Posts Tagged ‘eskil-steenberg’

WoL Footage: Harris, Steenberg, Betts


So we already posted the Subversion wobblecam footage from last year’s big indie event, World Of Love, but now there’s much more from a bunch of other speakers. Almost certainly the most interesting of these is the talk by Cliff Harris, who speaks in plain terms about the practicalities of making a living from producing indie games. If you don’t have a cash-button formula like Minecraft then there’s still a lot of hard work to be done, and Cliffski lays that out with illegible Powerpoint slides and straight-talking. Really, this one is worth a watch.

There’s also some of Eskil Steenberg’s wizardry, and some thoughts about how to avoid retro visuals and look good in the 21st century from Tom “Nullpointer” Betts. Go take a look. Also, don’t forget the second World Of Love is up this month. More on that soon!
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Free Love Weekend


No, nothing like that. It’s Eskil opening up his minimally-multiplayer shooting and building game, Love, to everyone, just for this coming weekend. Being co-op down to its procedurally generated soul, it’s a game that is best played with chums, so why don’t we get on there and have a RPS love-in on Saturday night, perhaps from about 7pm BST? You can download the client now from here, and it will be automatically free to access any of the servers over the weekend. Useful fan portal for the game over here.

Love Spreads: Free “Avail” Expansion


Steenberg has announced that there’s going to be a free expansion for his mini-MO, Love. It’s called Avail, and it’s going to allow players to benefit more from their progress within the game, specifically in a player advancement system and in being able to extract a number of precious resources from the landscape. Progression will be based on standing with other players who are online at the time. Co-operate with more people and your standing rises. Resource, it seems, will be used to upgrade certain tokens and produce better equipment and tools. No release date yet, but more info here.

Eskil Steenberg Made Love


Beautiful and weird co-op combat and settlement-building MMO Love has been released. After months of furious development, one-man studio Eskil Steenberg has finally brought his project to completion, and it’s one of the most individualistic, esoteric experiences in gaming. It really is not like other games, and as such it’s my opinion that you should probably try it for yourself. Love is a challenging thing, but worth investigating. (And in the game! – RPS joke-o-matic.) It’s €10 for a month, and you can download the test client to make sure the game runs on your machine, before you buy. All the details are here, while Eskil’s Twitter records the vast catalogue of changes he’s made in the past few months.

Go take a look. (Also forum help and basic tutorials here.)

The Incredible Secret Future Of Videogames


This is a heavily revised version of an article first published in PC Gamer UK, last year. It’s based on a presentation given by Ray Kurzweil at GDC 2008, and subsequent conversations I had with the author Charles Stross and the game designer Eskil Steenberg.

This article began back in 2008, when I was sat in the audience for GDC’s keynote speech by futurist Ray Kurweil. “Games are the harbinger of everything,” Kurzweil was saying, as he delivered his take on the future of everything (with slight emphasis on games) to the assembled design-masses. The controversial technologist, who regularly talks about his hopes for technological immortality and transhuman ascension via artificial intelligence, was arguing that games were where the future manifested itself. “Ultimately,” he said, “they’re going to be competitive with real reality.” These were claims I’d heard a bunch of times before. Often, in the pub, during conversations with Kieron, as he gesticulated dangerously behind a glass of wine. Other times from developers, writers, and gamers. I realised, watching Kurzweil, that it was something I was going to have to write more about: just what kind of future do games promise?

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“What Is Love, Beta?”


The “beta” version of build ‘n’ shoot micro-MMO Love has almost arrived. It’s not beta in the usual sense, of course, because like the previous alpha-test version you’ll need to pay a 3€ fee for access. Currently the testing stage is only for previous subscribers, but it’ll be opened up as access for all on the 7th. Eskil has been working hard squashing bugs and introducing new features, and it’s reflected in a new level of polish within the game world.

And Love’s world is not like that of other games, as I’ll explain below.
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Worlds Apart: Love & Neverdaunt 8bit


Oddly, Love isn’t the only trippy single-programmer MMOG with an emphasis on player landscaping and building that’s currently in beta. There’s also Neverdaunt 8Bit, or N8, which swaps procedurally generated gorgeousity and lethal roaming AI for a retro aesthetic and plain old messing around. I took a closer look at both of them recently and find myself liking one an awful lot more than the other. Find out which after the jump.
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