Kill robots with other robots
Invent an exciting new games technology. Imagine all the possibilities. New worlds, new forms of interaction, new creativity mediums, maybe even new ways of humans interacting with each other.
Let’s be honest. It’s going to end up being all about guns, isn’t it?
And so it is that Unreal/Gears of War studio Epic’s Oculus Rift-exclusive first-person shooter Robo Recall [official site] joins Serious Sam VR and SUPERHOT VR in the so-far short roster of virtual reality titles I can see myself revisiting relatively often. What these have in common is, of course, face-shooting. I’m not proud, but I did have a bloody good time.
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Rebuilding Epic's MOBA
“Monolith is more than just a new map, it’s really our reimagining of what we actually wanted Paragon to be in the first place and it’s our better attempt at delivering that.”
Monolith is the rescaled and rebuilt map which each match of Epic’s third-person MOBA [official site] is played on. Lead hero designer, Cameron Winston, is the one telling me about its development. Monolith is replacing the older Legacy map as the team focus on improving the experience. The main goals were to trim down the size of the map (thus also eliminating the need for the travel mode aka auto-sprint which helped you get anywhere in a reasonable timeframe but messed with combat), offering more meaningful choices to players and bringing down the average length of longer matches. Read the rest of this entry »