Posts Tagged ‘erik-wolpaw’

Story Time With Valve’s Erik Wolpaw, Pt 2

Yesterday, you probably read the first part of my chat with Valve’s Erik Wolpaw and Double Fine’s Anna Kipnis. If not, it’s right here– but FOR A LIMITED TIME ONLY. By which I mean until the Internet ceases to exist, which, you know, could happen someday. Anyway, in today’s installment, we branch out a bit from yesterday’s story-centric beat. Valve’s newfound love of wearable computing, virtual reality, heaps behind-the-scenes info on Portal, crowd-sourcing, and more are all on the docket. OK, there wasn’t actually any sort of docket involved. I’m not entirely sure why I said that.

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Story Time With Valve’s Erik Wolpaw, Pt 1

By Ernest Hemingway.

It all began one sunny, seemingly inauspicious afternoon in a Starbucks. It also ended there – but, you know, later. Ragged and bone-weary from three days of wading through PAX’s diseased hordes, Valve’s Erik Wolpaw, Double Fine’s Anna Kipnis, and I huddled around one last vestige of civilized humanity: a table. Then we spent nearly an hour talking about this year’s sudden upsurge in crazy-interesting videogame stories, because it seemed like the thing to do at the time. It isn’t anymore, but – if you’ll believe it – it was considered cool back then. Those were the days. Anyway, here’s part one. If you behave yourself, you might get part two tomorrow. And maybe a cookie. But probably not.

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Erik Wolpaw Talks In Depth About Portal 2

George Lucas interviews Bill Gates.

A really fantastic in-depth interview with Valve’s Erik Wolpaw has been posted by the NYU Game Center as part of their lecture series. During it Wolpaw plays Portal 2, talking about the process behind creating the game, the motivations behind many of the decisions, and a great deal of thought about how story and games interact. You can watch it below.

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The Remarkable Notability Of Old Man Murray

It's ridiculous how long these take me.

This is something special.

If you saw Wednesday’s article about Old Man Murray’s temporary deletion from Wikipedia, you’ll know that it was originally deemed “not notable” due to a lack of references. That’s been fixed now, thanks to the very hard work of Wikipedia editors. (It’s probably wise not to dismiss one of the greatest works of humanity over a single, dodgy admin settling personal grudges. Compare and contrast with when we turned our attention to Fox News. Nothing changed. Wikipedia addresses the issue professionally within 24 hours.) And we want to help it stay that way.

Since Rock, Paper, Shotgun is regarded by Wikipedia to be a notable source for other entries, we thought it would be a good idea to ask some leading industry figures why they hold Old Man Murray in such high regard. To create the ultimate citation. So we approached people in the games industry to tell us why the site was important to them. Below you can see, in no particular order, responses from the likes of Gabe Newell, Harvey Smith, Bryan Lee O’Malley, Martin “GoldenEye” Hollis, and many others.

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Gametrailers Interview Erik Wolpaw

Coming soon to a plushie near you.

Gametrailers have a lovely interview with Valve’s Eric Wolpaw, chatting about Portal 2. They cover all the territory you’ve probably already encountered, accompanied by footage you’ve already seen, but it’s succinct, and fun, discussing both the single player and co-op campaigns. And it’s always entertaining to see someone encountering the “G-Man is Gordon from the future” lie for the first time.

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RPS Electronic Wireless Show L4D2 Special

It's special.

While wandering the long, barren corridors of Valve HQ I stumbled upon Chet Faliszek and Erik Wolpaw, the two men who a few years ago made up the members of Old Man Murray. Bundling both of them into a big sack I carried them into a room packed with buzzing PCs and forced them to join in on a podcast to discuss the release of Left 4 Dead 2. You can listen to the results below.

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Gaming Made Me: Friends Of RPS Panelosity

Don't worry. No Leisure Suit Larry.

Alec suggested we do Gaming Made Me – ooh – last Friday? Being RPS, we only got around to working out anything on Monday morning. It takes until Tuesday to realise how special it feels, and we should pursue it. Also, we realise that since there’s only four of us, it totally means we’re lacking a post for Friday. So we quickly drop a mail to a number of RPS contacts in hope that some of them could say something by Friday. And some of them totally did. In fact, some said so much we’re extending the run of articles until at least Monday. But here’s a punchier panel, where developers like Soren Jonson, Paul Barnett, Rod Humble and Erik Wolpaw and journalists like Tom “Tom Bramwell” Bramwell and Quinns talk about their formative games. And, of course, more if any devs care to write in and share, do so.

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