First-person adventure Ether One aims to explore a difficult subject – dementia – through storytelling and puzzles. The debut game from indie team White Paper Games is out now, and I’ve had a play. And a struggle. You can read my thoughts below.
RPS Feature Thanks For The Memories
Oh, those sneaky monkeys. First-person adventure Ether One hasn’t quite launched on its journey to the centre of a dementia damaged mind, but they’ve released a launch trailer anyway. That’s a good week before the game is out. I’ll allow this: they’ve just added the review version to my Steam account, so it’s technically out there, and I am the most important person in the world. It also helps that the brief play I had of the game very encouraging. View the trailer with with working eyes below.
If you’ve forgotten – perhaps because some malevolent soul infiltrated your mind and mixed up all the wiring – Ether One is an extremely promising-looking first-person adventure about spelunking dreamy brain caves in hopes of unraveling a giant techno-countryside mystery. It looks gorgeous, and its thin film of cyberpunk static sizzles with intrigue. Think Myst meets To The Moon, and you’re basically there. It’s finally coming out next month! Announcement trailer below.
I’ve been intrigued by Ether One since time immemorial. However, if someone were to leap in my head, run around its ominously dark docks that might be some kind of metaphor, and eventually put together all the pieces, they’d find that it’s been a few months. And also that I have a really bad memory. The latest trailer for the brain-bending, reality-warping first-person puzzler continues its frantic wander down memory lane, but now there are mysterious outside forces involved. While our intrepid hero (?) gets lost in someone else’s thoughts, cold, dispassionate voices argue cryptically. Meanwhile, female lead and, er, game world Jean only gets in a couple quick words of her own: “Help me.” Also, a billion different things flash on screen and nothing makes sense ever. Everrrrrrr. But in a good way.
RPS Feature Mind Games
I quite like leaping into people’s heads and spelunking the deepest reaches of their brain caves. And in the game. Or games, rather, seeing as Psychonauts and To The Moon are two of my absolute favorites. So when Ether emerged from the woodwork promising mind-opening mind-exploration with a more personal, intimate focus, I sloppily salivated in the most attractive of fashions. And then I asked its creators a bunch of questions, as is my way. Head past the break to see White Paper co-founders Benjamin Hill and Pete Bottomley discuss Ether’s puzzles, why you can beat the game without solving a single one, whether or not storytelling in games is “mature” yet, and why it’s important to take risks that triple-A developers and publishers won’t.