Each week Marsh Davies staggers off into the barren, frigid wilderness of Early Access and comes back with whatever stories and/or slabs of dog meat he can find. This week he sticks on his mitts and braces for subzero survival sim Eternal Winter.
There’s good and bad failure in games. Good failure teaches you something, whether about your own resolve and ingenuity or the world these things are tested against. Good failure is a dynamic, riveting generator of experience. Bad failure is, I fear, what the vast majority of indie survival sims have to offer: a way of capping off a game with no definite trajectory. Like wading into chest-high cement, you do eventually stop, but you wouldn’t call it much of a journey.