Posts Tagged ‘Epic Games’

Paragon’s Very Cinematic Push Down Mid

Today is the sort of day where you have to triple check an article because you’re tired and you keep mis-typing Epic’s third-person MOBA Paragon [official site] as “Pragon” and that is No Good when you are trying to talk accurately about its latest video about a mid-lane push. I think I’ve been thinking about dragons too much this morning.

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Shadow Complex Arrives On PC, Remastered And Free

Metroidvania techno-thriller Shadow Complex [official site] debuted downloadable on Xbox 360 in 2009, and folks have been asking for a PC release ever since. It was pretty good fun, see, doing all that ‘run and jump and climb shoot and find items to get into new places to find items to get into new places’ stuff, all shiny and polished like. But a PC release never seemed forthcoming, until last night. Shadow Complex has arrived in ‘Remastered’ form and is free to download right now.

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Unreal Tournament Gets Halloween Maps And Masks

Lots of games are in early access, but the new Unreal Tournament [official site] has thus far seemed to be in a kind of embryonic access. That’s because it’s being created – for really reals – in partnership with its community. Perhaps the game is now sufficiently advanced to be considered a fetus, for the build released yesterday introduces special Halloween content.

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Bullet Train: Epic’s New VR FPS Demo

Tinseltown is awash with virtual stars this week, thanks to the Oculus Connect event. Hatsune Miku has pressed her hands into virtual concrete on Hollywood Boulevard, Palmer Luckey is delighting tourists outside Grauman’s Chinese Theatre with his levitation, and Epic Games have unveiled a new Unreal Engine 4 VR tech demo.

Named Bullet Train, it’s an idea for a first-person shooter using Oculus Rift or Gear VR cybergoggles along with the Oculus Touch handheld motion controllers. And… look, I know I’m a decrepit cane-waving VR sceptic to you, but I swear it looks like a fancier version of Dactyl Nightmare. See:

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Epic Set Infinity Blade Assets Free For Unreal Engine 4

Gosh, this is quite nice. Thousands of assets from Epic and ChAIR’s mobile series Infinity Blade [official site] have hit the Unreal Engine marketplace. That’s roughly $3 million in art and sound design, Epic say, available for free for you to play around with. Isn’t that nice? Imagine what you can do with all that stuff! Think of all the hi-def swords you can add to your Unreal-fueled wang-based platformer.

Here’s what you can tinker with:

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How The Community Is Building Unreal Tournament

Unreal Tournament [official site] represents a new and interesting way of developing games. Beyond the Early Access periods now common on Steam or the mostly-advertising open betas used for every major multiplayer game, UT is fully free and developed by its community. Thanks to Unreal Engine 4’s availability, it already has an editing suite that rivals the best, despite not having left pre-Alpha. This means that what would usually be mods put out many months after release are an integral part of the development process, shaping the core game. I spoke to Lead Developer Steve Polge about the influence of the community on development.

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Epic Look At Fortnite’s Buildings, Bullets, And Btraps

Seriously, Alice - 'btraps'? YES SERIOUSLY.

The Unreal dudes at Epic started showing off a lot more of their build-o-craft-me-shoot-a-zombie ‘em up Fortnite [official site] while my head was turned. They’ve got members of the gang on livestreams to chat about specific features then show ‘em off, so far covering building, weapons, and traps. That’s most of the core of a sandbox game about building bases and killing monsters.

But is it different enough from the squillion other crafty monster mashes to catch your eye? I don’t know: it’s your eye. How do I know what your eyes see? It’s not like I plopped one of your eyes out and swapped in one of mine. Haha how would I do that? I don’t even know what a spoon is.

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So Good To Be Back: Unreal Tournament Trailer

I can see them, the pixels. They go on forever.

Cor, I’m getting proper excited about Unreal Tournament [official site] now. It’s been far too long since the last time I threw flak shells and bioblobs around in a new game. As Alec reported on Tuesday, with Unreal Engine now moving to fully free for casual use, it’s easy to download and play or create for the game. The first official trailer has also been released, now that Epic have something to show off and it’s embedded below, along with some additional thoughts on the current build.

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Easy Access To Unreal Tournament’s Weekly Builds

As has been previously documented, the prospect of a new Unreal Tournament game fills me with joy. It’s a sort of violent, twitch-shooting, wall-dodging, gib-splattering joy but I take what I can get. Development continues apace, though naturally not nearly as fast as I’d like, with weekly livestreamed updates. There’s new builds of the game every Friday and still radical changes being made to even the most basic systems of movement, shooting and aiming. These builds are now officially available to all (as opposed to the community hosted jerry-rigging I last reported on) though still “non-representative pre-alpha” to use Epic’s phraseology.

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Unreal Tournament 2014 Playable, Free To All

Want to play the new Unreal Tournament for free, right this very second? Cor blimey and OMG you totes can! Hero of the people ‘raxxy’ on the Unreal Forums is compiling Epic’s builds and releasing them as small, playable packages that anyone can run, with multiple updates per week. The maps are untextured, the weapons unbalanced, and things change rapidly as everything’s still “pre-alpha” but it’s playable and – more importantly – fun.

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