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Posts tagged “Erik Svedang”

Up To Code: else Heart.Break() Arrives

It was back in 2010 that Swedish developer Erik Svedäng started work on else Heart.Break() [official site], shortly after the release of his critical darling Blueberry Garden. The game spent a year in pre-production, and a further four in actual production thereafter, helped along by support from the Nordic Game Program. It was on Thursday, however, that Svedäng finally released else Heart.Break() to the world.

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else Heart.Break() Hacking Into September

else Heart.Break() [official site] reminds me a lot of the PlayStation 2 era, and not just because it, you know, looks like a PS2 game. Combining infiltration and hacking with open-world social RPG stuff is the kind of curious idea I'd associate with those strange and experimental days - or at least my golden memory of The Old Days. These memories probably have little relation…

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else Heart.Break() Attack and Vine

We've covered else Heart.Break() before, so I feel I need not dwell on what it is. But wait! What if you've somehow missed those previous posts? Hmm. function Heart.Break() { if (gameFamiliar == true) { Recommendation = "Skip the next paragraph"; } else { Recommendation = "Keep reading, intrepid reader!"; } // Feel free to critique my code. I am no professional, my friends. }

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Playful Pottering: Else Heart.Break()’s Gameplay Trailer

I've gushed about how pretty else Heart.Break() looks before, but what's going on beneath those PlayStation-era polygons? This new six-minute uncut gameplay trailer might seem like the perfect way to discover what one even does in the game, what our goal is and how we'll achieve it, but... seemingly nothing major is resolved, nothing visibly changes. Which I suspect is the point. It's six minutes…

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Else {Code,Compile); //Stop This Alice: Else Heart.Break()

Oh sure, this new trailer for else Heart.Break() gives a lovely look at the computer-programming, romance-finding adventure-y RPG-ish game from Blueberry Garden creator Erik Svedäng and friends, but the real question is: what's up with that syntax change? Last time we cooed and ahhed over its PlayStation 1-era look, the name was stylised as else { Heart.break() } and gosh, doesn't the Internet enjoy scrutinising…

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Dynamic, Open World Pointy-Clicking: else { Heart.break() }

Well, we were mean about WatchunderscoreDogs, so I guess we should be mean about elseOpenCurlyBracketHeartFullStopbreakOpenParenthesisCloseParenthesisSpaceCloseCurlyBracket too. At least this is a game about programming though, so the silly name is a mite more justified. Or maybe lots of hackers really do use a lot of underscores and we've been unfair all this time? Anyway: we wrote about this back in 2012, but the next game…

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Medium, Well Done: Clairvoyance Beta

Clairvoyance convinced me that I'd like to sample its asynchronous multiplayer charms by means of an illustrated video of admiration and affection between strangers, interspersed with footage of the game and funky nightclub dancing. Players have control of four boxy robots and, before each round, both must submit their orders. The board, made up of cubes at different heights, can be destroyed by lobbed grenades…

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else { Heart.break() } Will Make Players Programmers

Erik Svedang's Blueberry Garden was a delightful, surreal platformer about exploring a world in order to discover how to play the game, so it's only right his next game would be an even meatier meta-commentary on games: else { Heart.break() } puts you in a world where the game's code itself can be accessed and altered by the player, prompted on by characters in the…

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Released, Demoed: Blueberry Garden

IGF-entrancing Blueberry Garden has found its way into the realm of (incredibly cheap) release, and it also has a demo. The game is indeed a kind of garden: an open-ended side-scrolling world in which many different things can by made to happen. Your flying, beaked protagonist is like something out of a child's illustrated storybook, and travels about the strangely sketched landscape interacting with the…

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