitude’s 4X space strategy sequel was bad, more he’d much rather wait then get to know the full, complete game. Sounds sensible! Adam, and all y’all who held back, get out your pens, glue, glitter, and sticky stars and decorate Friday, May 19th something cosmic on your calendar. That’s when Sega have announced Endless Space 2 will launch, see. You can also decorate other days, if you’d like. Read the rest of this entry »

Endless Space 2 adds multiplayer, Riftborn faction

In its early access mission to seek out new features and new civilizations, Endless Space 2 [official site] today encountered some corkers. Multiplayer is now in, supporting up to eight players, and a new faction has entered the 4X scrap too. The Riftborn are a lifeform from another dimension forced into ours, packing mighty time-manipulation powers and some ↑ natty threads. Here, meet ’em in this video: Read the rest of this entry »

Endless Space 2 adds eggheaded clonefolk faction

Look, I trust you’re a sensible sort who’d sooner pluck out thine eye than read video game loreblasts but… check out this backstory for the latest faction added to strategy ’em Endless Space 2 [official site] on its journey through early access.

“Incredibly wealthy and only slightly less deranged, Horatio was a trillionaire who left to discover his own star cluster. Finding a planet sprinkled with labs of ancient cloning technology left by the Endless, the boredom soon drove Horatio to create a race of allies, servants, and slaves who were every bit as gorgeous as the most beautiful person in the universe–Horatio. Once the planet was repopulated, Horatio the First had only to look up, regard the stars, and realise how much beautiful they, too, would be if they were filled with… Horatios. The rest, as they say, is history.”

Amazing. And with an egg head like that! Let’s crack on with the rest of the update. Read the rest of this entry »

Steam Charts: The Awakening

Heavens to Murgatroyd, it’s only the weekly Steam charts! That is to say, the ten games which sold best on Steam last week.

After a string of backwards-looking weeks, it’s beginning to look a lot like 2017 at last.

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New depths: Endless Space 2 adds new faction

“I’m not planning to go back until the Early Access period is done,” our Adam said after playing the still-in-development Endless Space 2 [official site], preferring to wait to enjoy the finished game. Fair enough! But if you’ve been playing Amplitude’s space strategy game or simply want to know how development is coming along, here’s word of the first big update. It’s expanding and extending the game, adding another major faction, the United Empire, along with three more minor factions, while extending the turn limit and adding the fourth tier of technologies. Read the rest of this entry »

Premature Evaluation: Endless Space 2

Every Monday we jettison Brendan into the uncharted quadrants of early access and demand constant progress reports. This week, Brendan is away so Adam did the only thing he knows how to do: he spent a few hours playing a strategy game. It’s Endless Space 2 [official site].

I’ve been looking forward to Endless Space 2 since around the time I played Endless Legend and fell for it hard. Actually, I’ve been looking forward to Endless Space 2 since I played the first Endless Space and a wonderful feeling washed over me – here, in Amplitude, was an exciting new studio making strategy games that were forward-thinking and unafraid to muck around with genre conventions.

Now that Endless Space 2 is available in Early Access, I should be soaking it up, exploring every corner of what already exists and speculating about the shape of things to come. Instead, I’ve been playing another 4X game and didn’t find a spare minute to look at Amplitude’s latest until this weekend just gone. And now, I’m not planning to go back until the Early Access period is done.

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Offblast! Endless Space 2 Hits Steam Early Access

Endless Space 2 [official site] is not out. If you want the full and fancy 4X space strategy experience, you might need to wait another six or so months. However! If you want to play something of it, any of it, and you want to be a teacher’s pet and maybe help shape the game, you can now have a crack at a chunk on Steam Early Access. We’ve played a bit ourselves and it’s… clearly not finished, but you knew that because it’s not finished yet, yeah?

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Endless Space 2’s Early Access Is Bold And A Bit Rough

Endless Space 2 is warping into Steam Early Access next week, but since I’m not a particularly patient intergalactic conqueror, I got my hands on it a wee bit early. Already, I’ve gobbled up countless star systems and found myself in plenty of scraps with space-faring ne’er-do-wells. Last night, I gave my entire empire pets. This morning, I harvested the life-force of a planet full of peaceful aliens.

In the 100 turns on offer, there are already a lot of diversions and meaty choices to chew your lip over, and it makes for a compelling glimpse of the bigger picture.

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