Posts Tagged ‘Erik Svedang’

Impressions: Else Heart.Break()

The entire time I’ve spent with Else Heart.Break() [official site] I’ve had two concurrent thoughts:

– I think this game is probably extraordinary
– I am not having any fun playing this game

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Up To Code: else Heart.Break() Arrives

It was back in 2010 that Swedish developer Erik Svedäng started work on else Heart.Break() [official site], shortly after the release of his critical darling Blueberry Garden. The game spent a year in pre-production, and a further four in actual production thereafter, helped along by support from the Nordic Game Program. It was on Thursday, however, that Svedäng finally released else Heart.Break() to the world.

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else Heart.Break() Hacking Into September

else Heart.Break() [official site] reminds me a lot of the PlayStation 2 era, and not just because it, you know, looks like a PS2 game. Combining infiltration and hacking with open-world social RPG stuff is the kind of curious idea I’d associate with those strange and experimental days – or at least my golden memory of The Old Days. These memories probably have little relation to reality, but I remember the PS2 having lots of strange games doing strange things that I wish had come to PC but never did, so I only peered at them from afar and probably got a far rosier picture of them. Anyway!

That won’t be a problem with else Heart.Break(), as it is coming to PC – on September 24th, creator Erik Svedäng has now announced.

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else Heart.Break() Attack and Vine

We’ve covered else Heart.Break() before, so I feel I need not dwell on what it is. But wait! What if you’ve somehow missed those previous posts? Hmm.

function Heart.Break() {
if (gameFamiliar == true) {
Recommendation = “Skip the next paragraph”;
}
else {
Recommendation = “Keep reading, intrepid reader!”;
}
// Feel free to critique my code. I am no professional, my friends.
}

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Playful Pottering: Else Heart.Break()’s Gameplay Trailer

Fridays, you know?

I’ve gushed about how pretty else Heart.Break() looks before, but what’s going on beneath those PlayStation-era polygons? This new six-minute uncut gameplay trailer might seem like the perfect way to discover what one even does in the game, what our goal is and how we’ll achieve it, but… seemingly nothing major is resolved, nothing visibly changes. Which I suspect is the point. It’s six minutes of moving through a city that’s new to you, trying to learn your way, poking at and interacting with things, and chatting with people who aren’t there just to drive the plot forward.

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Else {Code,Compile); //Stop This Alice: Else Heart.Break()

Well, that's living for you.

Oh sure, this new trailer for else Heart.Break() gives a lovely look at the computer-programming, romance-finding adventure-y RPG-ish game from Blueberry Garden creator Erik Svedäng and friends, but the real question is: what’s up with that syntax change? Last time we cooed and ahhed over its PlayStation 1-era look, the name was stylised as else { Heart.break() } and gosh, doesn’t the Internet enjoy scrutinising other people’s code? Are you happy now, backseat programmers?

More to the point, doesn’t this game look delightful?

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Dynamic, Open World Pointy-Clicking: else { Heart.break() }

Well, we were mean about WatchunderscoreDogs, so I guess we should be mean about elseOpenCurlyBracketHeartFullStopbreakOpenParenthesisCloseParenthesisSpaceCloseCurlyBracket too. At least this is a game about programming though, so the silly name is a mite more justified. Or maybe lots of hackers really do use a lot of underscores and we’ve been unfair all this time?

Anyway: we wrote about this back in 2012, but the next game from Erik ‘Blueberry Garden’ Svedäng (with art from sometime collaborator Niklas Akerblad) is currently causing internet-wide cooing thanks to a thoughtful write-up and interview by Leigh over at Gamasutra. Apparently, the game has drifted from its puzzle-based roots during development, and into a new and extremely appealing focus on world-building.
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