Posts Tagged ‘Epic Games’

Playstyle Royale: You can only build

Fortnite_playstyle_header

This is Playstyle Royale, where I head into… wait. This isn’t the (long neglected) series you all know and love where I play PlayerUnknown’s Battlegrounds while adhering to arbitrary rules. This is that, but in Fortnite.

Fittingly, the rules this week say I can’t use a weapon until I’ve made it into the final two. My only defence? Building.

As usual, I’ve given myself five attempts. I probably should have written ‘unless’ rather than ‘until’, but I’m an optimist at heart. The intro stands: let’s do this!

Read the rest of this entry »

Fortnite v4.2 update adds apples, Recombobulators and new Burst Assault Rifles

fortnite_serene_header

At last, scrumping has arrived in Fortnite. Update 4.2 has blessed the Battle Royale map with health-providing apples, which finally provides a much needed in-game explanation for why Doctors without Borders have steered clear of the conflict. I’ve been playing the game a whole bunch this week, and finding it surprisingly pleasant to kick back in a tower, look at the pretty sky and wait for trouble to come to me. Munching on the odd apple while I while away the minutes sounds…wholesome.

Tsk, I suppose you’re more interested in the new epic and legendary tier Burst Assault Rifles.

Read the rest of this entry »

Fortnite’s Infinity War is a little more finite than expected

Fortnite Battle Royale

The good news: Earth is saved! The less good news: The Ribena Bully himself, Thanos, is headed home tomorrow after an all-too-brief appearance in mega-popular battle royale shooter Fortnite. We all knew that his appearance was going to be a temporary thing, but it does feel like he could have stuck around a little longer, even if Epic were having trouble balancing an alien god against a world full of fragile human fodder.

Read the rest of this entry »

Fortnite: Battle Royale’s 50v50 event mode is back

Fornite_0

Fortnite: Battle Royale’s world has experienced a lot of shake-ups lately. A gigantic comet destroyed part of the map. There’s an alien God mucking about. There’s a weirdo device about to be added. And now, the 50v50 mode has come back to lay waste to gigantic teams. It’s a bit of a surprise to see 50v50 return amid everything else, but on the other hand, helllllll yesssss.
Read the rest of this entry »

Wield the Infinity Gauntlet’s power in Fortnite’s Avengers crossover event

As if Fortnite Battle Royale smashing a comet into the map and wiping out an area wasn’t fancy enough, it turns out that comet contained the Infinity Gauntlet from those there Marvel movies. A new solo event mode lets one player grab the Gauntlet and be transformed into Thanos himself (the chinny smurf from Avengers: Infinity War), wielding superpowers as other players try to take ’em down and have their go with the glove. It adds an interesting element of uneasy and fleeting alliances, as Thanos is too tough for any one player to kill alone but everyone ultimately wants the win themselves. Read the rest of this entry »

Fortnite Battle Royale v4.0 has pleasingly silly secrets

A superhero headquarters, a villainous base, and green screen rooms ideal for making silly videos are among the surprises players have discovered in Fortnite Battle Royale after yesterday’s big version 4.0 update. Other than the whole ‘a comet strike wiped out a whole area and scattered anti-grav crystals’, of course. Though Fortbaro started as straightforward cartoony Plunkbut with building, it has developed its own identity by getting sillier across seven months of updates. Even as someone who doesn’t dig Fortnite, from the sidelines I’m enjoying how Epic run it as a live game with surprises and teases leaning into the bits players talk about. Read the rest of this entry »

Fortnite Battle Royale’s comet hits, starting season 4

The ominous comet which grew larger in the skies over Fortnite Battle Royale across many weeks has finally struck, reshaping parts of the map and kicking off the start of Season 4. Dusty Depot has borne the brunt of the strikes and become Dusty Divot, a big crater with a little research station. Other comet fragments have struck elsewhere on the map. The comet has scattered weird ‘Hop Rocks’ too, which give players a short burst of low gravity time to bounce around. It’s a strange and exciting time in the battleground. Here, watch the moment the meteors fell: Read the rest of this entry »

Fortnite Battle Royale v3.6 slaps on sticky grenades

Sticky grenades have arrived in Fortnite Battle Royale with today’s update, latching onto people and giving them 2.5 seconds to panic before exploding. The ‘Clinger’, as the weapon’s officially named, is an interesting contrast to Fortnite’s guided missiles, which removed last week because they felt irritating and unfair to fight against. But if someone is close enough to stick you with a grenade, you’re close enough to shoot them in the face. Read the rest of this entry »

Fortnite Battle Royale removes guided missile launcher

Epic have removed the guided missile launcher from Fortnite Battle Royale as part of a hotfix bringing some other much-wanted changes too. Guided missiles have proved controversial since Epic added them at the end of March, often feeling frustratingly powerful and tricky to fight against. So those are gone for now. Epic have also fixed an issue which could interfere with firing while peeking, and removed some of the newly-added weapon switch delays. In short, less jank, less annoyance. Read the rest of this entry »

Fortnite Battle Royale revives 50v50, deploys Port-a-Fort

Wednesday is update day for Fortnite Battle Royale, and this week’s sees the welcome return of the 50v50 event mode that Fraser Brown enjoyed so much the first time. The update also adds the new Port-a-Fort item, a little grenade which somehow contains a three-storey metal fort that’ll pop up out of nowhere. But it spells an end to players cycling through shotguns for ridiculous burst damage, as there’s now a small delay on switching weapons. A replay system is in now too, so you can relive former glories. Read the rest of this entry »

Capitalism comes to Fortnite with new vending machines

Fortnite

Got a mountain of resources stocked up, but nothing to do with them? Now you can just buy firepower direct as part of Fortnite‘s v3.4 content update. Vending machines have popped up across the Battle Royale map, ready to accept your scavenged savings in exchange for weaponry on demand, and offering a somewhat more static and predictable new facet to the otherwise chaotic shooter.

