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Posts tagged “Eric-Flannum”

Guild Wars 2 Interview Part 1: Fighting Fires

After the launch of their blog yesterday, Arenanet has just posted details about how combat will work in Guild Wars 2, plus the - er- elements of the Elementalist class. In the first half of our interview with Lead Designer Eric Flannum and Global Brand Director Chris Lye, we explore these areas, talking about these combat changes, how they're approaching character classes generally, its unique…

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Guild Wars 4th Birthday: Eric Flannum Interview

It's an anniversary. Four years today the original Guild Wars: Prophecy came out. Seeing this day approaching, we grabbed the chance to have a quick e-mail exchange with designer Eric Flannum about all that time and even let him include "®" symbols in his answers, as the birthday boy can do such things. We also resist trying to make Eric talk about Sacrifice, the other…

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The Making of: Sacrifice

[Another of my Making Of's from the vault. I was pleased that I got a chance to do this too - it's much easier to get a developer to talk about their previous game when it's one in a series which they've making a sequel to. It just ties into the whole PR cycle. Trying to get an interview just about something outside of that…

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