Here’s one of the many routes to becoming a game journalist: 1) Follow a bunch of game developers on Twitter, Tumblr, or anywhere else you find developers in the wild. 2) When they release a game or announce a game, tell people. Here’s apparently the only route left to being a game developer: 1) Make a procedurally-generated game set in space.
Thankfully there’s lots of different kinds of space games. StarCrawlers is “an endless first-person RPG adventure with procedurally generated levels, enemies, events, and loot.” StarCrawlers has “deep character customization and a tactical time-unit based combat system to create an endless dungeon crawling experience.” StarCrawlers “looks a bit Legend of Grimrock but set inside derelict spaceships instead of underground dungeons.”
That last quote was from me. Trailer below.
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