Read the rest of this entry »

Fortnite Battle Royale adds guided missile launcher

Epic Games today add to Fortnite Battle Royale a weapon I associate with the studio more than any other: a guided missile launcher. Find one of these and you’ll be flying missiles around through a first-person camera like it’s Unreal Tournament all over again. Heck, given that it’s possible to ride rockets in Fortnite, I do hope you can also taxi pals around on top of rockets – a bit like ye olde Strangelove mod. Today’s update also delivers lag improvements and the revamped return of the Sniper Shootout event mode. Read the rest of this entry »

Fortnite’s replay editor turns glory-hounds into directors

Good cinematography, costumes need work.

I must admit that Fortnite – or Battle Royale shooters in general – are not my scene, but I’ve always been able to appreciate a good replay editor. It’s one thing to play back a match for highlights, but another thing entirely to be able to cut, pan and frame shot after shot for maximum drama, and be able to analyse exactly what your opponents did so wrong in order to get killed by you.

As part of a general suite of upgrades coming to the Unreal 4 engine, Fortnite will be used as a showcase for the new replay editor tech, before the tools become available for all Unreal developers to use later in the year. Within, a shiny new trailer cut with the tools, along with its Making Of dissection.

Read the rest of this entry »

Epic set Paragon assets free for Unreal Engine games

Parts of Epic’s third-person shooter MOBA Paragon will survive after the game shuts down in April. Epic today released thousands of Paragon’s character models, map props, textures, voiced lines, and more free for all Unreal Engine 4 games to use. If you’re prototyping or could use a few bits to spruce your game up, hey, have a dig. Epic say it cost them over $12,000,000 to make these assets, and I’d say it’s certainly better to re-use them to support and promote Unreal Engine than let them sink with the game. I suppose if you’re mourning Paragon’s impending death you could also create your own unofficial fan game, you funny little thing. Read the rest of this entry »

Fortnite Battle Royale tossing remote explosives around

Remote explosives are always video game weapons I wish I were devious or patient enough to use properly. I’m like a child who can’t help but ruin a surprise birthday party by shouting “SURPRISE” the second they hear keys in the lock. But you know what, a little premature explosion in a battle royale game helps keep things surprising for your squadmates too; that’s my story and I am sticking to it. Fortnite Battle Royale added remotely-detonated explosives in its latest update this week, so watch your step. Read the rest of this entry »

Fortnite Battle Royale’s 20v20v20v20v20 mode is live

fortniteteamsof20header

I should probably give Fortnite another chance. When I took a look at it last year, it played like a less tense version of Player Unknown’s Battlegrounds – but it’s increasingly embracing a wackiness and an eagerness to experiment that’s tempting me back in.

Temporary modes are one way that it’s toying with the battle royale formula. Today’s patch features the one which just went live, pitting 5 teams of 20 against each other. I wasn’t sold on the 50 v 50 mode from a few months back because it sounded like a recipe for lopsided drag-a-thons, but this setup should leave room for exciting comebacks. There’s no word on how long the mode will last, but previous events have stuck around for a week.

Read the rest of this entry »

We were promised jetpacks: Fortnite Battle Royale adds new rifle instead

fortnite-battle-royale

“When I was a kid we were told we’d have jetpacks,” says a panel show comedian whose name escapes you, “and yet I still have to walk to work like a caveman?” The host, a better comedian, nods politely at this trite sentiment. The jetman bangs the table as he cries “This isn’t the future I was promised!”

Fortnite Battle Royale yesterday delivered a future other than the one it promised, adding a new Hunting Rifle in this week’s update rather than the billed jetpacks. This is only a minor jetdelay, mind. Like real jetpacks, Fortnite’s are just around the corner. Read the rest of this entry »

Fortnite’s third season launches with a major patch, rocketmen (and women) and Not John Wick

Fortnite

The Kaiju-scale conflict between multiplayer behemoths Plunkbat and Epic’s Fortnite escalates just that little bit further, as Fortnite (and its free-to-play Battle Royale spinoff) begins its third season of live content, accompanied by a very lengthy patch log and a suite of new costumes and equipment skins to either buy or earn through the latest Battle Pass. Within, some patch highlights, a trailer featuring space-folk, silly dances and a sharply dressed hitman who looks just different enough from Keanu Reeves to avoid legal trouble.

Read the rest of this entry »

Fortnite update adds new grenade type, lunar new year clobber

Fortnite

After a bit of a delay, Fortnite’s Save the World mode (that’s the original, non-Battle Royale one) has finally received its promised Valentine’s Day update. The patch adds a few love-themed quests, along with rather a lot more Lunar New Year content that doesn’t have a ton to do with Mandatory Romance Day. As detailed on the Fortnite blog, update 2.5.0 whacks in four additional outfits and a pile of weapons with dragons on, while making plenty of bug fixes in the process.

Read the rest of this entry »

Fortnite devs address server issues, discuss new modes

FortniteState

Deceptively cutesy battle royale game, Fortnite, just got its fourth ‘state of development’ announcement, courtesy of the Epic Games website. The post explains where the team’s continued efforts at improvement will be focused, which includes social media integration, server stability and a new time-limited game mode. Read on for a breakdown of the key points.

Read the rest of this entry »