Posts Tagged ‘eskil-steenberg’

How To Make A Great British Bake Off Game

The latest series of The Great British Bake Off has come to an end, causing those of us hooked by its cream-filled buns, end-of-the-pier puns, and oddly sincere celebration of the human spirit, to feel as empty inside as an incompletely prepared batch of jam donuts. After a few days spent facing a future free from sugar, gluten, and the strange tension between Paul Hollywood and hosts Mel & Sue, I decided to do something about it. I emailed some game designers and asked them a question: if you were charged with making a computer game of The Great British Bake Off, how would you do it?

The answers are below.

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Love In The Dark: Steenberg Releases Exo Test

I love it like EXO, You love me like EXO

You may think you’re something of a video games whizz. After a few minutes of button-bashing and mouse-waggling you’ll figure out any game, you like to think. No. Nope. Not with this. Love maker Eskil Steenberg has released a public test version of his next game, Exo (formerly Dark Side of the Moon), and you should read the helpful file named How_to_play.txt. Without it, you may not even twig that it’s a stealth RTS about heavily-armed exosuits hiding in shadows. I certainly didn’t.

Testing’s centred around a thread on The Crate and Crowbar’s forums (it’s some manner of cyberpod, I told), so grab the build and head over there.

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The Steenberg Emails


Well, email. “Emails” just makes it sound cooler, like a political thriller. I’m sorry I lied to get you in here, but there’s something fun waiting for you. I promise. You might remember the post from last week when I DRAMATICALLY REVEALED Love guru Eskil Steenberg was working on a strategy game, codenamed The Dark Side Of The Moon. It was all very exciting. I received a round of high-fives, and Adam told me to take the weekend off, even though it was my last post of the week. Anyway, I asked a few questions in it, because Eskil’s games always leave you with a few head-scratchers. Eskil took it on himself to answer them, pretty much doing my job for me. I wrote a news story and Q&A in one! Go me!
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We Can Finally See The Dark Side Of The Moon

No, it's not very dark. Well done.
Lovely Love-maker Eskil Steenberg has finally revealed what his next project will be. He just popped a video up on Youtube, showing off the prototype for a Dark Side Of The Moon, a “real-time strategy stealth action game”. The video is a quick look at some of the units he’s preparing for the battlefield. It looks like he’ll be focusing on smaller battles, rather than turning out a StarCraft clone.

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Eskil Steenberg’s Love Is Free


It’s as if he wanted his own pun thread. Love, the strange and beautiful co-op building/combat MMO, is now completely free. If you have never played it, you should, because it is one of the great outliers of game design. Eskil has been quietly working on in for several years, and it’s packed with surprising features, clever AI behaviour, obscure solutions, and hallucinatory visuals. I know you’ve got a lot of other games to play right now, but make time for this oddity. There is nothing else like it.

To understand a bit about how this game works, and how Eskil thinks, check out the video below. It shows you all the different ways you can get up a ledge. No, really. Take a look.
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Falling In Love Again


Delicately enigmatic online shootery buildery co-opery thing Love is just a slightly bit less enigmatic now, waving in new users to its impressionistic world via a demo. The one-man MMO show has just welcomed an expansion, Dark Matter Spreads Over Fair Land, where the world you’re on is a slowly corrupting via a powerful artifact. As Eskil Steenberg puts it: “Bad things happen”. The demo is actually the full client, so all you need to do is download it and select ‘demo’. You don’t even need to sign up. If this is your first time playing, you might want to watch the tutorial video below.
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Love Grows Stronger, Deeper, Cheaper

In the beginning there was a word, and the word was gorgeous.

In stark contrast to the usual internet drum-banging that occurs whenever a developer patches a new feature into their game, Eskil Steenberg has been growing Love– his beautiful, enigmatic, online building game- on the sly, with new features arriving simply as precious treats for the game’s existing community. As of this week, he’s dropped the price of the game to €10 for 180 days and is looking to expand his playerbase. Actually, let me phrase it another way. Eskil wants you. I met up with him for a spellbinding demonstration of what he’s added to Love, where he’s taking it and why you should be playing it.
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